Changes between Version 5 and Version 6 of Ticket #11948
- Timestamp:
- Nov 9, 2020, 6:19:43 PM (4 years ago)
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Ticket #11948 – Description
v5 v6 1 1 ScummVM v2.2.0 2 2 3 In Indiana Jones and the Last Crusade the original game deliberately prevents you from saving during the three challenges. It is part of the gameplay and the original design of the game. Other games have moments when you can't save,too, and these are respected by ScummVM (see Cruise for a Corpse).3 In Indiana Jones and the Last Crusade the original game deliberately prevents you from saving during the three challenges. It is part of the gameplay and the original design of the game. Other supported games have moments when you can't save too, and these are respected by ScummVM (see Cruise for a Corpse). 4 4 5 ScummVM, however, ignores this restriction for Last Crusade, allowing the user to take a snapshot at any moment. While this can be fun, it is also essentially breaking the intended gameplay experience. 5 ScummVM, however, ignores this restriction for Last Crusade, allowing the user to take a snapshot at any moment. While this can be fun, it is also essentially breaking the intended gameplay experience. 6 6 7 It also creates bugs. For example, during the third trial the player must click on the other side of the chasm without much hesitation. If they delay Indy will fall.7 The lack of ability to save is supposed to make that part of the game feel more intense. 8 8 9 With ScummVM the user can save after this time has passed, and then find themselves in a state where it's impossible for Indy to cross. (This happened to a friend of mine recently -- took forever for me to realise what had caused the problem.) 9 Being allowed to save during the three trials also creates bugs. For example, during the third trial the player must click on the other side of the chasm without hesitation. If they delay, Indy will fall. 10 10 11 My request is to disable the ability to save during the three trials, just like the original game intended. 11 With ScummVM the user can save after the required time has passed, and be unaware of that the puzzle is impossible to solve. Subsequent save states now leave it impossible for Indy to cross. (This happened to a friend of mine recently -- took forever for me to realise what had caused the problem.) 12 12 13 (Note: Possibly put in an option in the GUI to **allow** saving during the trials, for advanced players who wish to experiment.) 13 My request is to disable the ability to save during the three trials, just like the original game designers intended. 14 15 (Note: As a compromise, possibly put in an option in the GUI to **allow** saving during the trials, for advanced players who wish to experiment.)