Changes between Initial Version and Version 1 of Ticket #14265, comment 5


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Timestamp:
08/06/23 22:36:39 (9 months ago)
Author:
SomeRandomHEFan

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  • Ticket #14265, comment 5

    initial v1  
    33The files are not packaged in any way. My implementations involve the music files and sound effects being in a "sound" directory and having names corresponding to their internal IDs. Voice clips are in a "speech" directory and have names that I believe correspond to their location in the .HE2 file. However, there are other ways to make ScummVM accept files. IIRC, you can also put them in the game data's root directory and give them names like "soundXXXX" or "speechXXXX." Not quite sure I got all the details right, though.
    44
    5 ScummVM should accept any files in the formats FLAC, WAV, MP3 and OGG, I believe. The specific files used in the Bandcamp releases should generally be in stereo, have sample rates of either 44100 Hz or 48000 Hz and a bit depth of either 16 or 24. Some have plenty of metadata, including embedded album images, while others don't.
     5ScummVM should accept any files in the formats FLAC, WAV, MP3 and OGG, I believe. The specific files used in the Bandcamp releases should be in either mono or stereo, have sample rates of either 44100 Hz or 48000 Hz and a bit depth of either 16 or 24. Some have plenty of metadata, including embedded album images, while others don't.
    66
    77Does that information suffice? Let me know if I can offer any more help.