Changes between Initial Version and Version 1 of Ticket #13080, comment 5


Ignore:
Timestamp:
11/18/21 13:28:54 (2 years ago)
Author:
AndywinXp

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #13080, comment 5

    initial v1  
    22
    33In other words, I'm screwed: the way audio is processed in the engine needs a low latency buffer (about 1024), otherwise if I crank the feed size in the engine to accomodate the huge audio buffer size, I get an in-game latency of about half a second, which is a lot.
     4
     5The old engine handled audio quite differently at this stage of the pipeline, so it could afford having a buffer of a little more than 8192 samples with no latency whatsoever.