Changes between Version 2 and Version 3 of Ticket #9643, comment 7
- Timestamp:
- 11/11/17 07:41:42 (6 years ago)
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Ticket #9643, comment 7
v2 v3 1 This problem still persists. I'm on the latest Scum MVM codebase and just re-compiled everything from scratch with SDL 2.0.7. The bug still only appears when linear filtering is enabled *and* the default SDL2 renderer is used. No issues with either bilinear filtering enabled or disabled when I use the OpenGL renderer.1 This problem still persists. I'm on the latest ScummVM codebase and just re-compiled everything from scratch with SDL 2.0.7. The bug still only appears when linear filtering is enabled *and* the default SDL2 renderer is used. No issues with either bilinear filtering enabled or disabled when I use the OpenGL renderer. 2 2 3 3 What changed though is that the artefacts are still visible in-game, but are *not* captured anymore when using the screenshot function in ScummVM or using the Windows screenshot function using PrntScr and pasting the output to MS Paint.