Changes between Initial Version and Version 1 of Ticket #11440
- Timestamp:
- 04/22/20 19:51:25 (4 years ago)
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Ticket #11440 – Description
initial v1 25 25 Now positioned outside the ''doFrame()'' method, ''saveAutosaveIfEnabled()'' is not called until after the game has transitioned to an interactive state, before exiting. As a result, ''canSaveAutosaveCurrently()'' returns true, instead of the expected false, prompting the unwanted autosave. 26 26 27 Would repositioning ''saveAutosaveIfEnabled()'' from its current position to inside an ''if hasGameEnded()'' statement placed immediately after ''processInput()'' in the ''doFrame()'' method- completing the autosave call before ''doFrame()'' continues, as was the case previously - possibly fix this issue?27 Would repositioning ''saveAutosaveIfEnabled()'' back inside the ''doFrame()'' method, but placing it immediately after ''processInput()'' and contained within an ''if hasGameEnded()'' statement - completing the autosave call before ''doFrame()'' continues, as was the case previously - possibly fix this issue?