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Ticket Resolution Summary Owner Reporter
#13761 fixed SCUMM: SAMNMAX: Can't shoot names during the credits athrxx AndywinXp
Description

In order to reproduce this, skip to the credits by opening the debug menu and typing room 86 (just to clarify, this happens even after a normal playthrough, so without a skip), then try to click on the credits names: they should "explode", or rather, fade with some kind of checkerboard pattern.

The relevant scripts for this section should be room-90-200.dmp up to room-90-206.dmp.

#13762 fixed SCUMM: MONKEY1 (EGA/VGA Floppy): Inaccurate text position athrxx AndywinXp
Description

Every actor string seems to be printed several pixels lower than they have to. I am SO tempted to hack it and just add a Y offset for these two games, but I'd rather have someone who is familiar with this disasm to take a look :-)

#13763 fixed SCUMM: LOOM (EGA): Inaccurate text position athrxx AndywinXp
Description

This one is funky and only applies to actor text (text printed byCHARSET_1()). Single liners appear to be rendered fine, but when more than one lines are printed the position of the first line is often off by one pixel; and just to make things spicy, sometimes this happens only for the subsequent lines :-)

Might that be a problem in our centering routine for this variation of v4?

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