Timeline



01/03/15:

19:17 Changeset [c3def28b] by sev-
FULLPIPE: Fix crash in scene04
13:19 Changeset [97cd5a7e] by dreammaster
XEEN: Split game interface code into it's own class
09:25 Changeset [7e45ce90] by Strangerke
ACCESS: MM - Make cmdTexSpeak game-dependent
02:54 Changeset [16667646] by dreammaster
XEEN: Completed assembleGameBorder method
02:08 Changeset [1a999e3c] by dreammaster
XEEN: Refactored checkSkill into Party class
02:02 Changeset [7d4fcfd5] by dreammaster
XEEN: Added checkSkill and animating indicators to assembleBorder
01:25 Changeset [9b40bd5] by dreammaster
XEEN: More UI loading code, refactored Dialog base to ButtonContainer

01/02/15:

23:30 Changeset [e1404f12] by dreammaster
XEEN: Simplified SpriteResource class, char faces loading in main engine
22:34 Changeset [21d981f8] by dreammaster
XEEN: Fix compiler warnings
22:27 Changeset [9a8cb48a] by dreammaster
XEEN: Cleanup of party code split, moved roster and party to engine
22:14 Changeset [27e020cb] by dreammaster
XEEN: Split char/party logic into it's own file
21:49 Changeset [022b81bb] by Strangerke
ACCESS: MM - Fix charMenu
21:34 Changeset [56754c2a] by Strangerke
ACCESS: MM - Make RMOUSE game-specific
21:29 Changeset [bef5dbdc] by dreammaster
XEEN: Replaced conditions array with named field structure
21:01 Changeset [feacce66] by dreammaster
XEEN: Implemented dynamic data loading for new games
20:34 Changeset [f11032eb] by Strangerke
ACCESS: MM - Fix menu position
12:15 Changeset [76b71cab] by sev-
FULLPIPE: Fix bug with unmovable jar in scene04
12:15 Changeset [f4a99656] by sev-
FULLPIPE: Fix bug with spring in scene04
10:05 Changeset [b2a4999] by Strangerke
ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call …
05:15 Changeset [971a70a2] by dreammaster
XEEN: Implemented party and condition classes
00:57 Changeset [5135439b] by dreammaster
XEEN: Reorganisation of resource, sprite, and cc file class files
00:46 Changeset [900dc7ff] by Strangerke
ACCESS: MM - Implement setIconPalette for MM
00:21 Changeset [539497f0] by Strangerke
ACCESS: MM - Implement setManPalette

01/01/15:

23:44 Changeset [ef1165e8] by Strangerke
ACCESS: MM - More renaming
23:22 Changeset [c3e20acd] by Strangerke
ACCESS: MM - Some renaming
23:16 Changeset [0f11287b] by Strangerke
ACCESS: MM - Fix the color of notes
22:36 Changeset [34ec4ed6] by Matthew Hoops <clone2727@…>
ZVISION: Really fix truetype_font.cpp newlines They are now all LF.
22:31 Changeset [976b4adb] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for unmodified INQUIS.ZIX files This will …
22:28 Changeset [0c54278f] by Filippos Karapetis <bluegr@…>
ZVISION: Fix newline in truetype_font.cpp
21:46 Changeset [b2f1282a] by dreammaster
XEEN: Credits screen now working
21:32 Changeset [aa3965cd] by dreammaster
XEEN: Beginnings of credits screen
21:10 Changeset [fe48af7d] by dreammaster
XEEN: Split up menus file into dialogs and dialogs_options
19:50 Changeset [64ccc21] by dreammaster
XEEN: Fix options menu to show correct buttons
14:35 Changeset [e83e55e7] by Strangerke
ACCESS: MM - Implement the display of notes at the beginning of …
10:18 Changeset [def7e9f] by dreammaster
XEEN: Fix clicking to have Options menu appear
09:13 Changeset [4dd8c68d] by dreammaster
XEEN: Fix background animation for Options menu
08:55 Changeset [fb6e8054] by dreammaster
XEEN: Fixes for text display
07:09 Changeset [4a953b06] by dreammaster
XEEN: Startup fixes; options menu buttons now showing
02:54 Changeset [9eb22927] by dreammaster
XEEN: Compilation fixes
02:38 Changeset [6e587578] by dreammaster
XEEN: Implemented writeChar
02:27 Changeset [c6a2f539] by dreammaster
XEEN: Split the font code into it's own file
02:14 Changeset [d21c47e0] by dreammaster
XEEN: Lot of font code implemented

12/31/14:

21:12 Changeset [5c88d2c] by dreammaster
XEEN: Implement window framing code and dialog event handling
12:13 Changeset [f6fb26e] by Strangerke
ACCESS: MM - Remove unused intro functions, fix display in showCredits
09:11 Changeset [3ac8a26c] by Strangerke
ACCESS: MM - Start implementing intro
09:10 Changeset [f96dbd5] by Strangerke
ACCESS: MM - Implement some more tex palette handling
08:50 Changeset [9506635b] by dreammaster
XEEN: Implemented Window functionality
03:28 Changeset [fb47ec96] by dreammaster
XEEN: In progress implementing options/main menu
00:28 Changeset [e4f74b6c] by RichieSams
SWORD25: Remove the option to persist a double as a string Since the …
00:26 Changeset [9a4d62e7] by RichieSams
SWORD25: Change function names to use persist instead of serialize …
00:22 Changeset [8ee75e1d] by RichieSams
SWORD25: Add Pluto copyright message to new persistence code Since …
00:21 Changeset [eaff6a40] by RichieSams
SWORD25: Correct include guards to reflect the changes to the file names

12/30/14:

21:40 Changeset [67114c3e] by RichieSams
SWORD25: Remove old lua persistence files
21:40 Changeset [8668707f] by RichieSams
SWORD25: Fix how nils are persisted The unpersist code expects nils …
21:40 Changeset [08e3f21a] by RichieSams
SWORD25: Rename double serialization file to better represent what it …
21:40 Changeset [97c35714] by RichieSams
SWORD25: Rename lua serialization functions to use 'persist' in order …
20:22 Changeset [9d6de4da] by dreammaster
XEEN: Implemented cursor display
19:42 Changeset [a188b31d] by RichieSams
SWORD25: Use new lua serialization functions to persist state
19:42 Changeset [0b8482b5] by RichieSams
SWORD25: Update module.mk with lua serialization changes
19:41 Changeset [2fb116f] by RichieSams
SWORD25: Move all lua serialization helper functions to their own file
16:05 Changeset [e27f5f69] by Fedor Strizhnev <fedor_qd@…>
Symbian: completely disabled MT32
14:24 Changeset [146b4eaf] by Fedor Strizhnev <fedor_qd@…>
Merge branch 'master' of https://github.com/fedor4ever/scummvm
14:23 Changeset [da18e79] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and prince engines
14:18 Changeset [d9ae8480] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and princes engines
13:38 Changeset [64979d5e] by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression in the handling of multiple animations A …
10:55 Changeset [88ba96aa] by Filippos Karapetis <bluegr@…>
ZVISION: Fix an off-by-one error in the RLF decoder A regression from …
09:54 Changeset [7dc316cc] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add secret "easter_egg" config key This makes it possible to …
09:47 Changeset [cc916625] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add a "chained games manager" This replaces the somewhat ugly …
08:09 Changeset [6a71a9f] by dreammaster
XEEN: Proper setup of window list
07:51 Changeset [df605069] by RichieSams
ZVISION: Restore LF line ending that was accidentally changed in …
07:20 Changeset [676e758] by dreammaster
XEEN: Temporary processing of Window list data to produce formatted output
07:19 Changeset [1f5736a9] by RichieSams
ZVISION: Update function documentation to represent the changes to the …
07:10 Changeset [68d3ebd5] by RichieSams
ZVISION: Rename some scripting classes to better represent what the …
02:45 Changeset [f74ba297] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Enable Day of the Tentacle easter egg Instead of returning to …
01:51 Changeset [6c3af3c2] by Filippos Karapetis <bluegr@…>
ZVISION: White space
01:51 Changeset [7182b4f] by Filippos Karapetis <bluegr@…>
ZVISION: Initialize the starting frame to -1 in RLF animations
01:08 Changeset [0c4e067] by Filippos Karapetis <bluegr@…>
ZVISION: Further cleanup to the AnimationNode class

12/29/14:

23:33 Changeset [47b90ef3] by Filippos Karapetis <bluegr@…>
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
23:32 Changeset [45280d03] by Filippos Karapetis <bluegr@…>
ZVISION: Fix font error message condition
21:51 Changeset [d192d0b6] by Strangerke
ACCESS: MM - Load TEXPAL
20:19 Changeset [053fe65b] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
20:01 Changeset [88cca7c] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
13:59 Changeset [bbfff93] by Johannes Schickel <lordhoto@…>
GUI: Do not overwrite write protected saves in grid based save dialog. …
10:34 Changeset [f4d5b150] by Filippos Karapetis <bluegr@…>
ZVISION: Show system messages when subtitles are disabled Thanks to …
10:13 Changeset [83dd389d] by Filippos Karapetis <bluegr@…>
CREDITS: Update credits for ZVision again
06:22 Changeset [a33a9ae2] by Strangerke
ACCESS: Split a bit more Player class, add some MM specific code
02:27 Changeset [6d55998b] by Matthew Hoops <clone2727@…>
ZVISION: Make the rest of the controls properly use VideoDecoder …
Note: See TracTimeline for information about the timeline view.