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Ticket Owner Reporter Resolution Summary
#3169 Kirben salty-horse fixed WIN32: Document the windows config file location change
Description

Since the release of 0.9.0, the location of the configuration file on Windows was changed from c:\windows to the user-specific "Application Data\".

See http://svn.sourceforge.net/viewvc/scummvm?view=rev&revision=23465

While the migration from the old location to the new is done automatically when first running ScummVM, the README (and NEWS file) should be updated to mention the change.

Ticket imported from: #1709173. Ticket imported from: bugs/3169.

#3192 sev- salty-horse fixed DETECTOR: Launching undefined target adds launcher entry
Description

Using latest svn.

When trying to launch the "gob1" target and it is not defined, an error appears and the entry "Gob engine game" is added to the launcher.

The output: $ ./scummvm gob1 Using configuration file: /home/me/.scummvmrc Looking for gob1 Trying to start game 'Gobliiins' WARNING: No path was provided. Assuming the data files are in the current directory! WARNING: Target upgraded from gob1 to gob! WARNING: Gob Engine failed to instantiate engine: Unable to locate game data (target 'gob1', path '.')!

Ticket imported from: #1719463. Ticket imported from: bugs/3192.

#3206 peres eriktorbjorn fixed NIPPON: Crash on exit
Description

Latest ScummVM SVN snapshot English Amiga demo of Nippon Safes

The Parallaction engine does not exit very gracefully. In fact, it crashes for me every time.

The destruction of the Parallaction engine is accompanied by a snarl of invalid and/or double frees (which should be fixed, of course), but the immediate reason for the crash seems to be that ~Parallaction() calls freeLocation() after _soundMan has been deleted. The freeLocation() function calls _soundMan->stopSfx() a couple of times.

On the other hand, if I don't delete _soundMan, ScummVM hangs for me, so it actually seems to *depend* on crashing to behave "correctly".

Ticket imported from: #1726185. Ticket imported from: bugs/3206.

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