1 | From 6780910192681253ca7fe8129be5b359c854c360 Mon Sep 17 00:00:00 2001
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2 | From: Alyssa Milburn <fuzzie@fuzzie.org>
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3 | Date: Thu, 20 May 2010 13:42:21 +0200
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4 | Subject: [PATCH] use absolute cursor position when checking hitCharacter for inventory
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5 |
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6 | ---
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7 | engines/parallaction/input.cpp | 2 +-
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8 | 1 files changed, 1 insertions(+), 1 deletions(-)
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9 |
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10 | diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
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11 | index 6cffcdc..1b0e5c5 100644
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12 | --- a/engines/parallaction/input.cpp
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13 | +++ b/engines/parallaction/input.cpp
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14 | @@ -352,7 +352,7 @@ bool Input::translateGameInput() {
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15 |
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16 | void Input::enterInventoryMode() {
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17 | Common::Point mousePos;
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18 | - getCursorPos(mousePos);
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19 | + getAbsoluteCursorPos(mousePos);
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20 | bool hitCharacter = _vm->hitZone(kZoneYou, mousePos.x, mousePos.y);
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21 |
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22 | if (hitCharacter) {
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23 | --
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24 | 1.6.3.3
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25 |
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