Changes between Initial Version and Version 2 of Ticket #12886
- Timestamp:
- 09/03/21 03:17:07 (22 months ago)
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Ticket #12886
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Ticket #12886 – Description
initial v2 30 30 Looking at the code, I see it checks if [https://github.com/scummvm/scummvm/blob/master/engines/buried/environ/ai_lab.cpp#L148 the time since the last node change exceeds the threshold]. I guess that technically means you're cheated out of a few units of oxygen if you pause, but I think it's very unlikely a player is going to be affected by that (and at least in that situation, the player can jump away if they think they've spent too much oxygen). 31 31 32 === Update 33 34 I was able to reproduce this in the original engine too. You can load the attached save file. 35 36 I also encountered this issue when pausing while waiting to scale the castle wall (death by cow). It seems to also happen when trapped in the missile silo, but since that one has multiple steps, it's not as prominent just like the oxygen puzzle. 37 32 38 == Versions 33 39