Changes between Initial Version and Version 1 of Ticket #12987, comment 1


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Timestamp:
10/11/21 17:33:15 (3 years ago)
Author:
athrxx

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  • Ticket #12987, comment 1

    initial v1  
    22
    33I would find it rather surprising (which doesn't mean that it is impossible) if we really had a generic endianness bug (affecting all BE platforms) in the savegame code and noone would ever come across it for the last ~10 years
     4
     5EDIT: I just checked the code for a bit, the endianness handling has been like this since 75c00369 (13.12.2011). It really should read everything as big endian regardless of your platform if this is a ScummVM savegame (and not an original) savegame.