Timeline



02/15/02:

21:17 Changeset [0b02fcce] by James Brown <ender@…>
Zak256 object image fix! svn-id: r3596
17:21 Changeset [83f09bc9] by Vincent Hamm <yazoo@…>
Removed debug stuff svn-id: r3595
17:17 Changeset [fef71c00] by Vincent Hamm <yazoo@…>
Fixed Loom interface svn-id: r3594
16:02 Changeset [4bd4e619] by James Brown <ender@…>
Fixed some really silly typos in the 9th decoder. svn-id: r3593
15:00 Changeset [224b744e] by Vincent Hamm <yazoo@…>
Fixed a few opcodes... svn-id: r3592
13:49 Changeset [ab021d8b] by Vincent Hamm <yazoo@…>
Another fix for the actor scalling svn-id: r3591
13:11 Changeset [535c12eb] by Vincent Hamm <yazoo@…>
Fixed actor scalling in Zak and indy3 svn-id: r3590
06:42 Changeset [771b8e60] by James Brown <ender@…>
Just some debugging stuff I find handy. svn-id: r3589
01:16 Changeset [3eb368b7] by Vincent Hamm <yazoo@…>
fixed a typo that broke all games after LoomCd svn-id: r3588
00:52 Changeset [d87e8bba] by Vincent Hamm <yazoo@…>
Fixed a typo... svn-id: r3587
00:46 Changeset [7d1acd72] by Vincent Hamm <yazoo@…>
Partialy fixed Indy3 intro svn-id: r3586

02/14/02:

22:51 Changeset [3bf6462a] by Vincent Hamm <yazoo@…>
Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since …
22:09 Changeset [0ad2121e] by Vincent Hamm <yazoo@…>
Fixed RoomOps for Zak256 and indy3 svn-id: r3584
20:47 Changeset [cca0057a] by Vincent Hamm <yazoo@…>
Fixed a Zak256 resource bug... svn-id: r3583
20:09 Changeset [176f476c] by James Brown <ender@…>
Zak graphical fixes. svn-id: r3582
18:20 Changeset [6cb652c2] by James Brown <ender@…>
More zak goodness! svn-id: r3581
17:02 Changeset [58765810] by Vincent Hamm <yazoo@…>
Fixed the distaff in Loom svn-id: r3580
15:48 Changeset [2ae44b5d] by James Brown <ender@…>
Another quick Zak hack.. until charsets work, anyway. svn-id: r3579
15:09 Changeset [72d4b02c] by Vincent Hamm <yazoo@…>
Little fix for the Loom room svn-id: r3578
12:57 Changeset [c88e7351] by James Brown <ender@…>
Some small Zak256 fixes. svn-id: r3577
12:43 Ticket #7934 (mingw support) created by Kirben
[…] […]

02/13/02:

20:16 Changeset [d59b9498] by Vincent Hamm <yazoo@…>
fixed lots of object problems in loomcd svn-id: r3576
17:33 Changeset [d9ddef19] by Vincent Hamm <yazoo@…>
a few fix for Zak256 svn-id: r3575
13:27 Changeset [bb52e5c7] by James Brown <ender@…>
Quick fix to make zak256s intro run a bit further svn-id: r3574
12:16 Ticket #7933 (Directx port (with the attached file :)) created by cyxx
[…] […]
09:21 Tickets #39,​64 batch updated by vincenthamm
fixed
09:17 Changeset [14461c7] by Vincent Hamm <yazoo@…>
Walkaround for the late indy4 bug. But still impossible to finish …
07:34 Ticket #7196 (MI 16 color version support) closed by vincenthamm
07:02 Changeset [60fd1db9] by Vincent Hamm <yazoo@…>
fixed the overlapping text svn-id: r3572

02/12/02:

22:46 Changeset [4c97357d] by Vincent Hamm <yazoo@…>
fixed text and timer in LoomCD svn-id: r3571
22:25 Changeset [2fe9e07] by Vincent Hamm <yazoo@…>
* empty log message * svn-id: r3570
21:45 Changeset [7f9aef79] by James Brown <ender@…>
Oops, fixing a typo. svn-id: r3569
21:28 Changeset [7ee034af] by James Brown <ender@…>
Further LFL additions. Zak256 plays bits of its intro, and LoomCD …
20:46 Ticket #7932 (Directx Port (very alpha)) created by cyxx
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20:32 Ticket #71 (DOTT: CD-talkie (english version) news-flash) created by SF/meeuw
[…] […]
18:20 Changeset [f620d13] by James Brown <ender@…>
First part of Yazoo and mines work on making older scumm games work. …
17:11 Ticket #70 (Crash) created
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