From 6780910192681253ca7fe8129be5b359c854c360 Mon Sep 17 00:00:00 2001 From: Alyssa Milburn Date: Thu, 20 May 2010 13:42:21 +0200 Subject: [PATCH] use absolute cursor position when checking hitCharacter for inventory --- engines/parallaction/input.cpp | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index 6cffcdc..1b0e5c5 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -352,7 +352,7 @@ bool Input::translateGameInput() { void Input::enterInventoryMode() { Common::Point mousePos; - getCursorPos(mousePos); + getAbsoluteCursorPos(mousePos); bool hitCharacter = _vm->hitZone(kZoneYou, mousePos.x, mousePos.y); if (hitCharacter) { -- 1.6.3.3