Timeline
03/27/15:
- 23:52 Changeset [56a854e2] by
- SHERLOCK: Fixes for examine dialog display
- 12:36 Changeset [4fad808a] by
- SHERLOCK: Implemented doMainControl
- 10:52 Ticket #6822 (AGOS: Elvira 1 - Amiga music issue) created by
- […] […]
- 06:37 Ticket #6821 (GUI: FluidSynth settings button not working in Edit Game) created by
- […] […]
- 03:10 Changeset [9f21575] by
- SHERLOCK: Implemented banishWindow
- 01:40 Changeset [5e45abcc] by
- SHERLOCK: Implemented printObjectDesc
03/26/15:
- 03:07 Changeset [0f52dcc] by
- SHERLOCK: Highlight default action button when highlighting hotspots
- 02:56 Changeset [a8350c4] by
- SHERLOCK: Fix display of hotspot tooltips
- 02:41 Changeset [94d79c0e] by
- SHERLOCK: Fix restoring background before drawing new sprites
- 02:23 Changeset [b280d72a] by
- SHERLOCK: Sprite positioning fixes
03/25/15:
- 12:16 Changeset [fc7f8024] by
- SHERLOCK: Fixes to scene loading
- 08:01 Changeset [144cc90] by
- GRIM: Exit input handling after processing alt-return combo.
- 02:24 Changeset [03a969bd] by
- SHERLOCK: Implementing walk code
- 00:14 Changeset [97e58fb0] by
- SHERLOCK: Fix display of scene hotspots
03/24/15:
- 12:35 Changeset [f2ee94c0] by
- SHERLOCK: Implement font drawing
- 02:27 Changeset [d44a9e3f] by
- SHERLOCK: Fix loading of user interface controls
- 01:52 Changeset [73de00b] by
- SHERLOCK: Implemented UserInterface::handleInput
- 00:34 Changeset [73085bf5] by
- SHERLOCK: Beginnings of UserInterface class
03/23/15:
- 22:24 Changeset [1908a43] by
- GRIM: Actors and billboards should not share the same shader uniforms …
- 20:08 Changeset [736a075c] by
- Merge pull request #1180 from vpelletier/rfc_glsl GRIM: Enable GLSL …
03/22/15:
- 22:24 Changeset [989d2689] by
- SHERLOCK: Fix placement of Sherlock
- 21:54 Changeset [b3130796] by
- SHERLOCK: Fix positioning of scene sprites
- 21:30 Changeset [47fb0be0] by
- SHERLOCK: Fix loading of player sprites
- 20:05 Changeset [b677911c] by
- MYST3: NPoT textures are always supported when using TinyGL
- 19:49 Changeset [61980291] by
- SHERLOCK: Disable intro for now
- 19:44 Changeset [0f424da2] by
- SHERLOCK: First game scene is partially showing
- 18:55 Changeset [f8a39ee4] by
- MYST3: NPoT textures are always available when using shaders Also …
- 16:56 Changeset [72c8839c] by
- MYST3: Fix two misnamed engine mapped variables
- 16:47 Changeset [6f2bb118] by
- MYST3: Refactor subtitles handling to allow different kinds of subtitles
- 16:46 Changeset [35b04212] by
- MYST3: Don't hardcode opcode indices
- 16:43 Changeset [85516fa2] by
- MYST3: Refactor the variables system to allow remapping the ids
- 16:31 Changeset [391b831] by
- MYST3: Fix a memory leak
- 14:57 Changeset [90229683] by
- MYST3: Don't compute the water effects for currently invisible cube faces
- 14:57 Changeset [f3e256be] by
- MYST3: OpenGL shaders variables renaming
- 14:57 Changeset [6ad12e7c] by
- MYST3: Use the same cube vertex data for all the renderers
- 14:57 Changeset [253ed5d4] by
- MYST3: Unify matrix handling for all the renderers
- 14:57 Changeset [6f47c5fb] by
- MATH: Simplify gluMathUnProject
- 14:57 Changeset [23da0ef0] by
- MYST3: Fix the projection matrix initialization
- 14:57 Changeset [9258ced6] by
- MYST3: Add dirty rects based face texture update
- 14:57 Changeset [a1eb1c7b] by
- MYST3: Mark effect mask block as used when loading them
- 14:52 Changeset [a4bc7809] by
- MYST3: Implement the Narayan shield effect
- 14:48 Changeset [840bd86] by
- SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
- 13:51 Changeset [e444d989] by
- SHERLOCK: Implemented scene freeing code
- 13:15 Changeset [e9792c29] by
- EMI: SHADERS: Fix shadows.
- 13:15 Changeset [1fd56d76] by
- GRIM,EMI: SHADERS: Move 3 multiplication per light from CPU to GPU. …
- 13:15 Changeset [2b12ebbb] by
- GRIM: SHADERS: Enable lighting.
- 13:15 Changeset [25af91b] by
- GRIM: SHADERS: Pass light parameters to actor vertex shader. They …
- 13:15 Changeset [c7faaff3] by
- GRIM: SHADERS: Reorder declarations to reduce diff with EMI actor shader
- 13:15 Changeset [b2409b14] by
- GRIM: SHADERS: Rename light structure to Light Same fix as 7543dee, …
- 13:15 Changeset [2990d241] by
- GRIM,EMI: SHADERS: cos() expects radiants, _(pen)umbraangle is in …
- 13:15 Changeset [1ab56fa] by
- GRIM: SHADERS: Get rid of the last mention of 1.3 intensity …
- 13:02 Changeset [3c77a521] by
- SHERLOCK: Implement main scene loop and more inventory code
- 11:22 Changeset [d582c849] by
- SCUMM: Fix argc check in Cmd_Script()
- 07:14 Changeset [ec16861e] by
- ZVISION: Silence Cppcheck warning
- 04:52 Changeset [ff02c29e] by
- SHERLOCK: Implemented doBgAnim
- 00:25 Changeset [7f04ea4] by
- SHERLOCK: Implemented checkSprite
Note:
See TracTimeline
for information about the timeline view.