Changes between Version 8 and Version 9 of Ticket #15514, comment 4
- Timestamp:
- Nov 19, 2024, 9:45:16 PM (9 hours ago)
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Ticket #15514, comment 4
v8 v9 35 35 And I needed to copy AUDIO001.MAP to AUDIO034.MAP and the file AUDIO001.002 to AUDIO034.002. This has helped and has made the subtitles with printLang 34 available. But the thing is that in DosBox I DON'T NEED to do this. It seems Scumm does not defaults to the english audio when it has not the files with the voices. I checked the code in github and seen that this is the issue, that's why I have copied the files of the audio with the number/code of the language. 36 36 37 In DosBox it works directly, without the files for the language (it gets by default the English one XXXXX001) and I don't need either to use the "DoAudio audLANGUAGE 34". It seems only needs the printLang and parseLang code of the spanish language. I don't even know if this flag of DoAudio audLANGUAGE is useful. I mean, at the end, the game uses printLang anyway, right? But it could be interesting for localized voices (if anytime somebody a bi dcrazy decides to do them).37 In DosBox it works directly, without the files for the language (it gets by default the English one XXXXX001) and I don't need either to use the "DoAudio audLANGUAGE 34". It seems only needs the printLang and parseLang code of the spanish language. I don't even know if this flag of DoAudio audLANGUAGE is useful. I mean, at the end, the game uses printLang anyway, right? But it could be interesting for localized voices (if anytime somebody a bit crazy decides to do them). 38 38 39 39