Timeline
Oct 22, 2024: Today
- 6:40 PM Changeset [a1f043ec]master by
- WINTERMUTE: Synced shadow volume code with original
- 5:59 PM Changeset [39721ea0] by
- WINTERMUTE: Disable stencil shadows in shader renderer. It's broken …
- 5:40 PM Changeset [133eea8] by
- LIBRETRO: fix pointer input coordinates
- 5:39 PM Changeset [8dffadf] by
- LIBRETRO: BUILD: Allow fallback to curl if wget is missing (#68)
- 5:39 PM Changeset [35f9f7eb] by
- LIBRETRO: handle resizing to native res in hw rendering
- 5:39 PM Changeset [79e0d08e] by
- LIBRETRO: JANITORIAL: cleanup
- 5:38 PM Changeset [a874244a] by
- LIBRETRO: rewrite surface graphics manager and split sources
- 4:47 PM Changeset [33744c1d] by
- WINTERMUTE: Init _flatShadowMaskShader in constructor
- 4:27 PM Changeset [12630382] by
- WINTERMUTE: Synced simple shadow code with original
- 4:22 PM Changeset [88c796e3] by
- QDENGINE: Fix potential null dereference. CID 1563896
- 4:22 PM Changeset [33512fc4] by
- QDENGINE: Unstub MinigameManager::loadState()
- 4:22 PM Changeset [df0c514f] by
- QDENGINE: Unstub MinigameManager::saveState()
- 3:58 PM Changeset [c8098509] by
- WINTERMUTE: Fixed coverity issue 1563895
- 2:05 PM Changeset [38932153] by
- WINTERMUTE: WME3D: fix missing condition
- 6:18 AM Changeset [55522a39] by
- SCI: Remove unused check from SoundCommandParser CID 1563851
- 5:55 AM Changeset [fb189b79] by
- WINTERMUTE: Keep face indices order to original for now
- 5:50 AM Changeset [130f9b7] by
- WINTERMUTE: Synced shadow volume with original code
- 4:37 AM Changeset [ebf0434] by
- M4: RIDDLE: Fix crash talking to Mei in room 303
- 4:00 AM Changeset [d52f16f0] by
- M4: RIDDLE: Fix params storing in sendWSMessage_10000
- 2:52 AM Ticket #15417 (Blinky Bill and the Magician PC) created by
- 2:15 AM Changeset [6d472f9e] by
- M4: RIDDLE: Fix message param in triggerMachineByHashCallback
- 2:14 AM Changeset [a0328b33] by
- M4: RIDDLE: Name room 303 feng Should/mode vars, some trigger machine …
Oct 21, 2024: Yesterday
- 11:22 PM Changeset [8725d3a8] by
- WINTERMUTE: Small sync with original code
- 11:01 PM Ticket #15416 (Print and Play with Blinky Bill) created by
- Pc games
- 10:31 PM Changeset [e36f79f7] by
- QDENGINE: Unstub MinigameManager::createGame()
- 10:28 PM Ticket #15380 (ADL: HIRES5: "GET ALL" can pick up objects it shouldn't) closed by
- wontfix: OK, I'll just close this then.
- 10:28 PM Changeset [157fb9d] by
- QDENGINE: Unstub MinigameManager::processGameData()
- 10:14 PM Changeset [f352b903] by
- QDENGINE: Unstub MinigameTriangle::MinigameTriangle()
- 10:10 PM Ticket #11560 (ADL: Unknown game variant for Ulyssey) closed by
- wontfix
- 10:02 PM Ticket #13939 (MD5: ADL: Unknown game variant for hires2) closed by
- invalid: This is a DOS version that isn't supported yet. Closing this for now.
- 8:42 PM Changeset [1c9d9ab1] by
- WINTERMUTE: Small sync with original code
- 8:34 PM Changeset [c69ffda8] by
- QDENGINE: Clamped together identical code branches. PVS-Studio V1037
- 8:34 PM Changeset [5280d10d] by
- QDENGINE: Clamped together identical code branches. PVS-Studio V1037
- 8:34 PM Changeset [c517c549] by
- QDENGINE: Fix potential null derederence. PVS-Studio V522
- 8:34 PM Changeset [5bc8ab4c] by
- QDENGINE: Make sure class is initialized. PVS-Studio V1077
- 8:34 PM Changeset [9ea81314] by
- QDENGINE: Clapped same condition bodies. PVS-Studio V581
- 8:34 PM Changeset [fa1b1d2b] by
- QDENGINE: Merged equal condition bodies. PVS-Studio V581
- 8:34 PM Changeset [9be306a4] by
- QDENGINE: Fix potential null dereference. PVS-Studio V595
- 8:34 PM Changeset [137fc716] by
- QDENGINE: Try to continue execution on errors in minigame parameters. …
- 8:34 PM Changeset [47432fa6] by
- QDENGINE: Simplify check by removing always-true part. PVS-Studio V560
- 8:34 PM Changeset [f85d6f43] by
- QDENGINE: Fix potential array underrun. PVS-Studio V557
- 7:52 PM Changeset [616c8ea1] by
- WINTERMUTE: Synced with original code related to core and renderer
- 7:05 PM Changeset [c3db2a4c] by
- WINTERMUTE: Rename variable to original
- 4:49 PM Changeset [4f52107b] by
- QDENGINE: Check return value. CID 1559601
- 4:49 PM Changeset [bb463cf8] by
- QDENGINE: Use safer array copy operations. CID 1559603, CID 1559612, …
- 4:49 PM Changeset [d9de39b8] by
- QDENGINE: Fix potential division by zero. CID 1559605, CID 1559617, …
- 4:49 PM Changeset [3b377fa2] by
- QDENGINE: Comment out unusued code branch. CID 1559646
- 4:49 PM Changeset [a0deab5] by
- QDENGINE: Remove useless assignment. CID 1559707
- 4:49 PM Changeset [ad616bbc] by
- QDENGINE: Check file open success before attempt to write. CID 1560116
- 4:49 PM Changeset [37bc194e] by
- QDENGINE: Fix potential null dereference. CID 1559613
- 4:49 PM Changeset [72c4bbae] by
- QDENGINE: Check success of loading operation. CID 1559658
- 4:49 PM Changeset [128aaff5] by
- QDENGINE: Check return value of save_script_body(). CID 1559645
- 4:49 PM Changeset [02900a75] by
- QDENGINE: Check return value of load_data(). CID 1559604
- 4:49 PM Changeset [807b9300] by
- QDENGINE: Initialized class vairable. CID 1559611
- 4:49 PM Changeset [436609f5] by
- QDENGINE: Remove redundant code. CID 1559630
- 4:49 PM Changeset [d2b7f7cd] by
- QDENGINE: Avoid integer overflow. CID 1559706 In general, computing …
- 4:49 PM Changeset [4450c9d2] by
- QDENGINE: Initialize class variables. CID 1562474
- 4:49 PM Changeset [085ffdef] by
- QDENGINE: Cleanup in MaskyOrder.dll minigame
- 4:49 PM Changeset [b2c45c60] by
- QDENGINE: Initialize class vairables. CID 1559910
- 4:49 PM Changeset [f5bc9241] by
- QDENGINE: Initialize class variables. CID 1559915
- 4:49 PM Changeset [d71e861a] by
- QDENGINE: Initialize class variables. CID 1563874
- 4:49 PM Changeset [012b1a56] by
- QDENGINE: Fix potentially uninitalized variable. CID 1563850
- 4:49 PM Changeset [627969bf] by
- QDENGINE: Init struct variable. CID 1563860
- 4:49 PM Changeset [2f2fd042] by
- QDENGINE: Mark switch option as fall through. CID 1563858
- 4:49 PM Changeset [6f0b6531] by
- QDENGINE: Initialize class variable. CID 1563853
- 4:49 PM Changeset [ed4ad8af] by
- QDENGINE: Initialize class variable. CID 1563859
- 4:49 PM Changeset [3fbf77bb] by
- QDENGINE: Fix potential out-of-bounds read. CID 1563752
- 4:49 PM Changeset [1bbb6b96] by
- QDENGINE: Init class variables. CID 1563751
- 4:49 PM Changeset [ff7e2cc2] by
- QDENGINE: Init class variables. CID 1563745
- 4:49 PM Changeset [afaf26e6] by
- QDENGINE: Init class variables. CID 1563749
- 4:49 PM Changeset [57cc40e6] by
- QDENGINE: Fix uninit class variable. CID 1563857
- 3:41 PM Changeset [24350210] by
- DARKSEED: Keep the current palette for rooms without a custom palette …
- 2:57 PM Changeset [2e5ff9b5] by
- CRAB: Fix potential integer overflow. CID 1552034
- 12:13 PM Changeset [21c26124] by
- DGDS: Fix scene ops on scene change In d26ee6, I changed the scene …
- 11:58 AM Changeset [38573ecb] by
- TINSEL: Initial work on the early DW2 Windows demo (dw2-win-demo-2-en) …
- 5:46 AM Changeset [94be426c] by
- DGDS: Support EGA palette data
- 4:27 AM Changeset [5973a310] by
- DGDS: Small sound cleanups
- 4:27 AM Changeset [8291d75d] by
- DGDS: Small midi fixes for looping Thanks again to @NMIError for …
- 4:27 AM Changeset [eff63830] by
- DGDS: Limit MT32 volume to 80 to match original This is a small way …
- 4:27 AM Changeset [9a35861c] by
- DGDS: Don't stop music if new one is the same
- 4:27 AM Changeset [aaa48d45] by
- DGDS: Read and use sfx/music loop flag
- 4:27 AM Changeset [40f7744f] by
- DGDS: Fix SFX mapping in RoTD and HoC Rise of the Dragon uses a fixed …
- 4:27 AM Changeset [3f7f33f1] by
- DGDS: Make midi code a bit closer to SCI version
- 4:27 AM Changeset [d51aa872] by
- DGDS: Integrate SCI midi player code DGDS basically uses the same …
- 4:27 AM Changeset [24c1309c] by
- DGDS: Add Johnny Castaway detection entry Immediately crashes as it …
- 4:27 AM Changeset [4bb14100] by
- DGDS: Fix ADS move ops again These move operations appear to actually …
- 12:15 AM Changeset [f5ef0d81] by
- I18N: Update translations templates
- 12:15 AM Changeset [bf6bd39f] by
- ENGINES: moved scumm enhancements system into shared engine code
Oct 20, 2024:
- 11:28 PM Changeset [28c681a2] by
- QDENGINE: Attempt to get rid of templates in getParameter() Some of …
- 11:20 PM Changeset [fdc1ceee] by
- JANITORIAL: Fix typo
- 10:48 PM Changeset [299ddd6f] by
- QDENGINE: Plug triangle.dll minigame in
- 9:49 PM Changeset [995dc268] by
- NEWS: Fix typo
- 9:45 PM Changeset [76af6963] by
- QDENGINE: Fixed file paths
- 9:24 PM Changeset [77a365ef] by
- NEWS: Mention Backyard Basketball support
- 9:20 PM Changeset [cb1b3d75] by
- SAILFISH: Enable standard engine set While on it remove stale variable
- 7:19 PM Changeset [e1f8f13b] by
- M4: RIDDLE: Fix looking at hourglass in room 305
- 6:35 PM Changeset [d8b33bfa] by
- M4: RIDDLE: Fix looking at copper tank in room 303
- 5:50 PM Changeset [2e5eaba8] by
- M4: RIDDLE: Merge duplicated click_x/y and player.click_x/y This …
- 4:36 PM Changeset [96325ec3] by
- WINTERMUTE: Small sync between renderers
- 2:33 PM Changeset [1d70f282] by
- WINTERMUTE: Match matrix transformations with original code
- 2:05 PM Changeset [eec73cd5] by
- WINTERMUTE: Eliminate double transpose world matrix
- 1:16 PM Changeset [184b72e3] by
- WINTERMUTE: Fixed regression shadow drawing in renderer
- 11:26 AM Changeset [2163746b] by
- TINSEL: Add detection for unsupported DW2 demos This adds detection …
- 11:25 AM Changeset [27453770] by
- WINTERMUTE: Convert to use DX math in renderer
- 3:50 AM Changeset [caf06a0b] by
- M4: RIDDLE: Resource hashes aren't based on lowercasing first This …
- 3:50 AM Changeset [2202ca33] by
- M4: RIDDLE: Properly toss digi resources in Digi::unload_sounds
- 3:50 AM Changeset [c83c29c] by
- M4: RIDDLE: Add debug code for dumping resourcing table between rooms
- 3:50 AM Changeset [d6f1d6de] by
- M4: RIDDLE: Fix rtoss error when resource name isn't in table
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