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Ticket Resolution Summary Owner Reporter
#15027 fixed SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany athrxx ATMcashpoint
Description

In the FM Towns version of Indiana Jones and the Last Crusade, in the original interpreter (both in DREAMM and the UNZ FM Towns interpreter), the red lines on the map screens draw an extra pixel downward and an extra pixel on the right as they go compared to the DOS versions. But ScummVM draws the red lines the same way as it does for DOS.

There are also additional errors with the map screen when leaving Germany. At this point, the game blacks out the Nazi swastika on the flag marking Berlin, and also turns the gray outer parts of the country borders solid black. In ScummVM, when the red line passes over the enlarged black borders, the new black areas disappear right where it passes, revealing sections of the original gray underneath. Also, if you pause the game on the map screen, the added black areas disappear entirely. Neither error is present in the original.

#15025 fixed SCUMM: DIG: Sentence Line font has wrong colors athrxx ATMcashpoint
Description

In The Dig on DOS, the font used for the Sentence Line has at least three colors: white, black for shadows, and gray for some of the letter corners. In ScummVM, the gray pixels are changed to black by mistake.

This font is also used for the opening and closing credits, with different colors for each set of credits, but those appear to be displayed correctly in ScummVM.

#15022 fixed PLUMBERS: Plumbers Don't Wear Ties! (Windows) crashes on startup sev- fusefib
Description

Game: Plumbers Don't Wear Ties! (Windows/English)

Tested with ScummVM 2.8.0 and 2.8.x, 2.9.x daily builds on Windows 10.

This is a regression from ScummVM 2.7.1; the game crashes when trying to draw the screen.

###

User picked target 'plumbers-win-1' (engine ID 'plumbers', game ID 'plumbers')...

Looking for a plugin supporting this target... Plumbers Don't Wear Ties

MetaEngine: Plumbers Don't Wear Ties matched to Engine: (null) Engine: (null) matched to MetaEngine: Plumbers Don't Wear Ties $$ GAME.BIN GAME.BIN in ' $$ SHOWTIME.EXE SHOWTIME.EXE in ' Starting detection for engine 'plumbers' in dir 'M:\Plumbers Don't Wear Ties\'

'f:GAME.BIN': '02c965b11e952ce1ee83019576f5aef5' 41622

Matched file: GAME.BIN Found game: plumbers ((null) Windows/English) (0)

... new best match, removing all previous candidates

Totally found 1 matches Running Plumbers Don't Wear Ties! (Windows/English) GAME.BIN: 02c965b11e952ce1ee83019576f5aef5, 41622 bytes. FSDirectory::createReadStreamForMember('game.bin') -> 'M:\Plumbers Don't Wear Ties\GAME.BIN' Opening hashed: game.bin showScene : 0 updateScene : -1 loadImage : SC99/9900.BMP FSDirectory::createReadStreamForMember('SC99/9900.BMP') -> 'M:\Plumbers Don't Wear Ties\SC99\9900.BMP' Opening hashed: SC99/9900.BMP playSound : SC99/DIA99.WAV FSDirectory::createReadStreamForMember('SC99/DIA99.WAV') -> 'M:\Plumbers Don't Wear Ties\SC99\DIA99.WAV' Opening hashed: SC99/DIA99.WAV stopSound drawScreen : YES Assertion failed: srcSurface.format == format, file graphics/surface.cpp, line 182

Daily build from master crashes with:

Assertion failed: _screenFormat.bytesPerPixel == 1, file /data/src/backends/graphics/surfacesdl/surfacesdl-graphics.cpp, line 1806

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