Changes between Initial Version and Version 1 of Ticket #12585, comment 3
- Timestamp:
- 11/05/22 16:46:08 (18 months ago)
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Ticket #12585, comment 3
initial v1 1 Since the PSP doesn't support this pixel format, there is no easy fix. The backend currently only allows an optimized swap of red and blue. Swapping all the bytes around to change RGBA to ABGR is prohibitively slow on this platform.1 Since the PSP doesn't support this pixel format, there is no easy fix. The backend currently only allows an optimized swap of red and blue. Swapping all the bytes around to change RGBA to ABGR pixels for every single draw of the screen is prohibitively slow on this platform. 2 2 3 The Frontend should not require the backend to support esoteric modes like this, IMO. 3 One 32bit gfx mode should be enough for the Frontend, IMO. I think this needs a fix in the engines, because the engines can convert pixel format when loading assets, instead of on every single pixel draw. 4