Timeline



12/30/14:

21:40 Changeset [67114c3e] by RichieSams
SWORD25: Remove old lua persistence files
21:40 Changeset [8668707f] by RichieSams
SWORD25: Fix how nils are persisted The unpersist code expects nils …
21:40 Changeset [08e3f21a] by RichieSams
SWORD25: Rename double serialization file to better represent what it …
21:40 Changeset [97c35714] by RichieSams
SWORD25: Rename lua serialization functions to use 'persist' in order …
20:22 Changeset [9d6de4da] by dreammaster
XEEN: Implemented cursor display
19:42 Changeset [a188b31d] by RichieSams
SWORD25: Use new lua serialization functions to persist state
19:42 Changeset [0b8482b5] by RichieSams
SWORD25: Update module.mk with lua serialization changes
19:41 Changeset [2fb116f] by RichieSams
SWORD25: Move all lua serialization helper functions to their own file
16:05 Changeset [e27f5f69] by Fedor Strizhnev <fedor_qd@…>
Symbian: completely disabled MT32
14:24 Changeset [146b4eaf] by Fedor Strizhnev <fedor_qd@…>
Merge branch 'master' of https://github.com/fedor4ever/scummvm
14:23 Changeset [da18e79] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and prince engines
14:18 Changeset [d9ae8480] by Fedor Strizhnev <fedor_qd@…>
SYMBIAN: Add symbian support for access and princes engines
13:38 Changeset [64979d5e] by Filippos Karapetis <bluegr@…>
ZVISION: Fix regression in the handling of multiple animations A …
10:55 Changeset [88ba96aa] by Filippos Karapetis <bluegr@…>
ZVISION: Fix an off-by-one error in the RLF decoder A regression from …
09:54 Changeset [7dc316cc] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add secret "easter_egg" config key This makes it possible to …
09:47 Changeset [cc916625] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Add a "chained games manager" This replaces the somewhat ugly …
08:09 Changeset [6a71a9f] by dreammaster
XEEN: Proper setup of window list
07:51 Changeset [df605069] by RichieSams
ZVISION: Restore LF line ending that was accidentally changed in …
07:20 Changeset [676e758] by dreammaster
XEEN: Temporary processing of Window list data to produce formatted output
07:19 Changeset [1f5736a9] by RichieSams
ZVISION: Update function documentation to represent the changes to the …
07:10 Changeset [68d3ebd5] by RichieSams
ZVISION: Rename some scripting classes to better represent what the …
02:45 Changeset [f74ba297] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: Enable Day of the Tentacle easter egg Instead of returning to …
01:51 Changeset [6c3af3c2] by Filippos Karapetis <bluegr@…>
ZVISION: White space
01:51 Changeset [7182b4f] by Filippos Karapetis <bluegr@…>
ZVISION: Initialize the starting frame to -1 in RLF animations
01:08 Changeset [0c4e067] by Filippos Karapetis <bluegr@…>
ZVISION: Further cleanup to the AnimationNode class

12/29/14:

23:33 Changeset [47b90ef3] by Filippos Karapetis <bluegr@…>
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
23:32 Changeset [45280d03] by Filippos Karapetis <bluegr@…>
ZVISION: Fix font error message condition
21:51 Changeset [d192d0b6] by Strangerke
ACCESS: MM - Load TEXPAL
20:19 Changeset [053fe65b] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
20:01 Changeset [88cca7c] by Strangerke
ACCESS: MM - Fix Sprite Frame loading
13:59 Changeset [bbfff93] by Johannes Schickel <lordhoto@…>
GUI: Do not overwrite write protected saves in grid based save dialog. …
10:34 Changeset [f4d5b150] by Filippos Karapetis <bluegr@…>
ZVISION: Show system messages when subtitles are disabled Thanks to …
10:13 Changeset [83dd389d] by Filippos Karapetis <bluegr@…>
CREDITS: Update credits for ZVision again
06:22 Changeset [a33a9ae2] by Strangerke
ACCESS: Split a bit more Player class, add some MM specific code
02:27 Changeset [6d55998b] by Matthew Hoops <clone2727@…>
ZVISION: Make the rest of the controls properly use VideoDecoder …

12/28/14:

22:36 Changeset [f1d6ba70] by Strangerke
ACCESS: Remove useless variable
16:42 Changeset [587b1ad6] by Filippos Karapetis <bluegr@…>
ZVISION: The fist control is only used in one location
16:21 Changeset [c0a8a360] by Strangerke
ACCESS: MM - Implement some game logic
16:08 Changeset [6590898e] by Strangerke
ACCESS: MM - Fix character loading by using a dummy character to …
15:35 Changeset [7e62eb42] by Strangerke
ACCESS: MM - Load character table
15:15 Changeset [39ab507b] by Strangerke
ACCESS: MM - Change detection for the floppy version, add detection …
14:57 Changeset [dd347de] by Filippos Karapetis <bluegr@…>
DEBUGGER: Extend the md5 and md5mac commands to handle any chunk …
13:27 Changeset [78b2c87d] by Filippos Karapetis <bluegr@…>
ZVISION: Document some more controls
10:38 Changeset [46cd10c] by Strangerke
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
09:43 Changeset [d0ac190] by Matthew Hoops <clone2727@…>
ZVISION: Use VideoDecoder facilities better in AnimationNode …

12/27/14:

23:22 Changeset [329c9386] by Martin Kiewitz <m_kiewitz@…>
SCI: improve kPortrait debug support + fix
22:52 Changeset [c823a6e8] by wjp
ZVISION: Fix cmdRawToWav on BE systems
22:51 Changeset [4931aee9] by wjp
ZVISION: Fix typo
22:35 Changeset [cd595cb0] by wjp
ZVISION: Fix cursors on BE systems
22:35 Changeset [5791f600] by wjp
ZVISION: Fix TGZ images on BE systems
22:13 Changeset [02eada1d] by wjp
ZVISION: Fix Zork AVI audio on BE systems
21:23 Changeset [58f328b9] by wjp
ZVISION: Slightly clarify font error message
18:52 Changeset [99fabff] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up settings and initialize the ones used by game scripts
16:21 Changeset [576bab34] by Strangerke
ACCESS: Use loadSoundTable instead of push_back in several places
15:55 Changeset [6a7834a0] by Strangerke
ACCESS: Rename loadSoundTable
15:46 Changeset [3c3ff0a] by Strangerke
ACCESS: Remove two useless variables
15:06 Changeset [6fe9bdf6] by Strangerke
ACCESS: Fix speech
14:37 Changeset [b3712cc8] by salty-horse
ZVISION: Remove dead code (uint is always > 0)
14:34 Changeset [1016838b] by Filippos Karapetis <bluegr@…>
ZVISION: Add support for disabling animations while turning Also, …
14:31 Changeset [39eab593] by Strangerke
ACCESS: Rewrite sound queueing (WIP)
12:29 Changeset [e8621724] by Filippos Karapetis <bluegr@…>
ZVISION: Add some advanced engine features, and document the engine
12:29 Changeset [ba40b3e] by Filippos Karapetis <bluegr@…>
ZVISION: Clean up the game settings
10:10 Changeset [569c06b5] by wjp
SCI: Fix warning
00:20 Changeset [192c3df] by Filippos Karapetis <bluegr@…>
CREDITS: Update the credits for the ZVISION engine

12/26/14:

23:02 Changeset [fd34456b] by Filippos Karapetis <bluegr@…>
ZVISION: Delete the render manager after the script manager on quit …
22:07 Changeset [537da8b] by dreammaster
XEEN: Second Dark Side title screen, beginnings of starting sequence
22:00 Changeset [eb46e837] by Filippos Karapetis <bluegr@…>
ZVISION: Quit with an error message dialog if no font files are found
21:18 Changeset [f9595b11] by Filippos Karapetis <bluegr@…>
ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat)
20:51 Changeset [19ce38d4] by Filippos Karapetis <bluegr@…>
ZVISION: Turn off subtitles, if requested
20:48 Changeset [85142cd] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate subtitle code
20:35 Changeset [a9701d0] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate image loading code
20:30 Changeset [db37cfb] by Filippos Karapetis <bluegr@…>
ZVISION: Remove duplicate blitting code for images and animations
17:56 Changeset [2becc76d] by Filippos Karapetis <bluegr@…>
ZVISION: Correct the script names of the location-specific cheats
16:22 Changeset [e5f0ee22] by Filippos Karapetis <bluegr@…>
ZVISION: Implement auto-saving
11:14 Changeset [eea1ee4] by Filippos Karapetis <bluegr@…>
ZVISION: Move more graphics code out of the main engine code
11:00 Changeset [1d62e22] by dreammaster
XEEN: Implement button handlng and rest of Dark Side title screen
10:42 Changeset [e8820d26] by Filippos Karapetis <bluegr@…>
ZVISION: Fix a warning
10:41 Changeset [5a72eea] by Filippos Karapetis <bluegr@…>
ZVISION: Move some event/rendering code out of the main engine code
10:10 Changeset [a93177e0] by dreammaster
XEEN: Fix for correct line offsets in sprite drawing
10:07 Changeset [4258750f] by Filippos Karapetis <bluegr@…>
ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting
10:04 Changeset [2350eca5] by Filippos Karapetis <bluegr@…>
ZVISION: Remove some unused actions. Cleanup
07:57 Changeset [cadb7176] by dreammaster
XEEN: Fix error in vertMerge
07:50 Changeset [1a6dd887] by dreammaster
XEEN: Fix error in vertMerge
07:31 Changeset [d213db3d] by dreammaster
XEEN: Converted SpriteResource to decoding sprite frames on the fly
03:37 Changeset [4f423c7] by dreammaster
XEEN: Implement beginnings of Dark Side intro and supporting methods
02:10 Changeset [1249bc03] by dreammaster
XEEN: Implemented horizontal and vertical page merging
02:05 Changeset [e4b2913e] by Filippos Karapetis <bluegr@…>
ZVISION: Reorder the detection entries
02:03 Changeset [4d0ebfa] by Filippos Karapetis <bluegr@…>
ZVISION: Move the save manager together with the other file classes
01:58 Changeset [00a252fd] by Filippos Karapetis <bluegr@…>
ZVISION: Slight cleanup

12/25/14:

23:05 Changeset [42afa003] by dreammaster
XEEN: Initial implementation of sprite resource class
20:11 Changeset [3661bc4c] by Filippos Karapetis <bluegr@…>
ZVISION: Normalize and cleanup all the menu-related enums
20:00 Changeset [6368a6e] by Filippos Karapetis <bluegr@…>
ZVISION: Move the menu code together with the other scripting code
19:48 Changeset [6c451c9c] by Filippos Karapetis <bluegr@…>
ZVISION: Document where MIDI commands are used
19:19 Changeset [11cf9b53] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code, and fix bad usage of assert() Since some …
19:17 Changeset [dbbcf641] by Filippos Karapetis <bluegr@…>
ZVISION: Use the search manager to open files in console commands
18:10 Changeset [06fbca1e] by Filippos Karapetis <bluegr@…>
ZVISION: Remove dead code
14:22 Changeset [36c851d0] by Filippos Karapetis <bluegr@…>
ZVISION: Fix frame rate for RLF videos and remove hack in …
13:14 Changeset [5535cb02] by Filippos Karapetis <bluegr@…>
ZVISION: Resolve some TODOs
13:09 Changeset [319323c6] by Filippos Karapetis <bluegr@…>
ZVISION: Document some of the ActionRegion effects
09:56 Changeset [4e05f36a] by dreammaster
XEEN: Add XSurface base class and Screen dirty rect code
08:29 Changeset [a933e66] by dreammaster
XEEN: Added skeleton events manager and screen class
06:02 Changeset [a8da12bb] by dreammaster
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
Note: See TracTimeline for information about the timeline view.