Changes between Initial Version and Version 1 of Ticket #14732, comment 18


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Timestamp:
Nov 27, 2023, 8:13:28 AM (5 months ago)
Author:
AndywinXp

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  • Ticket #14732, comment 18

    initial v1  
    77> The Edit menu isn't implemented at all. (Note that if we do implement clipboard handling, we have to make sure pasting text into an editable text widget does not exceed its maximum length.) I believe the original only uses the Edit menu for the Save dialog:
    88
    9 Yeeeaaah... I would just drop it entirely 🙂 The Mac menu bar is part of an operating system and therefore it offers features which would have been supported by an operating system (i.e. a clipboard). We simply are not an operating system, so we kind of have to draw a line where to end implementing stuff we possibly don't need, and this is the line I think 😂
     9Yeeeaaah... I would just drop it entirely. Let's just have the edit menu with disabled submenus. 🙂 The Mac menu bar is part of an operating system and therefore it offers features which would have been supported by an operating system (i.e. a clipboard). We simply are not an operating system, so we kind of have to draw a line where to end implementing stuff we possibly don't need, and I think this is the line 😂 Let's just have it with all the submenus always disabled so it looks right and we don't have to implement things which are greatly out of scope.
    1010
    1111> Our save/load dialogs are a bit inconsistent. The Loom one is ours, built from scratch, where I added a "Delete" button that's not implemented. The Last Crusade one is built from the DITL resource, and doesn't have a "Delete" button. We should make up our minds about that.