Timeline



Mar 27, 2015:

11:52 PM Changeset [56a854e2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fixes for examine dialog display
12:36 PM Changeset [4fad808a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented doMainControl
10:52 AM Ticket #6822 (AGOS: Elvira 1 - Amiga music issue) created by SF/slowtide
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6:37 AM Ticket #6821 (GUI: FluidSynth settings button not working in Edit Game) created by eriktorbjorn
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3:10 AM Changeset [9f21575]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented banishWindow
1:40 AM Changeset [5e45abcc]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented printObjectDesc

Mar 26, 2015:

3:07 AM Changeset [0f52dcc5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Highlight default action button when highlighting hotspots
2:56 AM Changeset [a8350c48]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix display of hotspot tooltips
2:41 AM Changeset [94d79c0e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix restoring background before drawing new sprites
2:23 AM Changeset [b280d72a]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Sprite positioning fixes

Mar 25, 2015:

12:16 PM Changeset [fc7f8024]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fixes to scene loading
8:01 AM Changeset [144cc90]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM: Exit input handling after processing alt-return combo.
2:24 AM Changeset [03a969bd]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implementing walk code
12:14 AM Changeset [97e58fb0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix display of scene hotspots

Mar 24, 2015:

12:35 PM Changeset [f2ee94c0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implement font drawing
2:27 AM Changeset [d44a9e3f]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix loading of user interface controls
1:52 AM Changeset [73de00b]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented UserInterface::handleInput
12:34 AM Changeset [73085bf5]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Beginnings of UserInterface class

Mar 23, 2015:

10:24 PM Changeset [1908a43]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
GRIM: Actors and billboards should not share the same shader uniforms …
8:08 PM Changeset [736a075c]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Dries Harnie <dries+github@…>
Merge pull request #1180 from vpelletier/rfc_glsl GRIM: Enable GLSL …

Mar 22, 2015:

10:24 PM Changeset [989d2689]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix placement of Sherlock
9:54 PM Changeset [b3130796]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix positioning of scene sprites
9:30 PM Changeset [47fb0be0]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Fix loading of player sprites
8:05 PM Changeset [b677911c]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: NPoT textures are always supported when using TinyGL
7:49 PM Changeset [61980291]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Disable intro for now
7:44 PM Changeset [0f424da2]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: First game scene is partially showing
6:55 PM Changeset [f8a39ee4]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: NPoT textures are always available when using shaders Also …
4:56 PM Changeset [72c8839c]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Fix two misnamed engine mapped variables
4:47 PM Changeset [6f2bb118]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Refactor subtitles handling to allow different kinds of subtitles
4:46 PM Changeset [35b04212]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Don't hardcode opcode indices
4:43 PM Changeset [85516fa2]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Refactor the variables system to allow remapping the ids
4:31 PM Changeset [391b831]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Fix a memory leak
2:57 PM Changeset [90229683]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Don't compute the water effects for currently invisible cube faces
2:57 PM Changeset [f3e256be]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: OpenGL shaders variables renaming
2:57 PM Changeset [6ad12e7c]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Use the same cube vertex data for all the renderers
2:57 PM Changeset [253ed5d4]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Unify matrix handling for all the renderers
2:57 PM Changeset [6f47c5fb]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MATH: Simplify gluMathUnProject
2:57 PM Changeset [23da0ef0]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Fix the projection matrix initialization
2:57 PM Changeset [9258ced6]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Add dirty rects based face texture update
2:57 PM Changeset [a1eb1c7b]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Mark effect mask block as used when loading them
2:52 PM Changeset [a4bc7809]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by bgK
MYST3: Implement the Narayan shield effect
2:48 PM Changeset [840bd86]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implement ImageFile nibble mode, fixes for scene data loading
1:51 PM Changeset [e444d989]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented scene freeing code
1:15 PM Changeset [e9792c29]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
EMI: SHADERS: Fix shadows.
1:15 PM Changeset [1fd56d76]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM,EMI: SHADERS: Move 3 multiplication per light from CPU to GPU. …
1:15 PM Changeset [2b12ebbb]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM: SHADERS: Enable lighting.
1:15 PM Changeset [25af91b]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM: SHADERS: Pass light parameters to actor vertex shader. They …
1:15 PM Changeset [c7faaff3]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM: SHADERS: Reorder declarations to reduce diff with EMI actor shader
1:15 PM Changeset [b2409b14]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM: SHADERS: Rename light structure to Light Same fix as 7543dee, …
1:15 PM Changeset [2990d241]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM,EMI: SHADERS: cos() expects radiants, _(pen)umbraangle is in …
1:15 PM Changeset [1ab56fa3]branch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by vpelletier
GRIM: SHADERS: Get rid of the last mention of 1.3 intensity …
1:02 PM Changeset [3c77a521]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implement main scene loop and more inventory code
11:22 AM Changeset [d582c849]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Fix argc check in Cmd_Script()
7:14 AM Changeset [ec16861e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by Torbjörn Andersson <eriktorbjorn@…>
ZVISION: Silence Cppcheck warning
4:52 AM Changeset [ff02c29e]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented doBgAnim
12:25 AM Changeset [7f04ea4]branch-1-8branch-1-8-0branch-1-8-1branch-1-9branch-1-9-0branch-2-0branch-2-0-0branch-2-1branch-2-1-0branch-2-1-1branch-2-1-2branch-2-2branch-2-2-0branch-2-2-1-androidbranch-2-3branch-2-5branch-2-5-0branch-2-5-1branch-2-6branch-2-6-0branch-2-6-1branch-2-7branch-2-7-0branch-2-7-0-androidbranch-2-7-1branch-2-8branch-2-8-0branch-2-8-1quux by dreammaster
SHERLOCK: Implemented checkSprite
Note: See TracTimeline for information about the timeline view.