Changes between Version 1 and Version 6 of Ticket #13412
- 06/19/22 09:15:12 (8 weeks ago)
- Property Keywords fonts crash added
v1 v6 5 5 In short the issues are: 6 6 - A segmentation fault in the "Extras" in-game option (only in the Demo as far as I can tell!). 7 7 8 - Fonts or glyphs looking different (bolder or more cleanly defined) than when running the game or demo without ScummVM. 8 9 - Main character's outline is also more bold and cleanly defined when running the game or demo without ScummVM … … 14 15 - When you gain control of the main character, press Esc to bring the native in-game menu. 15 16 - Click on the "Extras" option. The segmentation fault may happen immediately at this point, but it may not and the Extras dialogue window will be displayed. 16 - If the Extras dialogue window is displayed, move or click randomly the cursor around within that window. The segmentation fault occurs always for me -- I'm not sure if it's an exact spot orarea that triggers it. 17 - If the Extras dialogue window is displayed, move area that triggers it. 17 18 18 19 Debugging the segmentation fault issue with Visual Studio points to putpixel() from engines\ags\lib\allegro\gfx.cpp, when its x, y argument values are outside the width, height limits. This putpixel() call is done by alfont_textout_ex() in engines\ags\lib\alfont\alfont.cpp.