Timeline



03/27/15:

23:52 Changeset [56a854e2] by dreammaster
SHERLOCK: Fixes for examine dialog display
12:36 Changeset [4fad808a] by dreammaster
SHERLOCK: Implemented doMainControl
10:52 Ticket #6822 (AGOS: Elvira 1 - Amiga music issue) created by SF/slowtide
[…] […]
06:37 Ticket #6821 (GUI: FluidSynth settings button not working in Edit Game) created by eriktorbjorn
[…] […]
03:10 Changeset [9f21575] by dreammaster
SHERLOCK: Implemented banishWindow
01:40 Changeset [5e45abcc] by dreammaster
SHERLOCK: Implemented printObjectDesc

03/26/15:

03:07 Changeset [0f52dcc] by dreammaster
SHERLOCK: Highlight default action button when highlighting hotspots
02:56 Changeset [a8350c4] by dreammaster
SHERLOCK: Fix display of hotspot tooltips
02:41 Changeset [94d79c0e] by dreammaster
SHERLOCK: Fix restoring background before drawing new sprites
02:23 Changeset [b280d72a] by dreammaster
SHERLOCK: Sprite positioning fixes

03/25/15:

12:16 Changeset [fc7f8024] by dreammaster
SHERLOCK: Fixes to scene loading
08:01 Changeset [144cc90] by Vincent Pelletier <plr.vincent@…>
GRIM: Exit input handling after processing alt-return combo.
02:24 Changeset [03a969bd] by dreammaster
SHERLOCK: Implementing walk code
00:14 Changeset [97e58fb0] by dreammaster
SHERLOCK: Fix display of scene hotspots

03/24/15:

12:35 Changeset [f2ee94c0] by dreammaster
SHERLOCK: Implement font drawing
02:27 Changeset [d44a9e3f] by dreammaster
SHERLOCK: Fix loading of user interface controls
01:52 Changeset [73de00b] by dreammaster
SHERLOCK: Implemented UserInterface::handleInput
00:34 Changeset [73085bf5] by dreammaster
SHERLOCK: Beginnings of UserInterface class

03/23/15:

22:24 Changeset [1908a43] by bgK
GRIM: Actors and billboards should not share the same shader uniforms …
20:08 Changeset [736a075c] by Dries Harnie <dries+github@…>
Merge pull request #1180 from vpelletier/rfc_glsl GRIM: Enable GLSL …

03/22/15:

22:24 Changeset [989d2689] by dreammaster
SHERLOCK: Fix placement of Sherlock
21:54 Changeset [b3130796] by dreammaster
SHERLOCK: Fix positioning of scene sprites
21:30 Changeset [47fb0be0] by dreammaster
SHERLOCK: Fix loading of player sprites
20:05 Changeset [b677911c] by bgK
MYST3: NPoT textures are always supported when using TinyGL
19:49 Changeset [61980291] by dreammaster
SHERLOCK: Disable intro for now
19:44 Changeset [0f424da2] by dreammaster
SHERLOCK: First game scene is partially showing
18:55 Changeset [f8a39ee4] by bgK
MYST3: NPoT textures are always available when using shaders Also …
16:56 Changeset [72c8839c] by bgK
MYST3: Fix two misnamed engine mapped variables
16:47 Changeset [6f2bb118] by bgK
MYST3: Refactor subtitles handling to allow different kinds of subtitles
16:46 Changeset [35b04212] by bgK
MYST3: Don't hardcode opcode indices
16:43 Changeset [85516fa2] by bgK
MYST3: Refactor the variables system to allow remapping the ids
16:31 Changeset [391b831] by bgK
MYST3: Fix a memory leak
14:57 Changeset [90229683] by bgK
MYST3: Don't compute the water effects for currently invisible cube faces
14:57 Changeset [f3e256be] by bgK
MYST3: OpenGL shaders variables renaming
14:57 Changeset [6ad12e7c] by bgK
MYST3: Use the same cube vertex data for all the renderers
14:57 Changeset [253ed5d4] by bgK
MYST3: Unify matrix handling for all the renderers
14:57 Changeset [6f47c5fb] by bgK
MATH: Simplify gluMathUnProject
14:57 Changeset [23da0ef0] by bgK
MYST3: Fix the projection matrix initialization
14:57 Changeset [9258ced6] by bgK
MYST3: Add dirty rects based face texture update
14:57 Changeset [a1eb1c7b] by bgK
MYST3: Mark effect mask block as used when loading them
14:52 Changeset [a4bc7809] by bgK
MYST3: Implement the Narayan shield effect
14:48 Changeset [840bd86] by dreammaster
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
13:51 Changeset [e444d989] by dreammaster
SHERLOCK: Implemented scene freeing code
13:15 Changeset [e9792c29] by Vincent Pelletier <plr.vincent@…>
EMI: SHADERS: Fix shadows.
13:15 Changeset [1fd56d76] by Vincent Pelletier <plr.vincent@…>
GRIM,EMI: SHADERS: Move 3 multiplication per light from CPU to GPU. …
13:15 Changeset [2b12ebbb] by Vincent Pelletier <plr.vincent@…>
GRIM: SHADERS: Enable lighting.
13:15 Changeset [25af91b] by Vincent Pelletier <plr.vincent@…>
GRIM: SHADERS: Pass light parameters to actor vertex shader. They …
13:15 Changeset [c7faaff3] by Vincent Pelletier <plr.vincent@…>
GRIM: SHADERS: Reorder declarations to reduce diff with EMI actor shader
13:15 Changeset [b2409b14] by Vincent Pelletier <plr.vincent@…>
GRIM: SHADERS: Rename light structure to Light Same fix as 7543dee, …
13:15 Changeset [2990d241] by Vincent Pelletier <plr.vincent@…>
GRIM,EMI: SHADERS: cos() expects radiants, _(pen)umbraangle is in …
13:15 Changeset [1ab56fa] by Vincent Pelletier <plr.vincent@…>
GRIM: SHADERS: Get rid of the last mention of 1.3 intensity …
13:02 Changeset [3c77a521] by dreammaster
SHERLOCK: Implement main scene loop and more inventory code
11:22 Changeset [d582c849] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix argc check in Cmd_Script()
07:14 Changeset [ec16861e] by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Silence Cppcheck warning
04:52 Changeset [ff02c29e] by dreammaster
SHERLOCK: Implemented doBgAnim
00:25 Changeset [7f04ea4] by dreammaster
SHERLOCK: Implemented checkSprite
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