Opened 3 months ago

Closed 3 months ago

Last modified 3 months ago

#12877 closed defect (fixed)

BURIED: Volume controls other than "Mute All" do not work

Reported by: Thunderforge Owned by: Thunderforge
Priority: high Component: Engine: Buried
Version: Keywords: buried-win
Cc: Game: Journeyman Project 2: Buried in Time

Description

The only volume control that affects Buried in Time is "Mute All". I expect that all the controls should work.

Reproduction Steps

  1. In ScummVM, go to Options… → Volume
  2. Check "Mute All"
  3. Click "Apply"
  4. Start Buried in Time.
  5. Expected Behavior: Music sound effects and speech will all be off
  6. Close Buried in Time
  7. In ScummVM, go to Options… → Volume
  8. Uncheck "Mute All"
  9. Set "Music volume", "SFX volume", and "Speech volume" to 0
  10. Click "Apply"
  11. Start Buried in Time.
  12. Unexpected Behavior: Music, sound effects, and speech are all at full volume
  13. Close Buried in Time
  14. In ScummVM, go to Options… → Volume
  15. Uncheck "Mute All"
  16. Set "Music volume", "SFX volume", and "Speech volume" to 256
  17. Click "Apply"
  18. Start Buried in Time.
  19. Unexpected Behavior: Music, sound effects, and speech are all at full volume, and just as loud as they were when set to 0

I ran into this because I thought that the music was too loud and was drowning out the voices. I tried turning down the music, but it made no difference. I eventually found that none of the volume controls were responding, except for Mute All.

Versions

  • ScummVM Windows nightly 2021-08-31
  • The Journeyman Project 2: Buried in Time 1.00 24-bit

Change History (4)

comment:1 by Thunderforge, 3 months ago

Also found that setting Options… → Audio → Preferred Device to "No music" has no effect.

comment:2 by sev-, 3 months ago

Priority: normalhigh

This would be nice to have fixed before the release.

comment:3 by Thunderforge, 3 months ago

Keywords: buried-win added; buried removed

comment:4 by NMIError, 3 months ago

Owner: set to Thunderforge
Resolution: fixed
Status: newclosed

Due to the nature of the sound code for this engine, the different volume controls do not represent the types of sound in the game exactly:

Ambient (music, environment sounds): music
AI voice: speech
Effects, interface, footsteps, movie audio: SFX

The movie audio is pre-mixed music, speech and SFX; only the overall volume can be controlled using the SFX volume control.

Version 0, edited 3 months ago by NMIError (next)
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