Changes between Initial Version and Version 2 of Ticket #12886


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Timestamp:
09/03/21 03:17:07 (15 months ago)
Author:
Thunderforge
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  • Ticket #12886

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  • Ticket #12886 – Description

    initial v2  
    3030Looking at the code, I see it checks if [https://github.com/scummvm/scummvm/blob/master/engines/buried/environ/ai_lab.cpp#L148 the time since the last node change exceeds the threshold]. I guess that technically means you're cheated out of a few units of oxygen if you pause, but I think it's very unlikely a player is going to be affected by that (and at least in that situation, the player can jump away if they think they've spent too much oxygen).
    3131
     32=== Update
     33
     34I was able to reproduce this in the original engine too. You can load the attached save file.
     35
     36I also encountered this issue when pausing while waiting to scale the castle wall (death by cow). It seems to also happen when trapped in the missile silo, but since that one has multiple steps, it's not as prominent just like the oxygen puzzle.
     37
    3238== Versions
    3339