Opened 3 years ago

Last modified 3 years ago

#12647 closed defect

iOS port compiling incorrectly — at Version 1

Reported by: thevolumeremote Owned by:
Priority: normal Component: Port: iOS
Version: Keywords: iOS
Cc: thevolumeremote Game:

Description (last modified by thevolumeremote)

The last two daily builds (6-18-21, 6-19-21) when cloned from git and compiled in Xcode are not compiling correctly with no changes on my end to what normally works.

The .IPA file generated from Xcode (I always build as an archive for generic iOS device so I can save the IPA) is only 36mb while the usually (working) builds produce an IPA that is 86mb.

When extracting the IPA it has no files in it except for the ScummVM executable, absolutely nothing else- no icons, folders, engines etc.

Also of note when exporting the IPA instead of showing the proper app icon it shows a generic exec icon. When opening in Filza, it displays no information such as the bundle ID, which it usually does and then Filza crashes when trying to install it.

Included is the IPA if it is of help to you. Thank you!

https://www.dropbox.com/s/5da6s4qthnl6w9f/ScummVM-iOS.ipa?dl=0

Change History (2)

comment:1 by thevolumeremote, 3 years ago

Description: modified (diff)

by thevolumeremote, 3 years ago

Attachment: Packaging.log added
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