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Ticket Resolution Summary Owner Reporter
#370 MI1VGA: freeing Otis SF/ender SF/inguin
Description

I just tried to free Otis from his prison cell by carrying a mug of grog from the bar to the prison. Unfortunately I waited a little too long before filling the grog from the melting mug into a fresh one -- I tried it at the very moment when the mug dissolved completely. Suddenly ScummVM crashed, dropping this message:

Error(34:65:0xD2): Can't set name of object 375!

ScummVM did automatically save the game before crashing (see the attached file), but unfortunately I can't prevent it from crashing if I load that savegame. I'm gonna start all over to see if it's reproducable.

Ticket imported from: #587553. Ticket imported from: bugs/370.

#377 FOA: Bad colours for light and shadows fingolfin eriktorbjorn
Description

This applies to the July 29 CVS snapshot:

In the scene where you dive for Atlantis, the colours for the boat and submarine shadows are incorrect (see attached screen shot). A similar phenomenon also happens when riding the subway car.

In both these cases, unkRoomFunc3() will be called, which currently does nothing. My theory is that it should be setting up the _transEffect[] array. The first two arguments look like they would be min and max colours, while the remaining three arguments could be scale factors for R, G, and B.

I've included a rough patch which produces reasonable results for the diving scene and the first half of the subway car ride. That I'm not submitting it as a batch is because it's pretty broken in some other respects. The colours look strange in the second half of the subway ride, and the light doesn't fade out like I think it should. Also, since the _transEffect[] array isn't saved, restoring a saved game during one of these scenes will cause bad colours as well.

I checked with 0.2.0, and for some reason I don't get the psychedelic colours or recent snapshots. Instead, the submarine shadow is rendered as solid black.

Ticket imported from: #588501. Ticket imported from: bugs/377.

#392 Objects overlapping text. SF/superqult
Description

In some places, objects overlap texts. I've added two examples of this in a couple of screenshots.

Ticket imported from: #591775. Ticket imported from: bugs/392.

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