Changes between Version 1 and Version 2 of Ticket #13221, comment 2
- Timestamp:
- 01/16/22 16:07:32 (21 months ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Ticket #13221, comment 2
v1 v2 1 1 I can't reproduce that with your savegame on Windows, neither with hardware MT-32 nor with the emulator. So, maybe it only happens with ALSA. 2 2 3 Since at least the direct cause of the segfault is kind of obvious from your post (still no idea why `_player->_se would`ever be null): Could you please try to change line 333 in `imuse_parts.cpp` from3 Since at least the direct cause of the segfault is kind of obvious from your post (still no idea why `_player->_se`would ever be null): Could you please try to change line 333 in `imuse_parts.cpp` from 4 4 5 5 `if (_instrument.isValid())`