Changes between Initial Version and Version 1 of Ticket #11440


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Timestamp:
04/22/20 19:51:25 (4 years ago)
Author:
macca8
Comment:

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  • Ticket #11440 – Description

    initial v1  
    2525Now positioned outside the ''doFrame()'' method, ''saveAutosaveIfEnabled()'' is not called until after the game has transitioned to an interactive state, before exiting. As a result, ''canSaveAutosaveCurrently()'' returns true, instead of the expected false, prompting the unwanted autosave.
    2626
    27 Would repositioning ''saveAutosaveIfEnabled()'' from its current position to inside an ''if hasGameEnded()'' statement placed immediately after ''processInput()'' in the ''doFrame()'' method - completing the autosave call before ''doFrame()'' continues, as was the case previously - possibly fix this issue?
     27Would repositioning ''saveAutosaveIfEnabled()'' back inside the ''doFrame()'' method, but placing it immediately after ''processInput()'' and contained within an ''if hasGameEnded()'' statement - completing the autosave call before ''doFrame()'' continues, as was the case previously - possibly fix this issue?