Timeline



Oct 22, 2024: Today

6:40 PM Changeset [a1f043ec]master by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced shadow volume code with original
5:59 PM Changeset [39721ea0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Disable stencil shadows in shader renderer. It's broken …
5:40 PM Changeset [133eea8] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: fix pointer input coordinates
5:39 PM Changeset [8dffadf] by Rudi Heitbaum <rudi@…>
LIBRETRO: BUILD: Allow fallback to curl if wget is missing (#68)
5:39 PM Changeset [35f9f7eb] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: handle resizing to native res in hw rendering
5:39 PM Changeset [79e0d08e] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: JANITORIAL: cleanup
5:38 PM Changeset [a874244a] by Giovanni Cascione <ing.cascione@…>
LIBRETRO: rewrite surface graphics manager and split sources
4:47 PM Changeset [33744c1d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Init _flatShadowMaskShader in constructor
4:27 PM Changeset [12630382] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced simple shadow code with original
4:22 PM Changeset [88c796e3] by sev-
QDENGINE: Fix potential null dereference. CID 1563896
4:22 PM Changeset [33512fc4] by sev-
QDENGINE: Unstub MinigameManager::loadState()
4:22 PM Changeset [df0c514f] by sev-
QDENGINE: Unstub MinigameManager::saveState()
3:58 PM Changeset [c8098509] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed coverity issue 1563895
2:05 PM Changeset [38932153] by Giovanni Cascione <ing.cascione@…>
WINTERMUTE: WME3D: fix missing condition
6:18 AM Changeset [55522a39] by sluicebox <22204938+sluicebox@…>
SCI: Remove unused check from SoundCommandParser CID 1563851
5:55 AM Changeset [fb189b79] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Keep face indices order to original for now
5:50 AM Changeset [130f9b7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced shadow volume with original code
4:37 AM Changeset [ebf0434] by dreammaster
M4: RIDDLE: Fix crash talking to Mei in room 303
4:00 AM Changeset [d52f16f0] by dreammaster
M4: RIDDLE: Fix params storing in sendWSMessage_10000
2:52 AM Ticket #15417 (Blinky Bill and the Magician PC) created by MarrDaniel
2:15 AM Changeset [6d472f9e] by dreammaster
M4: RIDDLE: Fix message param in triggerMachineByHashCallback
2:14 AM Changeset [a0328b33] by dreammaster
M4: RIDDLE: Name room 303 feng Should/mode vars, some trigger machine …

Oct 21, 2024: Yesterday

11:22 PM Changeset [8725d3a8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
11:01 PM Ticket #15416 (Print and Play with Blinky Bill) created by MarrDaniel
Pc games
10:31 PM Changeset [e36f79f7] by sev-
QDENGINE: Unstub MinigameManager::createGame()
10:28 PM Ticket #15380 (ADL: HIRES5: "GET ALL" can pick up objects it shouldn't) closed by waltervn
wontfix: OK, I'll just close this then.
10:28 PM Changeset [157fb9d] by sev-
QDENGINE: Unstub MinigameManager::processGameData()
10:14 PM Changeset [f352b903] by sev-
QDENGINE: Unstub MinigameTriangle::MinigameTriangle()
10:10 PM Ticket #11560 (ADL: Unknown game variant for Ulyssey) closed by waltervn
wontfix
10:02 PM Ticket #13939 (MD5: ADL: Unknown game variant for hires2) closed by waltervn
invalid: This is a DOS version that isn't supported yet. Closing this for now.
8:42 PM Changeset [1c9d9ab1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original code
8:34 PM Changeset [c69ffda8] by sev-
QDENGINE: Clamped together identical code branches. PVS-Studio V1037
8:34 PM Changeset [5280d10d] by sev-
QDENGINE: Clamped together identical code branches. PVS-Studio V1037
8:34 PM Changeset [c517c549] by sev-
QDENGINE: Fix potential null derederence. PVS-Studio V522
8:34 PM Changeset [5bc8ab4c] by sev-
QDENGINE: Make sure class is initialized. PVS-Studio V1077
8:34 PM Changeset [9ea81314] by sev-
QDENGINE: Clapped same condition bodies. PVS-Studio V581
8:34 PM Changeset [fa1b1d2b] by sev-
QDENGINE: Merged equal condition bodies. PVS-Studio V581
8:34 PM Changeset [9be306a4] by sev-
QDENGINE: Fix potential null dereference. PVS-Studio V595
8:34 PM Changeset [137fc716] by sev-
QDENGINE: Try to continue execution on errors in minigame parameters. …
8:34 PM Changeset [47432fa6] by sev-
QDENGINE: Simplify check by removing always-true part. PVS-Studio V560
8:34 PM Changeset [f85d6f43] by sev-
QDENGINE: Fix potential array underrun. PVS-Studio V557
7:52 PM Changeset [616c8ea1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced with original code related to core and renderer
7:05 PM Changeset [c3db2a4c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Rename variable to original
4:49 PM Changeset [4f52107b] by sev-
QDENGINE: Check return value. CID 1559601
4:49 PM Changeset [bb463cf8] by sev-
QDENGINE: Use safer array copy operations. CID 1559603, CID 1559612, …
4:49 PM Changeset [d9de39b8] by sev-
QDENGINE: Fix potential division by zero. CID 1559605, CID 1559617, …
4:49 PM Changeset [3b377fa2] by sev-
QDENGINE: Comment out unusued code branch. CID 1559646
4:49 PM Changeset [a0deab5] by sev-
QDENGINE: Remove useless assignment. CID 1559707
4:49 PM Changeset [ad616bbc] by sev-
QDENGINE: Check file open success before attempt to write. CID 1560116
4:49 PM Changeset [37bc194e] by sev-
QDENGINE: Fix potential null dereference. CID 1559613
4:49 PM Changeset [72c4bbae] by sev-
QDENGINE: Check success of loading operation. CID 1559658
4:49 PM Changeset [128aaff5] by sev-
QDENGINE: Check return value of save_script_body(). CID 1559645
4:49 PM Changeset [02900a75] by sev-
QDENGINE: Check return value of load_data(). CID 1559604
4:49 PM Changeset [807b9300] by sev-
QDENGINE: Initialized class vairable. CID 1559611
4:49 PM Changeset [436609f5] by sev-
QDENGINE: Remove redundant code. CID 1559630
4:49 PM Changeset [d2b7f7cd] by sev-
QDENGINE: Avoid integer overflow. CID 1559706 In general, computing …
4:49 PM Changeset [4450c9d2] by sev-
QDENGINE: Initialize class variables. CID 1562474
4:49 PM Changeset [085ffdef] by sev-
QDENGINE: Cleanup in MaskyOrder.dll minigame
4:49 PM Changeset [b2c45c60] by sev-
QDENGINE: Initialize class vairables. CID 1559910
4:49 PM Changeset [f5bc9241] by sev-
QDENGINE: Initialize class variables. CID 1559915
4:49 PM Changeset [d71e861a] by sev-
QDENGINE: Initialize class variables. CID 1563874
4:49 PM Changeset [012b1a56] by sev-
QDENGINE: Fix potentially uninitalized variable. CID 1563850
4:49 PM Changeset [627969bf] by sev-
QDENGINE: Init struct variable. CID 1563860
4:49 PM Changeset [2f2fd042] by sev-
QDENGINE: Mark switch option as fall through. CID 1563858
4:49 PM Changeset [6f0b6531] by sev-
QDENGINE: Initialize class variable. CID 1563853
4:49 PM Changeset [ed4ad8af] by sev-
QDENGINE: Initialize class variable. CID 1563859
4:49 PM Changeset [3fbf77bb] by sev-
QDENGINE: Fix potential out-of-bounds read. CID 1563752
4:49 PM Changeset [1bbb6b96] by sev-
QDENGINE: Init class variables. CID 1563751
4:49 PM Changeset [ff7e2cc2] by sev-
QDENGINE: Init class variables. CID 1563745
4:49 PM Changeset [afaf26e6] by sev-
QDENGINE: Init class variables. CID 1563749
4:49 PM Changeset [57cc40e6] by sev-
QDENGINE: Fix uninit class variable. CID 1563857
3:41 PM Changeset [24350210] by Filippos Karapetis <bluegr@…>
DARKSEED: Keep the current palette for rooms without a custom palette …
2:57 PM Changeset [2e5ff9b5] by sev-
CRAB: Fix potential integer overflow. CID 1552034
12:13 PM Changeset [21c26124] by mduggan
DGDS: Fix scene ops on scene change In d26ee6, I changed the scene …
11:58 AM Changeset [38573ecb] by Filippos Karapetis <bluegr@…>
TINSEL: Initial work on the early DW2 Windows demo (dw2-win-demo-2-en) …
5:46 AM Changeset [94be426c] by mduggan
DGDS: Support EGA palette data
4:27 AM Changeset [5973a310] by mduggan
DGDS: Small sound cleanups
4:27 AM Changeset [8291d75d] by mduggan
DGDS: Small midi fixes for looping Thanks again to @NMIError for …
4:27 AM Changeset [eff63830] by mduggan
DGDS: Limit MT32 volume to 80 to match original This is a small way …
4:27 AM Changeset [9a35861c] by mduggan
DGDS: Don't stop music if new one is the same
4:27 AM Changeset [aaa48d45] by mduggan
DGDS: Read and use sfx/music loop flag
4:27 AM Changeset [40f7744f] by mduggan
DGDS: Fix SFX mapping in RoTD and HoC Rise of the Dragon uses a fixed …
4:27 AM Changeset [3f7f33f1] by mduggan
DGDS: Make midi code a bit closer to SCI version
4:27 AM Changeset [d51aa872] by mduggan
DGDS: Integrate SCI midi player code DGDS basically uses the same …
4:27 AM Changeset [24c1309c] by mduggan
DGDS: Add Johnny Castaway detection entry Immediately crashes as it …
4:27 AM Changeset [4bb14100] by mduggan
DGDS: Fix ADS move ops again These move operations appear to actually …
12:15 AM Changeset [f5ef0d81] by Weblate <noreply@…>
I18N: Update translations templates
12:15 AM Changeset [bf6bd39f] by mgerhardy
ENGINES: moved scumm enhancements system into shared engine code

Oct 20, 2024:

11:28 PM Changeset [28c681a2] by sev-
QDENGINE: Attempt to get rid of templates in getParameter() Some of …
11:20 PM Changeset [fdc1ceee] by sev-
JANITORIAL: Fix typo
10:48 PM Changeset [299ddd6f] by sev-
QDENGINE: Plug triangle.dll minigame in
9:49 PM Changeset [995dc268] by sev-
NEWS: Fix typo
9:45 PM Changeset [76af6963] by sev-
QDENGINE: Fixed file paths
9:24 PM Changeset [77a365ef] by sev-
NEWS: Mention Backyard Basketball support
9:20 PM Changeset [cb1b3d75] by phcoder
SAILFISH: Enable standard engine set While on it remove stale variable
7:19 PM Changeset [e1f8f13b] by dreammaster
M4: RIDDLE: Fix looking at hourglass in room 305
6:35 PM Changeset [d8b33bfa] by dreammaster
M4: RIDDLE: Fix looking at copper tank in room 303
5:50 PM Changeset [2e5eaba8] by dreammaster
M4: RIDDLE: Merge duplicated click_x/y and player.click_x/y This …
4:36 PM Changeset [96325ec3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync between renderers
2:33 PM Changeset [1d70f282] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Match matrix transformations with original code
2:05 PM Changeset [eec73cd5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Eliminate double transpose world matrix
1:16 PM Changeset [184b72e3] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression shadow drawing in renderer
11:26 AM Changeset [2163746b] by antoniou79
TINSEL: Add detection for unsupported DW2 demos This adds detection …
11:25 AM Changeset [27453770] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Convert to use DX math in renderer
3:50 AM Changeset [caf06a0b] by dreammaster
M4: RIDDLE: Resource hashes aren't based on lowercasing first This …
3:50 AM Changeset [2202ca33] by dreammaster
M4: RIDDLE: Properly toss digi resources in Digi::unload_sounds
3:50 AM Changeset [c83c29c] by dreammaster
M4: RIDDLE: Add debug code for dumping resourcing table between rooms
3:50 AM Changeset [d6f1d6de] by dreammaster
M4: RIDDLE: Fix rtoss error when resource name isn't in table
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