Changes between Version 1 and Version 2 of Ticket #10615, comment 8
- Timestamp:
- 11/27/18 23:10:59 (5 years ago)
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Ticket #10615, comment 8
v1 v2 3 3 I can cram that in sLevitateOverPit::changeState(5) after it starts the tentacle and begins hero MoveTo. The next state (6) cues the tentacle. 4 4 5 crossByHand::changeState( 6) is the last fighter MoveTo before 9 cues the tentacle. Several moves there provide redundancyto optimize.5 crossByHand::changeState(2) is the last fighter MoveTo before 4 cues the tentacle. Nothing much stands out to optimize. 6 6 \\ 7 7 \\