Opened 3 years ago

Last modified 2 years ago

#12020 closed defect

TWINE: Rendering artifacts if 3d model is clipped — at Version 6

Reported by: mgerhardy Owned by: mgerhardy
Priority: normal Component: Engine: TwinE
Version: Keywords:
Cc: Game: Little Big Adventure

Description (last modified by mgerhardy)

Whenever parts of an actor are clipped, there are pixels written at the 0 position of the x any y axis that shouldn't be there. This looks like an off-by-one bug somewhere is the 3d model rendering clipping code.

Change History (9)

by mgerhardy, 3 years ago

Attachment: scummvm-lba-de-00009.png added

by mgerhardy, 3 years ago

Attachment: scummvm-lba-de-00008.png added

by mgerhardy, 3 years ago

Attachment: scummvm-lba-de-00007.png added

comment:1 by mgerhardy, 3 years ago

Description: modified (diff)

comment:2 by sev-, 3 years ago

Summary: Rendering artifacts if 3d model is clippedTWINE: Rendering artifacts if 3d model is clipped

comment:3 by mgerhardy, 3 years ago

Should be fixed in latest master.

comment:4 by mgerhardy, 3 years ago

Owner: set to mgerhardy
Resolution: fixed
Status: newpending

comment:5 by mgerhardy, 3 years ago

Resolution: fixed
Status: pendingnew

The issue is still visible in the credits sequence.

comment:6 by mgerhardy, 3 years ago

Description: modified (diff)
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