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Ticket Resolution Summary Owner Reporter
#12389 MOHAWK: Rugrats Adventure Game - Spanish version addition JeffCharizardFlame
Description

The game in 'Rugrats Adventure Game (CD Windows, Spanish)\' seems to be an unknown game variant.

Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:

Matched game IDs for the mohawk engine: rugrats-win

{"outline", 0, "a8f4ec8e88b028c2452c1aa84b1a9c51", 6546},

I know that development on Mohawk detections is probably rather slow lately, but me and a friend of mine managed to get a hold of the Spanish version of the Rugrats Adventure Game, and I figured I'd submit the information for it while I still had it on me. MD5 and SHA-1 hashes for all files have been included with this ticket.

#12632 fixed TRECISION: Crashes when going into first building deaxes
Description

ScummVM 2.3.0git18763-g3a4e3879f4 (Jun 13 2021 05:32:25)

Playing the Nightlong English Demo available on ScummVM website, on Windows x64 21h1.

When you open up the demo, you start on the rooftop with a door available to go into. I right clicked on the door, and after the walking animation, it crashes with a "ERROR: read3D : Unexpected data error while computing inverse matrix!".

It also happens if you hit Skip (esc button) when on the rooftop, aka hitting skip one too many times. Not sure if it's related, but it's the exact same error.

#12636 fixed WME3D: Alpha Polaris - crash when cycling through available shadow types lolbot-iichan
Description

This is not required to complete the game, but may bring similar bugs in other games.

VERSION: Windows 10 x64, git master built with MSys2 MinGW x64.

TESTCASE:

  1. Start Alpha Polaris
  2. Begin first day, click through intro until you gain control over character
  3. Press Ctrl+F3 result

EXPECTED RESULT: Game secret combination is used to cycle through various shadow types

ACTUAL RESULT:

Thread 1 received signal SIGSEGV, Segmentation fault.
0x000000014030a492 in Wintermute::BaseSurfaceOpenGL3D::setTexture (
    this=0xbaadf00dbaadf00d)
    at engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp:294
294             prepareToDraw();
(gdb) bt
#0  0x000000014030a492 in Wintermute::BaseSurfaceOpenGL3D::setTexture (
    this=0xbaadf00dbaadf00d)
    at engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp:294
#1  0x00000001402eddf3 in Wintermute::BaseRenderOpenGL3D::displayShadow (
    this=0x5a314a0, object=0x54ae8650, lightPos=..., lightPosRelative=true)
    at engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp:214
#2  0x0000000140232adb in Wintermute::AdActor3DX::display (this=0x54ae8650)
    at engines/wintermute/ad/ad_actor_3dx.cpp:385
#3  0x000000014026fd95 in Wintermute::AdScene::displayRegionContent (
    this=0x59465120, region=0x0, display3DOnly=false)
    at engines/wintermute/ad/ad_scene.cpp:1379
#4  0x000000014026f570 in Wintermute::AdScene::traverseNodes (
    this=0x59465120, doUpdate=false)
    at engines/wintermute/ad/ad_scene.cpp:1231
#5  0x000000014026f6b2 in Wintermute::AdScene::display (this=0x59465120)
    at engines/wintermute/ad/ad_scene.cpp:1266
#6  0x000000014025939d in Wintermute::AdGame::displayContent (
    this=0x127cb5b0, doUpdate=true, displayAll=false)
    at engines/wintermute/ad/ad_game.cpp:2126
#7  0x000000014022e7e9 in Wintermute::WintermuteEngine::messageLoop (
    this=0x3179a60) at engines/wintermute/wintermute.cpp:314
#8  0x000000014022deba in Wintermute::WintermuteEngine::run (this=0x3179a60)
    at engines/wintermute/wintermute.cpp:140
#9  0x000000014002b9ff in runGame (plugin=0x2dc94d0, enginePlugin=0x2dc4ca0,
    system=..., debugLevels=...) at base/main.cpp:309
#10 0x000000014002d0a7 in scummvm_main (argc=1, argv=0x2722d30)
    at base/main.cpp:608
#11 0x0000000140029139 in SDL_main (argc=1, argv=0x2722d30)
    at backends/platform/sdl/win32/win32-main.cpp:71
#12 0x0000000140029077 in WinMain ()
    at backends/platform/sdl/win32/win32-main.cpp:54
#13 0x00000001407b19e2 in main (flags=<optimized out>,
    cmdline=<optimized out>, inst=<optimized out>)
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