Ticket #13166: (gri=44).stp

File (gri=44).stp, 34.7 KB (added by mgerhardy, 23 months ago)
Line 
1[INFORMATION BEGIN]
2File=Scene Text Project
3Version=1.0
4LBA=1
5SceneName=Insert Scene Name Here
6Grid=Insert Gird Name And Index Here
7Library=Insert Library Name And Index Here
8[INFORMATION END]
9
10[ENVIRONMENT BEGIN]
11Unused1=3
12Unused2=3
13TextBank=3
14GameOverScene=42
15AlphaLight=838
16BetaLight=1030
17SndSample0=-1
18SndRepeat0=1
19SndRound0=1
20Lba2Amb40=0
21Lba2Amb50=0
22SndSample1=-1
23SndRepeat1=1
24SndRound1=1
25Lba2Amb41=0
26Lba2Amb51=0
27SndSample2=-1
28SndRepeat2=1
29SndRound2=1
30Lba2Amb42=0
31Lba2Amb52=0
32SndSample3=-1
33SndRepeat3=1
34SndRound3=1
35Lba2Amb43=0
36Lba2Amb53=0
37MinDelay=70
38MinDelayRnd=10
39Music=28
40[ENVIRONMENT END]
41
42[OBJECTS BEGIN]
43ActorCount=19
44ZoneCount=51
45TrackCount=50
46[OBJECTS END]
47
48[ACTOR 0 BEGIN]
49Name=The_Hero
50X=23552
51Y=1792
52Z=15360
53[ACTOR 0 END]
54[TRACK SCRIPT 0 BEGIN]
55LABEL 0
56 ANIM 11
57 WAIT_ANIM
58LABEL 100
59 ANIM 0
60 STOP
61LABEL 1
62 ANIM 0
63 ANGLE 768
64 ANIM 30
65 WAIT_ANIM
66LABEL 101
67 ANIM 30
68 WAIT_ANIM
69 ANIM 0
70 STOP
71END
72[TRACK SCRIPT 0 END]
73[LIFE SCRIPT 0 BEGIN]
74COMPORTMENT main
75 IF ZONE == 10
76 POS_POINT 43
77 BETA 256
78 ENDIF
79 SET_COMPORTMENT 1
80END_COMPORTMENT
81COMPORTMENT 1
82 ONEIF CHAPTER > 7
83 CLR_HOLO_POS 42
84 ENDIF
85 ONEIF USE_INVENTORY 14 == 1
86 SET_FLAG_CUBE 0 1
87 ENDIF
88 IF FLAG_GAME 41 == 1
89 OR_IF FLAG_GAME 97 == 1
90 IF FLAG_GAME 16 == 1
91 ONEIF FLAG_GAME 20 == 1
92 CLR_HOLO_POS 43
93 CLR_HOLO_POS 42
94 ENDIF
95 ENDIF
96 OR_IF ZONE == 10
97 IF ZONE == 6
98 ONEIF ANIM == 0
99 SET_TRACK_OBJ 1 3
100 SET_COMPORTMENT_OBJ 1 1
101 SET_COMPORTMENT 2
102 ENDIF
103 ONEIF BEHAVIOUR != PROTO_PACK
104 SET_TRACK_OBJ 1 3
105 SET_COMPORTMENT_OBJ 1 1
106 SET_COMPORTMENT 2
107 ENDIF
108 ENDIF
109 SWIF ACTION == 1
110 IF FLAG_GAME 16 == 0
111 IF FLAG_GAME 97 == 0
112 IF ZONE == 7
113 KILL_OBJ 18
114 FOUND_OBJECT 16
115 SET_FLAG_GAME 16 1
116 ONEIF CHAPTER == 6
117 INC_CHAPTER
118 INC_CHAPTER
119 ENDIF
120 ONEIF CHAPTER == 7
121 INC_CHAPTER
122 ENDIF
123 ENDIF
124 ENDIF
125 ENDIF
126 IF FLAG_GAME 20 == 0
127 IF ZONE == 5
128 FOUND_OBJECT 20
129 SET_FLAG_GAME 20 1
130 IF CHAPTER == 6
131 INC_CHAPTER
132 INC_CHAPTER
133 INC_CHAPTER
134 ENDIF
135 IF CHAPTER == 7
136 INC_CHAPTER
137 INC_CHAPTER
138 ENDIF
139 IF CHAPTER == 8
140 INC_CHAPTER
141 ENDIF
142 ENDIF
143 ENDIF
144 ENDIF
145 ENDIF
146 SWIF ACTION == 1
147 IF DISTANCE 3 < 1250
148 OR_IF CHAPTER == 6
149 OR_IF CHAPTER == 8
150 OR_IF CHAPTER == 9
151 IF CHAPTER == 15
152 MESSAGE 55
153 ENDIF
154 IF CHAPTER == 7
155 MESSAGE 84
156 ENDIF
157 OR_IF CHAPTER == 13
158 IF CHAPTER == 14
159 MESSAGE 4
160 ENDIF
161 SET_COMPORTMENT_OBJ 3 2
162 ENDIF
163 IF DISTANCE 4 < 1250
164 IF FLAG_CUBE 1 == 0
165 OR_IF CHAPTER == 6
166 OR_IF CHAPTER == 8
167 OR_IF CHAPTER == 9
168 IF CHAPTER == 15
169 MESSAGE 55
170 ENDIF
171 IF CHAPTER == 7
172 MESSAGE 84
173 ENDIF
174 OR_IF CHAPTER == 13
175 IF CHAPTER == 14
176 MESSAGE 4
177 ENDIF
178 ENDIF
179 ENDIF
180 IF DISTANCE 13 < 1250
181 OR_IF CHAPTER == 6
182 OR_IF CHAPTER == 8
183 OR_IF CHAPTER == 9
184 IF CHAPTER == 15
185 MESSAGE 55
186 ENDIF
187 IF CHAPTER == 7
188 MESSAGE 84
189 ENDIF
190 OR_IF CHAPTER == 13
191 IF CHAPTER == 14
192 MESSAGE 4
193 ENDIF
194 SET_COMPORTMENT_OBJ 13 3
195 ENDIF
196 IF DISTANCE 15 < 1250
197 OR_IF CHAPTER == 6
198 OR_IF CHAPTER == 8
199 OR_IF CHAPTER == 9
200 IF CHAPTER == 15
201 MESSAGE 55
202 ENDIF
203 IF CHAPTER == 7
204 MESSAGE 84
205 ENDIF
206 OR_IF CHAPTER == 13
207 IF CHAPTER == 14
208 MESSAGE 4
209 ENDIF
210 SET_COMPORTMENT_OBJ 15 3
211 ENDIF
212 IF ZONE == 11
213 IF ZONE_OBJ 13 != 11
214 BALLOON_OFF
215 MESSAGE 15
216 BALLOON_ON
217 ONEIF CHAPTER == 6
218 INC_CHAPTER
219 INC_CHAPTER
220 ENDIF
221 ONEIF CHAPTER == 7
222 INC_CHAPTER
223 ENDIF
224 ENDIF
225 ENDIF
226 ONEIF ZONE == 4
227 SET_DIRMODE NO_MOVE
228 SET_TRACK 0
229 ENDIF
230 ONEIF ZONE == 10
231 IF CURRENT_TRACK_OBJ 16 == 0
232 SET_BEHAVIOUR NORMAL
233 SET_DIRMODE NO_MOVE
234 SET_TRACK 1
235 ENDIF
236 ENDIF
237 ENDIF
238 SWIF CURRENT_TRACK == 101
239 SET_DIRMODE MANUAL
240 ENDIF
241END_COMPORTMENT
242COMPORTMENT 2
243END_COMPORTMENT
244END
245[LIFE SCRIPT 0 END]
246
247[ACTOR 1 BEGIN]
248Name=
249StaticFlags=34819
250Entity=7
251Body=255
252Animation=0
253Sprite=0
254X=25088
255Y=256
256Z=23552
257HitPower=0
258BonusType=32
259FacingAngle=670
260RotationSpd=35
261Mode=0
262ModeFlag=0
263CropLeft=-1
264CropTop=-1
265CropRight=-1
266CropBottom=-1
267BonusQuantity=30
268TalkColour=6
269Armour=10
270LifePoints=50
271[ACTOR 1 END]
272[TRACK SCRIPT 1 BEGIN]
273LABEL 3
274 REPEAT_SAMPLE 3
275 SIMPLE_SAMPLE 76
276 WAIT_NUM_SECOND 2
277LABEL 0
278 SIMPLE_SAMPLE 29
279 WAIT_NUM_SECOND 1
280 BODY 0
281 ANIM 1
282LABEL 50
283 WAIT_ANIM
284LABEL 1
285 ANIM 46
286 WAIT_ANIM
287 GOTO 1
288LABEL 2
289 ANIM 0
290 WAIT_NUM_SECOND 2
291LABEL 100
292 STOP
293LABEL 4
294 REPEAT_SAMPLE 3
295 SIMPLE_SAMPLE 76
296 ANIM 0
297 WAIT_ANIM
298 ANIM 50
299 WAIT_ANIM
300 GOTO 4
301LABEL 5
302 REPEAT_SAMPLE 3
303 SIMPLE_SAMPLE 76
304 BODY 0
305 GOTO 1
306END
307[TRACK SCRIPT 1 END]
308[LIFE SCRIPT 1 BEGIN]
309COMPORTMENT main
310 IF FLAG_GAME 40 == 1
311 SUICIDE
312 ENDIF
313END_COMPORTMENT
314COMPORTMENT 1
315 IF ZONE_OBJ 0 == 8
316 ONEIF CURRENT_TRACK != 0
317 SET_DIRMODE FOLLOW 0
318 IF FLAG_GAME 7 == 0
319 SET_TRACK 5
320 ELSE
321 BODY 0
322 SET_TRACK 4
323 SET_COMPORTMENT 2
324 ENDIF
325 ENDIF
326 ENDIF
327 ONEIF CURRENT_TRACK == 50
328 SET_DIRMODE FOLLOW 0
329 ENDIF
330 ONEIF CURRENT_TRACK == 1
331 IF FLAG_GAME 7 == 1
332 BODY 0
333 SET_TRACK 4
334 SET_COMPORTMENT 2
335 ENDIF
336 ENDIF
337 ONEIF LIFE_POINT_OBJ 0 <= 0
338 SET_TRACK 2
339 ENDIF
340 IF CURRENT_TRACK == 100
341 FULL_POINT
342 IF CHAPTER < 7
343 PLAY_FLA BAFFE.FLA
344 SET_FLAG_GAME 200 1
345 ELSE
346 IF CHAPTER < 10
347 PLAY_FLA baffe2.fla
348 SET_FLAG_GAME 201 1
349 ELSE
350 PLAY_FLA baffe3.fla
351 SET_FLAG_GAME 202 1
352 ENDIF
353 ENDIF
354 SET_BEHAVIOUR NORMAL
355 SET_FLAG_GAME 70 1
356 IF FLAG_GAME 41 == 1
357 SET_FLAG_GAME 41 0
358 SET_FLAG_GAME 58 1
359 ENDIF
360 CHANGE_CUBE 49
361 ENDIF
362END_COMPORTMENT
363COMPORTMENT 2
364END_COMPORTMENT
365END
366[LIFE SCRIPT 1 END]
367
368[ACTOR 2 BEGIN]
369Name=
370StaticFlags=4608
371Entity=18
372Body=0
373Animation=0
374Sprite=0
375X=17808
376Y=4416
377Z=3072
378HitPower=0
379BonusType=0
380FacingAngle=256
381RotationSpd=40
382Mode=0
383ModeFlag=0
384CropLeft=-1
385CropTop=-1
386CropRight=-1
387CropBottom=-1
388BonusQuantity=1
389TalkColour=7
390Armour=51
391LifePoints=1
392[ACTOR 2 END]
393[TRACK SCRIPT 2 BEGIN]
394LABEL 0
395 ANIM 102
396 ANIM 0
397 WAIT_NUM_SECOND 5
398LABEL 100
399 STOP
400LABEL 1
401 ANIM 103
402 ANIM 0
403 WAIT_NUM_SECOND 5
404LABEL 100
405 STOP
406END
407[TRACK SCRIPT 2 END]
408[LIFE SCRIPT 2 BEGIN]
409COMPORTMENT main
410 SET_TRACK 100
411 SET_COMPORTMENT 1
412END_COMPORTMENT
413COMPORTMENT 1
414 SWIF ACTION == 1
415 IF CURRENT_TRACK == 100
416 IF ZONE_OBJ 0 == 0
417 IF FLAG_GAME 41 == 0
418 SET_TRACK 0
419 ELSE
420 SET_TRACK 1
421 ENDIF
422 ENDIF
423 ENDIF
424 ENDIF
425END_COMPORTMENT
426END
427[LIFE SCRIPT 2 END]
428
429[ACTOR 3 BEGIN]
430Name=
431StaticFlags=34819
432Entity=15
433Body=0
434Animation=0
435Sprite=0
436X=22528
437Y=3840
438Z=3072
439HitPower=0
440BonusType=0
441FacingAngle=512
442RotationSpd=40
443Mode=0
444ModeFlag=0
445CropLeft=-1
446CropTop=-1
447CropRight=-1
448CropBottom=-1
449BonusQuantity=1
450TalkColour=13
451Armour=1
452LifePoints=50
453[ACTOR 3 END]
454[TRACK SCRIPT 3 BEGIN]
455LABEL 0
456 ANIM 1
457 GOTO_POINT 0
458LABEL 1
459 ANIM 0
460 ANGLE 512
461 STOP
462LABEL 100
463 ANIM 0
464 FACE_HERO
465LABEL 110
466 STOP
467LABEL 2
468 SAMPLE 37
469 GOTO 0
470END
471[TRACK SCRIPT 3 END]
472[LIFE SCRIPT 3 BEGIN]
473COMPORTMENT main
474 IF FLAG_GAME 41 == 1
475 SUICIDE
476 ELSE
477 SET_TRACK 1
478 SET_COMPORTMENT 1
479 ENDIF
480END_COMPORTMENT
481COMPORTMENT 1
482 SWIF HIT_BY == 2
483 EXPLODE_OBJ 3
484 EXPLODE_OBJ 3
485 EXPLODE_OBJ 3
486 SET_TRACK 2
487 ENDIF
488END_COMPORTMENT
489COMPORTMENT 2
490 IF CURRENT_TRACK != 100
491 IF CURRENT_TRACK != 110
492 STOP_CURRENT_TRACK
493 ENDIF
494 ENDIF
495 SET_TRACK 100
496 SET_COMPORTMENT 3
497END_COMPORTMENT
498COMPORTMENT 3
499 IF CURRENT_TRACK == 110
500 MESSAGE 217
501 RESTORE_LAST_TRACK
502 SET_COMPORTMENT 1
503 ENDIF
504END_COMPORTMENT
505END
506[LIFE SCRIPT 3 END]
507
508[ACTOR 4 BEGIN]
509Name=
510StaticFlags=34819
511Entity=13
512Body=11
513Animation=0
514Sprite=0
515X=24624
516Y=256
517Z=18592
518HitPower=0
519BonusType=0
520FacingAngle=256
521RotationSpd=30
522Mode=0
523ModeFlag=0
524CropLeft=-1
525CropTop=-1
526CropRight=-1
527CropBottom=-1
528BonusQuantity=1
529TalkColour=8
530Armour=51
531LifePoints=50
532[ACTOR 4 END]
533[TRACK SCRIPT 4 BEGIN]
534LABEL 0
535 ANIM 6
536 FACE_HERO
537 WAIT_ANIM
538LABEL 100
539 ANIM 27
540 GOTO_POINT 42
541 GOTO_POINT 39
542 ANIM 75
543 WAIT_NUM_SECOND 1
544LABEL 101
545 WAIT_ANIM
546 ANIM 0
547LABEL 102
548 STOP
549END
550[TRACK SCRIPT 4 END]
551[LIFE SCRIPT 4 BEGIN]
552COMPORTMENT main
553 IF FLAG_GAME 41 == 1
554 SUICIDE
555 ELSE
556 SET_COMPORTMENT 1
557 ENDIF
558END_COMPORTMENT
559COMPORTMENT 1
560 OR_IF HIT_BY == 0
561 OR_IF ZONE_OBJ 0 == 1
562 IF CONE_VIEW 0 < 2000
563 SET_TRACK 0
564 SET_COMPORTMENT 2
565 ENDIF
566END_COMPORTMENT
567COMPORTMENT 2
568 ONEIF CURRENT_TRACK == 100
569 MESSAGE 27
570 SET_FLAG_CUBE 1 1
571 ENDIF
572 ONEIF CURRENT_TRACK == 101
573 SET_TRACK_OBJ 1 3
574 SET_COMPORTMENT_OBJ 1 1
575 ENDIF
576 ONEIF CURRENT_TRACK == 102
577 SET_DIRMODE FOLLOW 0
578 END_LIFE
579 ENDIF
580END_COMPORTMENT
581END
582[LIFE SCRIPT 4 END]
583
584[ACTOR 5 BEGIN]
585Name=
586StaticFlags=21505
587Entity=-1
588Body=0
589Animation=0
590Sprite=29
591X=2304
592Y=512
593Z=24832
594HitPower=0
595BonusType=0
596FacingAngle=0
597RotationSpd=0
598Mode=0
599ModeFlag=0
600CropLeft=-1
601CropTop=-1
602CropRight=-1
603CropBottom=-1
604BonusQuantity=0
605TalkColour=0
606Armour=51
607LifePoints=1
608[ACTOR 5 END]
609[TRACK SCRIPT 5 BEGIN]
610LABEL 0
611 SAMPLE_ALWAYS 72
612 SPEED 900
613 GOTO_POINT_3D 1
614 SAMPLE_STOP 72
615 SPEED 0
616LABEL 100
617 STOP
618LABEL 1
619 SAMPLE_ALWAYS 72
620 SPEED 900
621 GOTO_POINT_3D 2
622 SAMPLE_STOP 72
623 SPEED 0
624LABEL 110
625 STOP
626END
627[TRACK SCRIPT 5 END]
628[LIFE SCRIPT 5 BEGIN]
629COMPORTMENT main
630 IF FLAG_GAME 54 == 1
631 SUICIDE
632 ELSE
633 IF ZONE_OBJ 0 == 9
634 ANIM_OBJ 0 0
635 SET_DIRMODE_OBJ 0 NO_MOVE
636 SET_TRACK 1
637 ELSE
638 POS_POINT 2
639 ENDIF
640 SET_COMPORTMENT 1
641 ENDIF
642END_COMPORTMENT
643COMPORTMENT 1
644 ONEIF CURRENT_TRACK == 110
645 SET_DIRMODE_OBJ 0 MANUAL
646 ENDIF
647 ONEIF CURRENT_TRACK_OBJ 0 == 100
648 SET_TRACK 0
649 ENDIF
650END_COMPORTMENT
651END
652[LIFE SCRIPT 5 END]
653
654[ACTOR 6 BEGIN]
655Name=
656StaticFlags=34819
657Entity=12
658Body=0
659Animation=0
660Sprite=0
661X=9216
662Y=3840
663Z=21504
664HitPower=0
665BonusType=64
666FacingAngle=512
667RotationSpd=40
668Mode=0
669ModeFlag=0
670CropLeft=-1
671CropTop=-1
672CropRight=-1
673CropBottom=-1
674BonusQuantity=3
675TalkColour=7
676Armour=1
677LifePoints=10
678[ACTOR 6 END]
679[TRACK SCRIPT 6 BEGIN]
680END
681[TRACK SCRIPT 6 END]
682[LIFE SCRIPT 6 BEGIN]
683COMPORTMENT main
684 IF FLAG_GAME 41 == 1
685 SUICIDE
686 ELSE
687 SET_COMPORTMENT 1
688 ENDIF
689END_COMPORTMENT
690COMPORTMENT 1
691 SWIF ACTION == 1
692 ONEIF ZONE_OBJ 0 == 7
693 IF FLAG_GAME 16 == 0
694 IF FLAG_GAME 97 == 0
695 MESSAGE_OBJ 7 26
696 SET_DIRMODE FOLLOW 0
697 ANIM 17
698 SET_TRACK_OBJ 1 0
699 SET_COMPORTMENT_OBJ 1 1
700 SET_COMPORTMENT_OBJ 7 2
701 ENDIF
702 ENDIF
703 ENDIF
704 ONEIF ZONE_OBJ 0 == 5
705 IF FLAG_GAME 20 == 0
706 MESSAGE 26
707 SET_DIRMODE FOLLOW 0
708 ANIM 17
709 SET_TRACK_OBJ 1 0
710 SET_COMPORTMENT_OBJ 1 1
711 SET_COMPORTMENT_OBJ 7 2
712 ENDIF
713 ENDIF
714 ONEIF ZONE_OBJ 0 == 2
715 MESSAGE 26
716 SET_DIRMODE FOLLOW 0
717 ANIM 17
718 SET_TRACK_OBJ 1 0
719 SET_COMPORTMENT_OBJ 1 1
720 SET_COMPORTMENT_OBJ 7 2
721 ENDIF
722 ENDIF
723 ONEIF HIT_BY == 0
724 SET_DIRMODE FOLLOW 0
725 ANIM 17
726 SET_TRACK_OBJ 1 0
727 SET_COMPORTMENT_OBJ 1 1
728 SET_COMPORTMENT_OBJ 7 2
729 ENDIF
730END_COMPORTMENT
731COMPORTMENT 2
732 SET_DIRMODE FOLLOW 0
733 ANIM 17
734 SET_COMPORTMENT 3
735END_COMPORTMENT
736COMPORTMENT 3
737END_COMPORTMENT
738END
739[LIFE SCRIPT 6 END]
740
741[ACTOR 7 BEGIN]
742Name=
743StaticFlags=34819
744Entity=12
745Body=0
746Animation=0
747Sprite=0
748X=16384
749Y=1792
750Z=14336
751HitPower=0
752BonusType=16
753FacingAngle=0
754RotationSpd=40
755Mode=0
756ModeFlag=0
757CropLeft=-1
758CropTop=-1
759CropRight=-1
760CropBottom=-1
761BonusQuantity=3
762TalkColour=7
763Armour=1
764LifePoints=10
765[ACTOR 7 END]
766[TRACK SCRIPT 7 BEGIN]
767END
768[TRACK SCRIPT 7 END]
769[LIFE SCRIPT 7 BEGIN]
770COMPORTMENT main
771 IF FLAG_GAME 41 == 1
772 SUICIDE
773 ELSE
774 SET_COMPORTMENT 1
775 ENDIF
776END_COMPORTMENT
777COMPORTMENT 1
778 IF HIT_BY == 0
779 SET_TRACK_OBJ 1 0
780 SET_COMPORTMENT_OBJ 1 1
781 SET_COMPORTMENT 2
782 SET_COMPORTMENT_OBJ 6 2
783 ENDIF
784END_COMPORTMENT
785COMPORTMENT 2
786 SET_DIRMODE FOLLOW 0
787 ANIM 17
788 SET_COMPORTMENT 3
789END_COMPORTMENT
790COMPORTMENT 3
791END_COMPORTMENT
792END
793[LIFE SCRIPT 7 END]
794
795[ACTOR 8 BEGIN]
796Name=
797StaticFlags=4608
798Entity=18
799Body=0
800Animation=0
801Sprite=0
802X=30064
803Y=5072
804Z=976
805HitPower=0
806BonusType=32
807FacingAngle=0
808RotationSpd=40
809Mode=2
810ModeFlag=0
811CropLeft=-1
812CropTop=-1
813CropRight=-1
814CropBottom=0
815BonusQuantity=10
816TalkColour=4
817Armour=51
818LifePoints=1
819[ACTOR 8 END]
820[TRACK SCRIPT 8 BEGIN]
821END
822[TRACK SCRIPT 8 END]
823[LIFE SCRIPT 8 BEGIN]
824COMPORTMENT main
825 SWIF ACTION == 1
826 IF FLAG_GAME 41 == 0
827 IF ZONE_OBJ 0 == 3
828 ADD_CHOICE 23
829 ADD_CHOICE 24
830 ASK_CHOICE 22
831 IF CHOICE == 23
832 IF NUM_GOLD_PIECES >= 10
833 GIVE_GOLD_PIECES 10
834 GIVE_BONUS 1
835 ELSE
836 MESSAGE 25
837 ENDIF
838 ENDIF
839 ENDIF
840 ENDIF
841 ENDIF
842END_COMPORTMENT
843END
844[LIFE SCRIPT 8 END]
845
846[ACTOR 9 BEGIN]
847Name=
848StaticFlags=34819
849Entity=14
850Body=0
851Animation=0
852Sprite=0
853X=19456
854Y=3840
855Z=6656
856HitPower=0
857BonusType=32
858FacingAngle=0
859RotationSpd=30
860Mode=0
861ModeFlag=0
862CropLeft=-1
863CropTop=-1
864CropRight=-1
865CropBottom=-1
866BonusQuantity=5
867TalkColour=0
868Armour=2
869LifePoints=40
870[ACTOR 9 END]
871[TRACK SCRIPT 9 BEGIN]
872LABEL 0
873 ANIM 83
874 GOTO_POINT 4
875LABEL 1
876 GOTO_POINT 5
877LABEL 2
878 GOTO_POINT 6
879LABEL 3
880 GOTO_POINT 7
881LABEL 4
882 GOTO_POINT 8
883LABEL 11
884 ANIM 0
885 WAIT_NUM_ANIM 4
886 ANIM 83
887LABEL 5
888 GOTO_POINT 9
889LABEL 6
890 GOTO_POINT 10
891LABEL 7
892 GOTO_POINT 11
893LABEL 8
894 GOTO_POINT 12
895LABEL 9
896 GOTO_POINT 13
897LABEL 10
898 GOTO_POINT 14
899 GOTO 0
900LABEL 20
901 ANIM 46
902 WAIT_ANIM
903 ANIM 83
904LABEL 100
905 STOP
906END
907[TRACK SCRIPT 9 END]
908[LIFE SCRIPT 9 BEGIN]
909COMPORTMENT main
910 IF FLAG_GAME 41 == 0
911 SUICIDE
912 ELSE
913 SET_DARK_PAL
914 SET_TRACK 0
915 SET_COMPORTMENT 1
916 ENDIF
917END_COMPORTMENT
918COMPORTMENT 1
919 IF DISTANCE 0 < 3000
920 SWIF ANIM_OBJ 0 != 0
921 IF CURRENT_TRACK != 20
922 STOP_CURRENT_TRACK
923 ENDIF
924 SET_DIRMODE FOLLOW 0
925 SET_TRACK 20
926 SET_COMPORTMENT 2
927 ENDIF
928 ENDIF
929END_COMPORTMENT
930COMPORTMENT 2
931 IF CURRENT_TRACK == 100
932 SET_DIRMODE NO_MOVE
933 RESTORE_LAST_TRACK
934 SET_COMPORTMENT 1
935 ENDIF
936END_COMPORTMENT
937END
938[LIFE SCRIPT 9 END]
939
940[ACTOR 10 BEGIN]
941Name=
942StaticFlags=34819
943Entity=14
944Body=0
945Animation=0
946Sprite=0
947X=6144
948Y=3840
949Z=10752
950HitPower=0
951BonusType=112
952FacingAngle=0
953RotationSpd=30
954Mode=0
955ModeFlag=0
956CropLeft=-1
957CropTop=-1
958CropRight=-1
959CropBottom=-1
960BonusQuantity=5
961TalkColour=0
962Armour=2
963LifePoints=40
964[ACTOR 10 END]
965[TRACK SCRIPT 10 BEGIN]
966LABEL 0
967 ANIM 83
968 GOTO_POINT 15
969LABEL 1
970 GOTO_POINT 16
971LABEL 2
972 GOTO_POINT 17
973LABEL 10
974 ANIM 0
975 WAIT_NUM_ANIM 4
976 ANIM 83
977LABEL 3
978 GOTO_POINT 18
979 GOTO 0
980LABEL 20
981 ANIM 46
982 WAIT_ANIM
983 ANIM 83
984LABEL 100
985 STOP
986END
987[TRACK SCRIPT 10 END]
988[LIFE SCRIPT 10 BEGIN]
989COMPORTMENT main
990 IF FLAG_GAME 41 == 0
991 SUICIDE
992 ELSE
993 SET_TRACK 0
994 SET_COMPORTMENT 1
995 ENDIF
996END_COMPORTMENT
997COMPORTMENT 1
998 IF DISTANCE 0 < 3000
999 SWIF ANIM_OBJ 0 != 0
1000 IF CURRENT_TRACK != 20
1001 STOP_CURRENT_TRACK
1002 ENDIF
1003 SET_DIRMODE FOLLOW 0
1004 SET_TRACK 20
1005 SET_COMPORTMENT 2
1006 ENDIF
1007 ENDIF
1008END_COMPORTMENT
1009COMPORTMENT 2
1010 IF CURRENT_TRACK == 100
1011 SET_DIRMODE NO_MOVE
1012 RESTORE_LAST_TRACK
1013 SET_COMPORTMENT 1
1014 ENDIF
1015END_COMPORTMENT
1016END
1017[LIFE SCRIPT 10 END]
1018
1019[ACTOR 11 BEGIN]
1020Name=
1021StaticFlags=34823
1022Entity=54
1023Body=0
1024Animation=0
1025Sprite=0
1026X=30720
1027Y=256
1028Z=17920
1029HitPower=0
1030BonusType=32
1031FacingAngle=768
1032RotationSpd=40
1033Mode=0
1034ModeFlag=0
1035CropLeft=-1
1036CropTop=-1
1037CropRight=-1
1038CropBottom=-1
1039BonusQuantity=10
1040TalkColour=0
1041Armour=8
1042LifePoints=42
1043[ACTOR 11 END]
1044[TRACK SCRIPT 11 BEGIN]
1045LABEL 0
1046 ANIM 1
1047 GOTO_POINT 44
1048LABEL 1
1049 GOTO_POINT 45
1050LABEL 2
1051 GOTO_POINT 46
1052LABEL 3
1053 GOTO_POINT 47
1054LABEL 4
1055 GOTO_POINT 48
1056LABEL 5
1057 GOTO_POINT 45
1058LABEL 6
1059 GOTO_POINT 44
1060LABEL 7
1061 GOTO_POINT 49
1062 GOTO 0
1063LABEL 10
1064 ANIM 46
1065 WAIT_NUM_ANIM 3
1066LABEL 11
1067 STOP
1068END
1069[TRACK SCRIPT 11 END]
1070[LIFE SCRIPT 11 BEGIN]
1071COMPORTMENT main
1072 IF FLAG_GAME 41 == 0
1073 SUICIDE
1074 ELSE
1075 SET_TRACK 0
1076 SET_COMPORTMENT 1
1077 ENDIF
1078END_COMPORTMENT
1079COMPORTMENT 1
1080 OR_IF HIT_BY == 0
1081 IF ZONE_OBJ 0 == 8
1082 STOP_CURRENT_TRACK
1083 SET_DIRMODE FOLLOW 0
1084 SET_TRACK 10
1085 SET_COMPORTMENT 2
1086 ENDIF
1087 IF FLAG_CUBE 0 == 1
1088 IF DISTANCE 17 < 5000
1089 SET_DIRMODE FOLLOW 17
1090 SET_COMPORTMENT 3
1091 ENDIF
1092 ENDIF
1093END_COMPORTMENT
1094COMPORTMENT 2
1095 IF CURRENT_TRACK == 11
1096 OR_IF ZONE == 1
1097 IF ZONE_OBJ 0 == 12
1098 SET_DIRMODE NO_MOVE
1099 ANIM 1
1100 RESTORE_LAST_TRACK
1101 SET_COMPORTMENT 1
1102 ENDIF
1103 ENDIF
1104 IF FLAG_CUBE 0 == 1
1105 IF DISTANCE 17 < 5000
1106 SET_DIRMODE FOLLOW 17
1107 SET_COMPORTMENT 3
1108 ENDIF
1109 ENDIF
1110END_COMPORTMENT
1111COMPORTMENT 3
1112 IF LIFE_POINT_OBJ 17 == 0
1113 HIT_OBJ 11 8
1114 ELSE
1115 IF DISTANCE 17 > 1700
1116 ANIM 1
1117 ELSE
1118 IF DISTANCE 17 < 1500
1119 ANIM 163
1120 ENDIF
1121 ENDIF
1122 ENDIF
1123 IF LIFE_POINT <= 0
1124 IF LIFE_POINT_OBJ 17 <= 0
1125 GIVE_BONUS 1
1126 ENDIF
1127 ENDIF
1128END_COMPORTMENT
1129END
1130[LIFE SCRIPT 11 END]
1131
1132[ACTOR 12 BEGIN]
1133Name=
1134StaticFlags=34819
1135Entity=12
1136Body=0
1137Animation=0
1138Sprite=0
1139X=12288
1140Y=1280
1141Z=23552
1142HitPower=0
1143BonusType=16
1144FacingAngle=768
1145RotationSpd=40
1146Mode=0
1147ModeFlag=0
1148CropLeft=-1
1149CropTop=-1
1150CropRight=-1
1151CropBottom=-1
1152BonusQuantity=3
1153TalkColour=0
1154Armour=1
1155LifePoints=18
1156[ACTOR 12 END]
1157[TRACK SCRIPT 12 BEGIN]
1158LABEL 0
1159 ANIM 25
1160 WAIT_ANIM
1161 ANIM 17
1162 STOP
1163END
1164[TRACK SCRIPT 12 END]
1165[LIFE SCRIPT 12 BEGIN]
1166COMPORTMENT main
1167 IF BODY_OBJ 0 == 3
1168 SET_DIRMODE FOLLOW 0
1169 ANIM 69
1170 SET_TRACK_OBJ 1 0
1171 SET_COMPORTMENT_OBJ 1 1
1172 SET_COMPORTMENT 1
1173 ELSE
1174 SUICIDE
1175 ENDIF
1176END_COMPORTMENT
1177COMPORTMENT 1
1178 IF DISTANCE 0 < 4000
1179 SET_TRACK 0
1180 END_LIFE
1181 ENDIF
1182END_COMPORTMENT
1183END
1184[LIFE SCRIPT 12 END]
1185
1186[ACTOR 13 BEGIN]
1187Name=
1188StaticFlags=34823
1189Entity=21
1190Body=0
1191Animation=0
1192Sprite=0
1193X=11264
1194Y=3840
1195Z=10240
1196HitPower=0
1197BonusType=0
1198FacingAngle=0
1199RotationSpd=40
1200Mode=0
1201ModeFlag=0
1202CropLeft=-1
1203CropTop=-1
1204CropRight=-1
1205CropBottom=-1
1206BonusQuantity=0
1207TalkColour=6
1208Armour=51
1209LifePoints=1
1210[ACTOR 13 END]
1211[TRACK SCRIPT 13 BEGIN]
1212LABEL 0
1213 ANIM 1
1214 GOTO_POINT 25
1215LABEL 1
1216 ANIM 0
1217 ANGLE 512
1218 WAIT_ANIM
1219 ANIM 113
1220 WAIT_NUM_ANIM 2
1221LABEL 2
1222 ANIM 1
1223 GOTO_POINT 15
1224LABEL 3
1225 GOTO_POINT 26
1226LABEL 4
1227 ANIM 0
1228 ANGLE 512
1229 WAIT_ANIM
1230 ANIM 113
1231 WAIT_NUM_ANIM 2
1232LABEL 5
1233 ANIM 1
1234 GOTO_POINT 16
1235LABEL 6
1236 GOTO_POINT 27
1237LABEL 7
1238 ANIM 0
1239 ANGLE 768
1240 WAIT_ANIM
1241 ANIM 113
1242 WAIT_NUM_ANIM 2
1243LABEL 8
1244 ANIM 1
1245 GOTO_POINT 28
1246LABEL 9
1247 GOTO_POINT 29
1248LABEL 10
1249 ANIM 0
1250 ANGLE 512
1251 WAIT_ANIM
1252 ANIM 112
1253 WAIT_ANIM
1254 SAMPLE 25
1255 WAIT_ANIM
1256LABEL 11
1257 ANIM 1
1258 GOTO_POINT 30
1259LABEL 12
1260 GOTO_POINT 31
1261LABEL 13
1262 ANIM 0
1263 ANGLE 512
1264 WAIT_ANIM
1265 ANIM 113
1266 WAIT_NUM_ANIM 2
1267LABEL 14
1268 ANIM 1
1269 GOTO_POINT 32
1270LABEL 15
1271 GOTO_POINT 33
1272LABEL 16
1273 ANIM 0
1274 ANGLE 512
1275 WAIT_ANIM
1276 ANIM 113
1277 WAIT_NUM_ANIM 2
1278 GOTO 0
1279LABEL 20
1280 ANIM 0
1281 FACE_HERO
1282LABEL 100
1283 STOP
1284END
1285[TRACK SCRIPT 13 END]
1286[LIFE SCRIPT 13 BEGIN]
1287COMPORTMENT main
1288 IF FLAG_GAME 41 == 0
1289 SET_TRACK 0
1290 SET_COMPORTMENT 1
1291 ELSE
1292 SUICIDE
1293 ENDIF
1294END_COMPORTMENT
1295COMPORTMENT 1
1296 OR_IF COL == 0
1297 IF COL_OBJ 0 == 13
1298 IF CURRENT_TRACK != 20
1299 IF CURRENT_TRACK != 100
1300 STOP_CURRENT_TRACK
1301 ENDIF
1302 ENDIF
1303 SET_TRACK 20
1304 SET_COMPORTMENT 2
1305 ENDIF
1306END_COMPORTMENT
1307COMPORTMENT 2
1308 IF DISTANCE 0 > 1500
1309 SET_DIRMODE NO_MOVE
1310 ANIM 1
1311 RESTORE_LAST_TRACK
1312 SET_COMPORTMENT 1
1313 ENDIF
1314END_COMPORTMENT
1315COMPORTMENT 3
1316 IF CURRENT_TRACK != 20
1317 IF CURRENT_TRACK != 100
1318 STOP_CURRENT_TRACK
1319 ENDIF
1320 ENDIF
1321 SET_TRACK 20
1322 SET_COMPORTMENT 4
1323END_COMPORTMENT
1324COMPORTMENT 4
1325 IF CURRENT_TRACK == 100
1326 OR_IF CHAPTER == 6
1327 OR_IF CHAPTER == 8
1328 OR_IF CHAPTER == 9
1329 IF CHAPTER == 15
1330 MESSAGE 208
1331 ENDIF
1332 IF CHAPTER == 7
1333 MESSAGE 209
1334 INC_CHAPTER
1335 ENDIF
1336 OR_IF CHAPTER == 13
1337 IF CHAPTER == 14
1338 MESSAGE 210
1339 ENDIF
1340 SET_COMPORTMENT 2
1341 ENDIF
1342END_COMPORTMENT
1343END
1344[LIFE SCRIPT 13 END]
1345
1346[ACTOR 14 BEGIN]
1347Name=
1348StaticFlags=21512
1349Entity=-1
1350Body=0
1351Animation=0
1352Sprite=46
1353X=13312
1354Y=1280
1355Z=22784
1356HitPower=0
1357BonusType=0
1358FacingAngle=0
1359RotationSpd=0
1360Mode=0
1361ModeFlag=0
1362CropLeft=-517
1363CropTop=664
1364CropRight=-443
1365CropBottom=803
1366BonusQuantity=0
1367TalkColour=0
1368Armour=51
1369LifePoints=1
1370[ACTOR 14 END]
1371[TRACK SCRIPT 14 BEGIN]
1372LABEL 0
1373 SAMPLE 35
1374 OPEN_DOWN 1500
1375 STOP
1376END
1377[TRACK SCRIPT 14 END]
1378[LIFE SCRIPT 14 BEGIN]
1379COMPORTMENT main
1380 ONEIF COL_OBJ 0 == 14
1381 SET_TRACK 0
1382 END_LIFE
1383END_COMPORTMENT
1384 ENDIF
1385END_COMPORTMENT
1386END
1387[LIFE SCRIPT 14 END]
1388
1389[ACTOR 15 BEGIN]
1390Name=
1391StaticFlags=34823
1392Entity=37
1393Body=0
1394Animation=0
1395Sprite=0
1396X=22528
1397Y=3840
1398Z=7504
1399HitPower=0
1400BonusType=32
1401FacingAngle=512
1402RotationSpd=40
1403Mode=0
1404ModeFlag=0
1405CropLeft=-1
1406CropTop=-1
1407CropRight=-1
1408CropBottom=-1
1409BonusQuantity=1
1410TalkColour=7
1411Armour=1
1412LifePoints=15
1413[ACTOR 15 END]
1414[TRACK SCRIPT 15 BEGIN]
1415LABEL 0
1416 ANIM 1
1417 GOTO_POINT 14
1418LABEL 1
1419 GOTO_POINT 34
1420LABEL 2
1421 ANIM 0
1422 ANGLE 512
1423 WAIT_NUM_ANIM 3
1424LABEL 3
1425 ANIM 1
1426 GOTO_POINT 35
1427LABEL 4
1428 ANIM 0
1429 ANGLE 768
1430 WAIT_NUM_ANIM 3
1431LABEL 5
1432 ANIM 1
1433 GOTO_POINT 40
1434LABEL 6
1435 GOTO_POINT 36
1436LABEL 7
1437 ANIM 0
1438 ANGLE 512
1439 WAIT_NUM_ANIM 3
1440LABEL 8
1441 ANIM 1
1442 GOTO_POINT 41
1443LABEL 9
1444 GOTO_POINT 37
1445LABEL 10
1446 ANIM 0
1447 ANGLE 512
1448 WAIT_NUM_ANIM 3
1449LABEL 11
1450 ANIM 1
1451 GOTO_POINT 12
1452LABEL 12
1453 GOTO_POINT 13
1454LABEL 13
1455 GOTO_POINT 10
1456LABEL 14
1457 GOTO_POINT 38
1458LABEL 15
1459 ANIM 0
1460 ANGLE 512
1461 WAIT_NUM_ANIM 3
1462 GOTO 0
1463LABEL 20
1464 ANIM 0
1465 FACE_HERO
1466LABEL 100
1467 STOP
1468END
1469[TRACK SCRIPT 15 END]
1470[LIFE SCRIPT 15 BEGIN]
1471COMPORTMENT main
1472 IF FLAG_GAME 41 == 0
1473 SET_TRACK 0
1474 SET_COMPORTMENT 1
1475 ELSE
1476 SUICIDE
1477 ENDIF
1478END_COMPORTMENT
1479COMPORTMENT 1
1480 OR_IF COL == 0
1481 IF COL_OBJ 0 == 15
1482 IF CURRENT_TRACK != 20
1483 IF CURRENT_TRACK != 100
1484 STOP_CURRENT_TRACK
1485 ENDIF
1486 ENDIF
1487 SET_TRACK 20
1488 SET_COMPORTMENT 2
1489 ENDIF
1490END_COMPORTMENT
1491COMPORTMENT 2
1492 IF DISTANCE 0 > 1500
1493 SET_DIRMODE NO_MOVE
1494 ANIM 1
1495 RESTORE_LAST_TRACK
1496 SET_COMPORTMENT 1
1497 ENDIF
1498END_COMPORTMENT
1499COMPORTMENT 3
1500 IF CURRENT_TRACK != 20
1501 IF CURRENT_TRACK != 100
1502 STOP_CURRENT_TRACK
1503 ENDIF
1504 ENDIF
1505 SET_TRACK 20
1506 SET_COMPORTMENT 4
1507END_COMPORTMENT
1508COMPORTMENT 4
1509 IF CURRENT_TRACK == 100
1510 IF CHAPTER < 8
1511 MESSAGE 204
1512 ONEIF CHAPTER == 6
1513 INC_CHAPTER
1514 INC_CHAPTER
1515 ENDIF
1516 ONEIF CHAPTER == 7
1517 INC_CHAPTER
1518 ENDIF
1519 ELSE
1520 OR_IF CHAPTER == 8
1521 OR_IF CHAPTER == 9
1522 IF CHAPTER == 15
1523 MESSAGE 205
1524 ENDIF
1525 OR_IF CHAPTER == 13
1526 IF CHAPTER == 14
1527 MESSAGE 206
1528 ENDIF
1529 ENDIF
1530 SET_COMPORTMENT 2
1531 ENDIF
1532END_COMPORTMENT
1533END
1534[LIFE SCRIPT 15 END]
1535
1536[ACTOR 16 BEGIN]
1537Name=
1538StaticFlags=21512
1539Entity=-1
1540Body=0
1541Animation=0
1542Sprite=77
1543X=13600
1544Y=3840
1545Z=1856
1546HitPower=0
1547BonusType=32
1548FacingAngle=0
1549RotationSpd=0
1550Mode=0
1551ModeFlag=0
1552CropLeft=505
1553CropTop=47
1554CropRight=554
1555CropBottom=159
1556BonusQuantity=9
1557TalkColour=0
1558Armour=51
1559LifePoints=1
1560[ACTOR 16 END]
1561[TRACK SCRIPT 16 BEGIN]
1562LABEL 0
1563 BACKGROUND 1
1564 STOP
1565LABEL 1
1566 BACKGROUND 0
1567 SAMPLE 35
1568 OPEN_DOWN 1000
1569 STOP
1570END
1571[TRACK SCRIPT 16 END]
1572[LIFE SCRIPT 16 BEGIN]
1573COMPORTMENT main
1574 IF ZONE_OBJ 0 == 10
1575 SUICIDE
1576 ELSE
1577 SET_TRACK 0
1578 SET_COMPORTMENT 1
1579 ENDIF
1580END_COMPORTMENT
1581COMPORTMENT 1
1582 IF CURRENT_TRACK_OBJ 0 == 101
1583 SET_TRACK 1
1584 END_LIFE
1585 ENDIF
1586END_COMPORTMENT
1587END
1588[LIFE SCRIPT 16 END]
1589
1590[ACTOR 17 BEGIN]
1591Name=
1592StaticFlags=34819
1593Entity=9
1594Body=0
1595Animation=1
1596Sprite=0
1597X=0
1598Y=0
1599Z=0
1600HitPower=0
1601BonusType=96
1602FacingAngle=0
1603RotationSpd=30
1604Mode=7
1605ModeFlag=0
1606CropLeft=0
1607CropTop=0
1608CropRight=-1
1609CropBottom=-1
1610BonusQuantity=5
1611TalkColour=0
1612Armour=1
1613LifePoints=50
1614[ACTOR 17 END]
1615[TRACK SCRIPT 17 BEGIN]
1616END
1617[TRACK SCRIPT 17 END]
1618[LIFE SCRIPT 17 BEGIN]
1619COMPORTMENT main
1620 INIT_PINGOUIN 17
1621 SET_COMPORTMENT 1
1622END_COMPORTMENT
1623COMPORTMENT 1
1624 ONEIF LIFE_POINT <= 45
1625 GIVE_BONUS 0
1626 ENDIF
1627 ONEIF LIFE_POINT <= 30
1628 GIVE_BONUS 0
1629 ENDIF
1630 ONEIF LIFE_POINT <= 15
1631 GIVE_BONUS 0
1632 ENDIF
1633END_COMPORTMENT
1634END
1635[LIFE SCRIPT 17 END]
1636
1637[ACTOR 18 BEGIN]
1638Name=
1639StaticFlags=20480
1640Entity=55
1641Body=0
1642Animation=0
1643Sprite=0
1644X=14640
1645Y=2640
1646Z=14080
1647HitPower=0
1648BonusType=0
1649FacingAngle=0
1650RotationSpd=40
1651Mode=0
1652ModeFlag=0
1653CropLeft=-1
1654CropTop=-1
1655CropRight=-1
1656CropBottom=-1
1657BonusQuantity=0
1658TalkColour=0
1659Armour=51
1660LifePoints=1
1661[ACTOR 18 END]
1662[TRACK SCRIPT 18 BEGIN]
1663END
1664[TRACK SCRIPT 18 END]
1665[LIFE SCRIPT 18 BEGIN]
1666COMPORTMENT main
1667 OR_IF FLAG_GAME 97 == 1
1668 IF FLAG_GAME 16 == 1
1669 SUICIDE
1670 ELSE
1671 END_LIFE
1672 ENDIF
1673END_COMPORTMENT
1674END
1675[LIFE SCRIPT 18 END]
1676
1677[ZONE 0 BEGIN]
1678Name=
1679X0=13568
1680Y0=1792
1681Z0=15104
1682X1=19711
1683Y1=2047
1684Z1=21759
1685Type=2
1686Snap=0
1687Info0=6
1688Info1=0
1689Info2=0
1690Info3=0
1691[ZONE 0 END]
1692[ZONE 1 BEGIN]
1693Name=
1694X0=19712
1695Y0=1792
1696Z0=14080
1697X1=23807
1698Y1=2047
1699Z1=15103
1700Type=2
1701Snap=0
1702Info0=6
1703Info1=0
1704Info2=0
1705Info3=0
1706[ZONE 1 END]
1707[ZONE 2 BEGIN]
1708Name=
1709X0=23808
1710Y0=1792
1711Z0=14080
1712X1=29951
1713Y1=2047
1714Z1=16639
1715Type=2
1716Snap=0
1717Info0=6
1718Info1=0
1719Info2=0
1720Info3=0
1721[ZONE 2 END]
1722[ZONE 3 BEGIN]
1723Name=
1724X0=31488
1725Y0=1792
1726Z0=14080
1727X1=31999
1728Y1=2047
1729Z1=16639
1730Type=2
1731Snap=0
1732Info0=6
1733Info1=0
1734Info2=0
1735Info3=0
1736[ZONE 3 END]
1737[ZONE 4 BEGIN]
1738Name=
1739X0=31488
1740Y0=3840
1741Z0=256
1742X1=31999
1743Y1=4095
1744Z1=3327
1745Type=2
1746Snap=0
1747Info0=6
1748Info1=0
1749Info2=0
1750Info3=0
1751[ZONE 4 END]
1752[ZONE 5 BEGIN]
1753Name=
1754X0=256
1755Y0=3840
1756Z0=9472
1757X1=13055
1758Y1=4095
1759Z1=21759
1760Type=2
1761Snap=0
1762Info0=6
1763Info1=0
1764Info2=0
1765Info3=0
1766[ZONE 5 END]
1767[ZONE 6 BEGIN]
1768Name=
1769X0=13056
1770Y0=3840
1771Z0=9472
1772X1=17151
1773Y1=4095
1774Z1=13567
1775Type=2
1776Snap=0
1777Info0=6
1778Info1=0
1779Info2=0
1780Info3=0
1781[ZONE 6 END]
1782[ZONE 7 BEGIN]
1783Name=
1784X0=17152
1785Y0=3840
1786Z0=11520
1787X1=24319
1788Y1=4095
1789Z1=13567
1790Type=2
1791Snap=0
1792Info0=6
1793Info1=0
1794Info2=0
1795Info3=0
1796[ZONE 7 END]
1797[ZONE 8 BEGIN]
1798Name=
1799X0=24320
1800Y0=3840
1801Z0=11008
1802X1=28927
1803Y1=4095
1804Z1=13567
1805Type=2
1806Snap=0
1807Info0=6
1808Info1=0
1809Info2=0
1810Info3=0
1811[ZONE 8 END]
1812[ZONE 9 BEGIN]
1813Name=
1814X0=20224
1815Y0=3840
1816Z0=6912
1817X1=24319
1818Y1=4095
1819Z1=11519
1820Type=2
1821Snap=0
1822Info0=6
1823Info1=0
1824Info2=0
1825Info3=0
1826[ZONE 9 END]
1827[ZONE 10 BEGIN]
1828Name=
1829X0=13568
1830Y0=3840
1831Z0=4864
1832X1=17151
1833Y1=4095
1834Z1=9471
1835Type=2
1836Snap=0
1837Info0=6
1838Info1=0
1839Info2=0
1840Info3=0
1841[ZONE 10 END]
1842[ZONE 11 BEGIN]
1843Name=
1844X0=17152
1845Y0=3840
1846Z0=4864
1847X1=21247
1848Y1=4095
1849Z1=8959
1850Type=2
1851Snap=0
1852Info0=6
1853Info1=0
1854Info2=0
1855Info3=0
1856[ZONE 11 END]
1857[ZONE 12 BEGIN]
1858Name=
1859X0=13568
1860Y0=3840
1861Z0=256
1862X1=15103
1863Y1=4095
1864Z1=4863
1865Type=2
1866Snap=0
1867Info0=6
1868Info1=0
1869Info2=0
1870Info3=0
1871[ZONE 12 END]
1872[ZONE 13 BEGIN]
1873Name=
1874X0=15104
1875Y0=3840
1876Z0=256
1877X1=20735
1878Y1=4095
1879Z1=1791
1880Type=2
1881Snap=0
1882Info0=6
1883Info1=0
1884Info2=0
1885Info3=0
1886[ZONE 13 END]
1887[ZONE 14 BEGIN]
1888Name=
1889X0=18688
1890Y0=3840
1891Z0=2304
1892X1=21247
1893Y1=4095
1894Z1=4863
1895Type=2
1896Snap=0
1897Info0=6
1898Info1=0
1899Info2=0
1900Info3=0
1901[ZONE 14 END]
1902[ZONE 15 BEGIN]
1903Name=
1904X0=18688
1905Y0=3840
1906Z0=1792
1907X1=20735
1908Y1=4095
1909Z1=2303
1910Type=2
1911Snap=0
1912Info0=6
1913Info1=0
1914Info2=0
1915Info3=0
1916[ZONE 15 END]
1917[ZONE 16 BEGIN]
1918Name=
1919X0=21248
1920Y0=3840
1921Z0=2304
1922X1=28927
1923Y1=4095
1924Z1=4351
1925Type=2
1926Snap=0
1927Info0=6
1928Info1=0
1929Info2=0
1930Info3=0
1931[ZONE 16 END]
1932[ZONE 17 BEGIN]
1933Name=
1934X0=23296
1935Y0=3840
1936Z0=4352
1937X1=28927
1938Y1=4095
1939Z1=8447
1940Type=2
1941Snap=0
1942Info0=6
1943Info1=0
1944Info2=0
1945Info3=0
1946[ZONE 17 END]
1947[ZONE 18 BEGIN]
1948Name=
1949X0=26880
1950Y0=3840
1951Z0=8448
1952X1=28927
1953Y1=4095
1954Z1=11007
1955Type=2
1956Snap=0
1957Info0=6
1958Info1=0
1959Info2=0
1960Info3=0
1961[ZONE 18 END]
1962[ZONE 19 BEGIN]
1963Name=
1964X0=28928
1965Y0=3840
1966Z0=1280
1967X1=29951
1968Y1=4095
1969Z1=3327
1970Type=2
1971Snap=0
1972Info0=6
1973Info1=0
1974Info2=0
1975Info3=0
1976[ZONE 19 END]
1977[ZONE 20 BEGIN]
1978Name=
1979X0=24320
1980Y0=3840
1981Z0=256
1982X1=29439
1983Y1=4095
1984Z1=2303
1985Type=2
1986Snap=0
1987Info0=6
1988Info1=0
1989Info2=0
1990Info3=0
1991[ZONE 20 END]
1992[ZONE 21 BEGIN]
1993Name=
1994X0=22272
1995Y0=256
1996Z0=24832
1997X1=23807
1998Y1=1535
1999Z1=25343
2000Type=0
2001Snap=0
2002Info0=42
2003Info1=13056
2004Info2=1280
2005Info3=5376
2006[ZONE 21 END]
2007[ZONE 22 BEGIN]
2008Name=
2009X0=9984
2010Y0=256
2011Z0=32000
2012X1=11519
2013Y1=1535
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