Custom Query (13983 matches)
Results (49 - 51 of 13983)
Ticket | Resolution | Summary | Owner | Reporter |
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#13058 | fixed | SCUMM: DIG: Music stops playing after some time | ||
Description |
I noticed that while playing the game The Dig the music stops playing. It resumes playing the music when you enter a new screen but not for long. Tried with ScummVM 2.5.0 release build and with latest development build. I couldn't try with older builds because the save state isn't compatible. I know it worked well in the past because I already finished the game 2 times. |
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#13080 | fixed | AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size | ||
Description |
ScummVM 2.6.0git (Nov 18 2021 10:36:00) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL See https://docs.scummvm.org/en/v2.5.0/advanced_topics/configuration_file.html#configuration-keys for more info on the option. There is a "hidden" option one can use in the .ini file to override the on-the-fly calculated audio buffer. Using this option with a value of 8192 makes the sound stutter (all ingame music, except the cutscenes). Removing it will, of course, fix this behaviour. Since this option is there and is causing such malfunction, i guess it would be good to either warn the user (if in use) or completely ignore the setting for those three games? The Dig Full Throttle (Version A/English) The Curse of Monkey Island (Windows/English) AmigaOS4 - PPC - SDL - BE gcc (adtools build 11.1.0) 11.1.0 |
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#13084 | fixed | SCUMM: COMI: Voice panning differs in subsequent lines | ||
Description |
When talking to someone the voice lines are panned for the characters. But the panning differs between lines when a character speaks two or more lines consecutively. |