Changes between Version 4 and Version 5 of Ticket #15126, comment 10


Ignore:
Timestamp:
May 15, 2024, 5:18:30 AM (7 weeks ago)
Author:
m-kiewitz

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #15126, comment 10

    v4 v5  
    77So reporting that doesn't really make any sense.
    88
    9 Loading of new screens if as fast as possible. That's intentional. The original interpreter also worked like that. If you want a short delay, you can switch to Apple IIgs, to even get screen transition animations. The frame rate limiter is only active when the game is playing, and even that's only changed in ScummVM for situations where the game asked for unlimited frame rate. Before that rewrite we had all sorts of issues in Gold Rush!
     9Loading of new screens is as fast as possible. That's intentional. The original interpreter also worked like that. If you want a short delay, you can switch to Apple IIgs, to even get screen transition animations. The frame rate limiter is only active when the game is playing, and even that's only changed in ScummVM for situations where the game asked for unlimited frame rate. Before that rewrite we had all sorts of issues in Gold Rush!
    1010
    1111btw. since that rewrite, you can now run a DOS-AGI game in Apple IIgs mode, to get Apple IIgs screen change transition animation, as well as Apple IIgs font, or you can run it as if it was an Amiga game, with the Amiga font etc. That wasn't possible back then.