Changes between Initial Version and Version 1 of Ticket #12987, comment 1
- Timestamp:
- 10/11/21 17:33:15 (2 years ago)
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Ticket #12987, comment 1
initial v1 2 2 3 3 I would find it rather surprising (which doesn't mean that it is impossible) if we really had a generic endianness bug (affecting all BE platforms) in the savegame code and noone would ever come across it for the last ~10 years 4 5 EDIT: I just checked the code for a bit, the endianness handling has been like this since 75c00369 (13.12.2011). It really should read everything as big endian regardless of your platform if this is a ScummVM savegame (and not an original) savegame.