Opened 20 years ago
Closed 20 years ago
#1096 closed defect (wontfix)
COMI: Incorrect window position
|Reported by:||SF/superqult||Owned by:||fingolfin|
|Cc:||Game:||Monkey Island 3|
Every time I start the game, half of the game window is positioned beyond the right side of my screen. The most natural would be if the window was centered at the screen instead.
Saved window positions for each game would be nice too.
Ticket imported from: #781146. Ticket imported from: bugs/1096.
Change History (7)
comment:1 by , 20 years ago
comment:2 by , 20 years ago
Hmm, forgot about the details (thanks for reminding me Max!):
ScummVM version: CVS (July 31) Bug details: Occurs at every startup Language of game: English Version of game: There's only one version of MI3, right? Platform and Compiler: MacOS X 10.2.6, gcc 3.1
comment:3 by , 20 years ago
I can't say I'm the expert on OS X - but generally window position handling is completely the responsiblity of the OS's Window Manager and not the application (unless the application requests a specific position, which I don't believe we do?)
I really wouldn't consider this a bug...
comment:4 by , 20 years ago
Err, no, Ender, Applications have to tell the OS where they want their window, at least on all window systems I know =) Although most OSes nowadays support some meta-modes, like auto- stagger new windows etc.
Anyway, that's completely besides the point and irrelevant to the discussion. It's SDL which has to ensure that windows are placed correctly. On MacOS(X) it simply always centers the window on screen. Over here, that works, for my cousin it works, for every other Mac tester so far it worked. So it would seem something's different with Markus' setup...
Markus: * you are compiling ScummVM yourself? If so, which version of SDL do you use? * what hardware? i.e. what kind of mac, what graphics card? * which screen resolution do you use?
comment:5 by , 20 years ago
Yes, I'm compiling it myself. I'm using the August 1st daily snapshot, with SDL 1.2.5-1. I'm on a MP G4 (500MHz) with an ATI Rage 128 Pro (16MB) video card. My screen resolution is 1280 x 1024.
comment:6 by , 20 years ago
|Status:||new → closed|
comment:7 by , 20 years ago
This is odd. While I am not using 1.2.5 (rather I am using the latest CVS of SDL, as it contains some crucial bug fixes and improvements), I am not aware of any such bug in the 1.2.5 version. I also just tried it with 1.2.5, and it works just fine for me, too.
Anyway, whatever causes this, it's nothing under the influence of ScummVM itself. Hence nothing we can do about it, sorry.
To process your bug report appropriately, we need you to provide the following additional information:
* ScummVM version (scummvm -v) * Bug details, including instructions on reproducing it * Language of game (English, German, etc) * Version of game (Talkie, Floppy...) * Platform and Compiler (Win32, Linux, MacOS, etc) * Attach a save game if possible * If this bug only occurred recently, please note the
last version without the bug, and the first version
including the bug. That way we can fix it quicker by
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