Ticket #7080: alternate.3

File alternate.3, 6.6 KB (added by SF/miracleflame, 8 years ago)
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1<div dir="ltr"><div><div><div>Hi Guys,<br><br></div>I&#39;ve learned how to keep the header intact while processing the sound files and I have done as much as the limits allow. The limit of 8-bit sound means that some soft hissing is inevitable and present but the remastered files sound noticably better compared to the original files. Most notaby the speech files have had terrible hiss in them and I could not enjoy the voiceover with that. Using <a href="https://drive.google.com/file/d/0B9FUC78hzHKMZUJ5S2Q3VEloNDg/view?usp=sharing">these files</a> instead is much more favorable and the hiss level is tolerable. You may do whatever you see fit with the asset, it would be nice to see them available for download among the game files if you enjoy this version.<br><br></div>Kind regards,<br><br></div>Miroslav Jezik<br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-03-18 16:22 GMT+01:00 Miracle Flame <span dir="ltr">&lt;<a href="mailto:miracleflame@users.sf.net" target="_blank">miracleflame@users.sf.net</a>&gt;</span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><span class=""><p>Oh.. that could explain the high-pitched milisecond at the beginning of<br>
2each file. Thanks for the info. I am going to figure out how to put the<br>
3original header back after re-processing the audio data. Once all game<br>
4Audio is rematered and working in whole game I&#39;ll get back to you. I<br>
5believe this ticket may be considered closed.</p>
6<p>2016-03-18 15:27 GMT+01:00 Johannes Schickel <a href="mailto:lordhoto@users.sf.net" target="_blank">lordhoto@users.sf.net</a>:</p>
7</span><blockquote><span class="">
8<p>Sadly they are not simple RAW data. There is a header at the start of<br>
9these files which describe the samples included in the V## files (how many<br>
10samples exists, their offset and size). Your processing step probably<br>
11destroys that data.</p>
12<h2>See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.</h2>
13</span><ul>
14<li><a href="https://sourceforge.net/p/scummvm/bugs/7080/" target="_blank">[bugs:#7080]</a> <a href="https://sourceforge.net/p/scummvm/bugs/7080/" target="_blank">https://sourceforge.net/p/scummvm/bugs/7080/</a> Dreamweb not<br>
15tolerating filtered sound files*</li>
16</ul><div><div class="h5">
17<p><em>Status:</em> open<br>
18<em>Group:</em> Dreamweb<br>
19<em>Created:</em> Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame<br>
20<em>Last Updated:</em> Fri Mar 18, 2016 01:26 PM UTC<br>
21<em>Owner:</em> nobody</p>
22<p>Hi,</p>
23<p>I It is well known that Dreamweb audio is terribly hissy. I am aiming to<br>
24re-process all audio files to create remastered audio of the game without<br>
25so much hissing. The audio files are already re-processed but ScummVM won&#39;t<br>
26launch it... All files Dreamweb.v need to stay unaltered otherwise I am<br>
27getting errors similar to the next:</p>
28<p>WARNING: DreamWeb engine failed to instantiate engine: Game data not found<br>
29(target &#39;dreamweb-cd-us&#39;, path &#39;D:!Games\dreamweb-cd-us-1.1\&#39;)!<br>
30User picked target &#39;dreamweb-cd-us&#39; (gameid &#39;dreamweb&#39;)...<br>
31Looking for a plugin supporting this gameid... DreamWeb engine<br>
32Starting &#39;DreamWeb&#39;<br>
33Common::Array: failure to allocate 1325416448 bytes!</p>
34<p>However all voiceover files located in \Speech\ subdirectory are accepted<br>
35if I choose to replace those only. And they are playing nicely inside the<br>
36game. The filter and processing methods used are identical as for<br>
37dreamweb.v files containing sound effects and musical score which are not<br>
38accepted by launcher. I believe those would play nicely as well and the<br>
39tolerance is just a matter of the launcher.</p>
40<p>Would it be possible to make the launcher accept altered dreamweb.v files?<br>
41If so I would gladly provide the Remastered Audio files to free download<br>
42section of the game on your site... after my thorough testing of course...</p>
43<hr>
44<p>Sent from <a href="http://sourceforge.net" target="_blank">sourceforge.net</a> because you indicated interest in<br>
45<a href="https://sourceforge.net/p/scummvm/bugs/7080/" target="_blank">https://sourceforge.net/p/scummvm/bugs/7080/</a></p>
46<p>To unsubscribe from further messages, please visit<br>
47<a href="https://sourceforge.net/auth/subscriptions/" target="_blank">https://sourceforge.net/auth/subscriptions/</a></p>
48</div></div></blockquote><div><div class="h5">
49<hr>
50<p><strong> <a href="https://sourceforge.net/p/scummvm/bugs/7080/" target="_blank">[bugs:#7080]</a> Dreamweb not tolerating filtered sound files</strong></p>
51<p><strong>Status:</strong> open<br>
52<strong>Group:</strong> Dreamweb<br>
53<strong>Created:</strong> Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame<br>
54<strong>Last Updated:</strong> Fri Mar 18, 2016 01:26 PM UTC<br>
55<strong>Owner:</strong> nobody</p>
56<p>Hi,</p>
57<p>I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won&#39;t launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:</p>
58<p>WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target &#39;dreamweb-cd-us&#39;, path &#39;D:!Games\dreamweb-cd-us-1.1\&#39;)!<br>
59User picked target &#39;dreamweb-cd-us&#39; (gameid &#39;dreamweb&#39;)...<br>
60 Looking for a plugin supporting this gameid... DreamWeb engine<br>
61 Starting &#39;DreamWeb&#39;<br>
62Common::Array: failure to allocate 1325416448 bytes!</p>
63<p>However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher. </p>
64<p>Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...</p>
65<hr>
66<p>Sent from <a href="http://sourceforge.net" target="_blank">sourceforge.net</a> because you indicated interest in <a href="https://sourceforge.net/p/scummvm/bugs/7080/" target="_blank">https://sourceforge.net/p/scummvm/bugs/7080/</a></p>
67<p>To unsubscribe from further messages, please visit <a href="https://sourceforge.net/auth/subscriptions/" target="_blank">https://sourceforge.net/auth/subscriptions/</a></p></div></div></div></blockquote></div><br></div>