Changes between Initial Version and Version 1 of Ticket #12704


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Timestamp:
06/30/21 21:12:07 (3 years ago)
Author:
notimp
Comment:

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  • Ticket #12704 – Description

    initial v1  
    88This is how the Wii port is conceptualized currently, because if I chose 16:9 and 480p in the Wii display menu - the current sliders in ScummVM (custom Wii menu) for stretching and shrinking x and y axis of the image dont allow to even get close to a 4:3 aspect ratio, regardless of slider settings, because the x axis remains too wide (stretched to 16:9 by the tv) - lets ignore that for now (even call it desired behavior), as most ScummVM games are 4:3 anyhow - so starting up ScummVM in 4:3 480p would be desired anyhow (less stretching).
    99
    10 The issue now becomes, that its currently impossible to get aa correctly scaled 640x480 (so 480p) image out of the console currently.
     10The issue now becomes, that its currently impossible to get a correctly scaled 640x480 (so 480p) image out of the console.
    1111
    1212Tested with Broken Sword 1 and other games, but Broken Sword is a good testcase, as it is 640x480 natively.