Changes between Version 1 and Version 2 of Ticket #9806, comment 4
- Timestamp:
- Feb 18, 2019, 9:17:26 AM (5 years ago)
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Ticket #9806, comment 4
v1 v2 38 38 State 2 is never reached. 39 39 40 Normally, time would pass and ego's looper (stopGroop) would somehow get sits doit() called (Grooper in script 977), which would cue getMatches to advance. That isn't happening.40 Normally, time would pass and ego's looper (stopGroop) would somehow get its doit() called (Grooper in script 977), which would cue getMatches to advance. That isn't happening. 41 41 \\ 42 42 \\ 43 On the other hand...43 I did find a workaround... 44 44 * Restore the attached saved game. 45 45 * Click HAND on the bar for buggy entry. 46 46 * WALK out of the bar, and walking will be fixed. 47 47 * WALK back into the bar. 48 * Click ingHAND on the matches. It won't stall.48 * Click HAND on the matches. It won't stall.