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Ticket Resolution Summary Owner Reporter
#9199 3 Workarrounds for QFG4 floppy bluegr SF/henne-nwh
Description

This patch adds 3 workarrounds for QFG4. These errors can happen in all rooms.

They appear while:

* accessing the game menu:

Uninitialized read for temp 3 from method controlPlane::setBitmap (script 64917, room 810, localCall ffffffff)!

* while a fight

Uninitialized read for temp 3 from method Plane::setBitmap (script 64917, room 810, localCall ffffffff)!

* open characterscreen

Uninitialized read for temp 5 from method charInitScreen::dispatchEvent (script 15, room 770, localCall ffffffff)!

(END)

Ticket imported from: #3040164. Ticket imported from: patches/1304.

#12094 fixed 3DS - Nightlies crashing on startup, 2.2.0 works fine - loadDetectionPlugin? ccawley2011 bocki
Description

I've recently revived my 2DS XL and the ScummVM nightlies segfault for some reason on start, even before being able to load any game. This happens with both the .3dsx and .cia version. The official stable 2.2.0 version works fine, so that's good :)

I've compiled the most recent commit myself and tried some commits dating back to December but ultimately was unable to start ScummVM at all. All builds seem to crash at the same call: PluginManagerUncached::loadDetectionPlugin

I tried disabling all engines except for scumm, this didn't change anything though.

Here's a backtrace - I'm not a programmer, so I'm only about 80% sure I got this right. I can obviously provide additional information if needed and would be glad to help with my favourite open source project! Thank you :)

(gdb) thread apply all bt

Thread 4 (Thread 275):
#0  svcWaitSynchronization () at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/svc.s:263
#1  0x001110dc in gspEventThreadMain (arg=<optimized out>) at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/services/gspgpu.c:346
#2  0x0010f9f4 in _thread_begin (arg=<optimized out>) at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/thread.c:37
#3  0x00000000 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)

Thread 3 (Thread 270):
#0  svcWaitSynchronizationN () at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/svc.s:273
#1  0x00109bb0 in aptEventHandler (arg=<optimized out>) at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/services/apt.c:423
#2  0x00000000 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)

Thread 2 (Thread 277):
#0  0x0015bc74 in PluginManagerUncached::loadDetectionPlugin (this=0x800d5e8) at base/plugins.cpp:454
#1  0x00150c04 in scummvm_main (argc=<optimized out>, argv=0x0) at base/main.cpp:447
#2  0x00147cb4 in mainThreadFunc (threadParams=0x8007fe8) at backends/platform/3ds/main.cpp:49
#3  0x0010f9f4 in _thread_begin (arg=<optimized out>) at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/thread.c:37
#4  0x00000000 in ?? ()
Backtrace stopped: previous frame identical to this frame (corrupt stack?)

Thread 1 (Thread 269):
#0  svcWaitSynchronization () at /home/fincs/pacman-packages/libctru/src/libctru-2.0.1/libctru/source/svc.s:263
#1  0x0010f908 in threadJoin (thread=<optimized out>, timeout_ns=<optimized out>) at /home/fincs/pacman-packages/libctru
/src/libctru-2.0.1/libctru/source/thread.c:108
#2  0x00147db0 in main (argc=0, argv=0x0) at backends/platform/3ds/main.cpp:86
#11717 fixed 3DS Build Crashes When Changing Theme bgK MarioKartFan
Description

Using the latest daily snapshot (3dsx), with a fresh .ini, ScummVM crashes with a Luma3DS error. I have attached a payload dump.

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