diff -ur ScummVM-cvs20050919/README ScummVM-cvs20050919+hack/README
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617 | 617 | [ and ] - Music volume, down/up |
618 | 618 | - and + - Text speed, slower/faster |
619 | 619 | F5 - Displays a save/load box |
| 620 | Alt-F5 - Displays the original save/load box, if the |
| 621 | game has one. This is not intended for saving |
| 622 | or loading a game, and may even crash ScummVM |
| 623 | in some games, but it is currently the only |
| 624 | way to see your IQ points in Indiana Jones and |
| 625 | the Last Crusade without dying. |
620 | 626 | Space - Pauses |
621 | 627 | Period (.) - Skips current line of text in some games |
622 | 628 | Enter - Simulate left mouse button press |
diff -ur ScummVM-cvs20050919/doc/05_04.tex ScummVM-cvs20050919+hack/doc/05_04.tex
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38 | 38 | $[$ and $]$ & Music volume, down/up\\ |
39 | 39 | - and + & Text speed, slower/faster\\ |
40 | 40 | F5 & Displays a save/load box\\ |
| 41 | Alt-F5 & Displays the original save/load box, if the game\\ |
| 42 | & has one. This is not intended for saving or\\ |
| 43 | & loading a game, and may even crash ScummVM in\\ |
| 44 | & some games, but it is currently the only way to\\ |
| 45 | & see your IQ points in Indiana Jones and the Last\\ |
| 46 | & Crusade without dying.\\ |
41 | 47 | Space & Pauses\\ |
42 | 48 | Period (.) & Skips current line of text in some games\\ |
43 | 49 | Enter & Simulate left mouse button press\\ |
diff -ur ScummVM-cvs20050919/scumm/input.cpp ScummVM-cvs20050919+hack/scumm/input.cpp
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233 | 233 | #endif |
234 | 234 | |
235 | 235 | _lastKeyHit = _keyPressed; |
236 | | _keyPressed = 0; |
| 236 | |
237 | 237 | if (((_version <= 2) || (_platform == Common::kPlatformFMTowns && _version == 3)) && 315 <= _lastKeyHit && _lastKeyHit < 315+12) { |
238 | 238 | // Convert F-Keys for V1/V2 games (they start at 1 instead of at 315) |
239 | 239 | _lastKeyHit -= 314; |
240 | 240 | } |
241 | 241 | |
| 242 | if ((_version <= 2) || (_platform == Common::kPlatformFMTowns && _version == 3)) |
| 243 | saveloadkey = 5; // F5 |
| 244 | else if ((_version <= 3) || (_gameId == GID_SAMNMAX) || (_gameId == GID_CMI) || (_heversion >= 72)) |
| 245 | saveloadkey = 319; // F5 |
| 246 | else |
| 247 | saveloadkey = VAR(VAR_MAINMENU_KEY); |
| 248 | |
| 249 | // Alt-F5 will attempt to call up the original save/load dialog. This |
| 250 | // is not intended for saving or loading games, and may even crash |
| 251 | // ScummVM, but it's currently the only way there is to see your IQ |
| 252 | // points in Indy 3 without dying. |
| 253 | |
| 254 | if (_keyPressed == 440) { |
| 255 | if (_gameId == GID_CMI && !(_features & GF_DEMO)) |
| 256 | _lastKeyHit = 315; |
| 257 | else |
| 258 | _lastKeyHit = saveloadkey; |
| 259 | saveloadkey = -1; |
| 260 | } |
| 261 | |
| 262 | _keyPressed = 0; |
242 | 263 | |
243 | 264 | // |
244 | 265 | // Clip the mouse coordinates, and compute _virtualMouse.x (and clip it, too) |
… |
… |
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410 | 431 | return; |
411 | 432 | } |
412 | 433 | |
413 | | if ((_version <= 2) || (_platform == Common::kPlatformFMTowns && _version == 3)) |
414 | | saveloadkey = 5; // F5 |
415 | | else if ((_version <= 3) || (_gameId == GID_SAMNMAX) || (_gameId == GID_CMI) || (_heversion >= 72)) |
416 | | saveloadkey = 319; // F5 |
417 | | else |
418 | | saveloadkey = VAR(VAR_MAINMENU_KEY); |
419 | | |
420 | 434 | if ((_platform == Common::kPlatformC64 && _gameId == GID_MANIAC && _lastKeyHit == 27) || |
421 | 435 | ((VAR(VAR_CUTSCENEEXIT_KEY) == 4 || VAR(VAR_CUTSCENEEXIT_KEY) == 64) && _lastKeyHit == 27) || |
422 | 436 | _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) { |