Changes between Version 1 and Version 6 of Ticket #13412
- Timestamp:
- 06/19/22 09:15:12 (9 months ago)
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Ticket #13412
- Property Keywords fonts crash added
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Ticket #13412 – Description
v1 v6 5 5 In short the issues are: 6 6 - A segmentation fault in the "Extras" in-game option (only in the Demo as far as I can tell!). 7 - (new) In the full game the Extras menu is not displayed properly (Extras menu buttons are wrongly overlayed over main menu buttons that should be hidden) 7 8 - Fonts or glyphs looking different (bolder or more cleanly defined) than when running the game or demo without ScummVM. 8 9 - Main character's outline is also more bold and cleanly defined when running the game or demo without ScummVM … … 14 15 - When you gain control of the main character, press Esc to bring the native in-game menu. 15 16 - Click on the "Extras" option. The segmentation fault may happen immediately at this point, but it may not and the Extras dialogue window will be displayed. 16 - If the Extras dialogue window is displayed, move or click randomly the cursor around within that window. The segmentation fault occurs always for me -- I'm not sure if it's an exact spot orarea that triggers it.17 - If the Extras dialogue window is displayed, move randomly the cursor around within that window. The segmentation fault occurs always for me -- I think it's some area that triggers it. 17 18 18 19 Debugging the segmentation fault issue with Visual Studio points to putpixel() from engines\ags\lib\allegro\gfx.cpp, when its x, y argument values are outside the width, height limits. This putpixel() call is done by alfont_textout_ex() in engines\ags\lib\alfont\alfont.cpp.