Timeline
08/04/14:
- 20:07 Changeset [5791d48c] by
- PRINCE: showHero - special animations drawing position fix
- 19:56 Changeset [d100597c] by
- PRINCE: Inventory after swaping and loading fix
- 19:31 Changeset [2bed8724] by
- PRINCE: showHero() - special animations fix
- 13:38 Changeset [3dc9b75d] by
- Merge pull request #485 from Akz-/mp3-seeking-fix AUDIO: Increment …
- 13:21 Changeset [04d42638] by
- ACCESS: Fleshed out beginning of title sequence, added Screen::clip
- 10:55 Changeset [f36fbcb9] by
- PRINCE: loadLocation() - freeAllNormAnims
- 10:02 Changeset [c3a3bdeb] by
- PRINCE: showHero() update
- 09:43 Changeset [1696e0dd] by
- ZVISION: Prepare save data while changing location
- 09:42 Changeset [e9676f5d] by
- ZVISION: Implementation of save control
- 09:41 Changeset [49fc9eb5] by
- ZVISION: Define ID's for system strings
- 09:39 Changeset [5a5a32c8] by
- ZVISION: New SaveManager methods for pre-buffering save data
- 09:35 Changeset [550c4dbc] by
- ZVISION: Implement full code for input control
- 09:33 Changeset [73d26bc2] by
- ZVISION: Don't focus on already focused control
- 09:32 Changeset [d7d058cd] by
- ZVISION: New scriptManager location methods
- 09:29 Changeset [fb62b947] by
- ZVISION: Make controls processing breakeable.
- 06:55 Changeset [85f4c2cc] by
- PRINCE: showHeroShadow - update
08/03/14:
- 20:59 Changeset [d41c5cd7] by
- ACCESS: Added decompression code
- 20:50 Changeset [010a806a] by
- CGE2: Rework canSaveGameStateCurrently().
- 20:49 Changeset [69b9a3f] by
- CGE2: Properly fade out if the player exits during the intro too.
- 20:23 Changeset [11d2cf66] by
- CGE2: Rework the handling of the sound buttons on the toolbar. Also …
- 17:16 Changeset [07fc3fb] by
- CGE2: Some repair in Bitmap::code().
- 13:44 Changeset [b8b3e5af] by
- CGE2: Some more minor cleanup
- 13:18 Changeset [41fece64] by
- CGE2: Remove #if 0-s.
- 13:04 Changeset [7dfb2b01] by
- CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
- 12:47 Changeset [2697c713] by
- CGE2: Misc cleanup
- 12:46 Changeset [60a77ae6] by
- CGE2: Add autosave functionality.
- 10:15 Changeset [61083e5c] by
- CGE2: Add RTL support.
- 09:59 Changeset [00bb645e] by
- CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
- 09:53 Changeset [241d07ff] by
- CGE2: Silence GCC warning concerning destructors of Choice's children.
- 09:36 Changeset [8eae09af] by
- CGE2: Fix memory leak concerning the quit menu.
- 08:50 Changeset [239fa2a5] by
- CGE2: Rename classes representing quit menu choices.
- 08:45 Changeset [c23ac81] by
- Fix non-MSVC build
- 08:33 Changeset [6558581d] by
- CGE2: Remove more checks on the return value of new
- 07:27 Changeset [2b60bb9c] by
- CGE2: Fix possible null pointer dereference.
08/02/14:
- 23:51 Changeset [9dc06870] by
- CGE2: Start removing the checks on the return value of new
- 21:17 Changeset [d44ff54] by
- CGE2: Fix error message in makeSpeechBubbleTail().
- 21:09 Changeset [7a63e12e] by
- ACCESS: Added screen loading and file index load fixes
- 20:26 Changeset [f2de89c7] by
- CGE2: Fix CppCheck warnings by reducing variable scope
- 19:46 Changeset [0708a0e8] by
- Merge pull request #483 from lordhoto/scumm-sfx-fix SCUMM: Fix …
- 19:14 Changeset [a35ba4c] by
- ACCESS: Adding file loading
- 17:05 Changeset [3376ab4f] by
- CGE2: Update the comment about another non-fixable workaround
- 17:04 Changeset [0eb7e524] by
- CGE2: Update comment concerning a workaround for a non-fixable issue
- 15:22 Changeset [161f2135] by
- PRINCE: German texts drawing - update
- 14:23 Changeset [96ab1d5d] by
- CGE2: Further FXP multiply fix to fix hero scaling
- 14:21 Changeset [b761953] by
- PRINCE: displayInventory(), runDialog() clean up
- 14:20 Changeset [34c9775] by
- PRINCE: Cursor after loading fix
- 14:07 Changeset [a94bf197] by
- ACCESS: Implement fading routines
- 14:03 Changeset [51bc133c] by
- PRINCE: Background interpreter during dialog boxes
- 11:39 Changeset [54a78d6] by
- PRINCE: mainLoop() update
- 01:32 Changeset [857f9442] by
- ACCESS: Implement decoding of game cursors
08/01/14:
- 20:20 Changeset [4d24209e] by
- ACCESS: Add Amazon floppy detection and skeleton for Amazon engine
- 19:21 Changeset [c2451b57] by
- ACCESS: Added resources for cursors
- 17:36 Changeset [1a49887] by
- CGE2: Some cosmetic changes
- 17:22 Changeset [c012c762] by
- CGE2: Remove moveHi() and moveLo() from bitmap
- 16:25 Changeset [a1ffdcbc] by
- PRINCE: Inventory opening - update
- 15:52 Changeset [0a49ba74] by
- PRINCE: addInvObj() - update
- 15:49 Changeset [6083701] by
- PRINCE: Second hero - scroll fix
- 15:44 Changeset [d902842] by
- PRINCE: Cursor - typo fix
- 15:38 Changeset [3c29d61f] by
- PRINCE: Code clean-up
- 15:16 Changeset [0d662566] by
- CGE2: Further fixes to FXP operators to fix pathfinding
- 07:01 Ticket #6693 (SCI: QFG3: Walking out of bounds at tree) created by
- […] […]
- 05:47 Changeset [dc155b2] by
- AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStream
- 05:39 Changeset [d8ef4087] by
- AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStream
07/31/14:
- 22:43 Changeset [1d12bddd] by
- AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the …
- 22:35 Changeset [b3589c7] by
- PRINCE: Parallax and animSet loading update
- 21:42 Changeset [03b6b61] by
- PRINCE: Animation::clear() update
- 21:02 Changeset [d8853725] by
- PRINCE: Animations - update, optimization
- 18:59 Changeset [34f496c3] by
- PRINCE: Second hero implementation
- 03:29 Changeset [60881987] by
- PRINCE: Animations - update
07/30/14:
- 22:09 Changeset [08dd3f6] by
- PRINCE: showHero() - kHeroStateRun fix
- 21:44 Changeset [1b5d3e0] by
- PRINCE: FLC animations - update
- 19:58 Changeset [e81acaf] by
- PRINCE: Mob exam texts loading - location 58 fix
- 19:13 Changeset [6d278157] by
- CGE2: Comment out delay in the splash screen during testing.
- 18:50 Changeset [464aea3] by
- PRINCE: Inventory opening - mainLoop() update
- 17:54 Changeset [93a552c2] by
- PRINCE: Skull mini-game fix
- 17:34 Changeset [6a38671c] by
- CGE2: Rearrange showTitle() and add some delay to the display. Now …
- 17:15 Changeset [733f72d8] by
- CGE2: Fix sunset() and sunrise(). Now they really do the …
- 14:44 Ticket #6692 (QFG3: Crash when speaking at the top of the giant tree) created by
- […] […]
- 11:54 Ticket #6691 (SCI: QFG3: Crash when loading Pool of Peace save) created by
- […] […]
- 07:05 Changeset [06144cee] by
- CGE2: Remove dummies from save header and change save checksum. The …
- 07:01 Changeset [6b48172] by
- CGE2: Disable checking the sound options while the intro animation is …
- 02:49 Changeset [83f55f7] by
- ACCESS: Main engine skeleton and events manager
- 01:02 Changeset [8480f53d] by
- ACCESS: Initial engine skeleton
- 00:23 Changeset [4139e79f] by
- CGE2: Fixes for the FXP class
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