Changes between Initial Version and Version 1 of Ticket #11747


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Timestamp:
10/01/20 17:07:09 (4 years ago)
Author:
onpon4
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  • Ticket #11747 – Description

    initial v1  
    33ScummVM, however, does not have these black bars. A result of that is that games that require edge-clicking are very difficult, bordering on impossible, to play in windowed mode. I'm mostly familiar with King's Quest VI, so I'll speak of that: when playing on ScummVM in windowed mode, I have to slowly edge the cursor to the exact spot on the screen where the cursor is as far right/left/down as it possibly can be (pixel-perfect) before the OS starts using the cursor on the window below the ScummVM window. It always takes at least a second or so and it takes a lot of concentration. Again, this is for routine movement between rooms; KQ6 has a very large number of screens that are entered only by clicking on the extreme edge.
    44
    5 Adding an option in ScummVM for black bars on the sides of probably 16 pixels (possibly user-configurable), and making it so that clicks on these bars are registered as right on the edge of the screen, would greatly enhance the experience of playing these games in windowed mode in ScummVM. It still wouldn't be perfect, but it would at least be as good as the original engine and not require pixel-perfect clicking precision.
     5Adding an option in ScummVM for black bars on the sides and bottom of probably 16 pixels (possibly user-configurable), and making it so that clicks on these bars are registered as right on the edge of the screen, would greatly enhance the experience of playing these games in windowed mode in ScummVM. It still wouldn't be perfect, but it would at least be as good as the original engine and not require pixel-perfect clicking precision.