Opened 21 years ago

Closed 21 years ago

Last modified 19 years ago

#1289 closed defect (invalid)

SIMON2WIN/TALKIE: Speech cut off in speech+text mode

Reported by: eriktorbjorn Owned by: Kirben
Priority: normal Component: Engine: AGOS
Version: Keywords:
Cc: Game: Simon the Sorcerer 2

Description

When using the recently added combined speech and subtitles mode in Simon 2, speech gets cut off in several places during the intro.

I haven't had the time to test how it behaves in actual gameplay.

Ticket imported from: #832928. Ticket imported from: bugs/1289.

Attachments (1)

simon_voice_hack.diff (1.7 KB ) - added by eriktorbjorn 21 years ago.
Patch against an October 30 CVS snapshot

Download all attachments as: .zip

Change History (5)

comment:1 by eriktorbjorn, 21 years ago

Owner: set to Kirben

comment:2 by Kirben, 21 years ago

Unfortunately this is normal when using combined speech and subtitles, the problem occurs in original version of Simon the Sorcerer 2 (Amiga) too. If you slow down the text via F3 key then the speech shouldn't cut off so often.

comment:3 by Kirben, 21 years ago

Resolution: invalid
Status: newclosed

by eriktorbjorn, 21 years ago

Attachment: simon_voice_hack.diff added

Patch against an October 30 CVS snapshot

comment:4 by eriktorbjorn, 21 years ago

Hmm... One possible solution would be to queue up the speech, rather than playing it straight away. I'm attaching a quick-and-dirty, pretty much untested patch to do that. It's not meant as a final implementation. It's just to demonstrate the idea.

Of course, this will throw off synchronization, as the intro aptly demonstrates. Perhaps it could be refined to wait for the voice queue to empty when fading out, or something.

Or maybe it's a bad idea. As I said, I haven't really tested it.

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