Changes between Version 2 and Version 3 of Ticket #9643, comment 7


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Timestamp:
11/11/17 07:41:42 (6 years ago)
Author:
rootfather

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  • Ticket #9643, comment 7

    v2 v3  
    1 This problem still persists. I'm on the latest ScumMVM codebase and just re-compiled everything from scratch with SDL 2.0.7. The bug still only appears when linear filtering is enabled *and* the default SDL2 renderer is used. No issues with either bilinear filtering enabled or disabled when I use the OpenGL renderer.
     1This problem still persists. I'm on the latest ScummVM codebase and just re-compiled everything from scratch with SDL 2.0.7. The bug still only appears when linear filtering is enabled *and* the default SDL2 renderer is used. No issues with either bilinear filtering enabled or disabled when I use the OpenGL renderer.
    22
    33What changed though is that the artefacts are still visible in-game, but are *not* captured anymore when using the screenshot function in ScummVM or using the Windows screenshot function using PrntScr and pasting the output to MS Paint.