Ticket #8956: news.patch

File news.patch, 10.7 KB (added by SF/fredrik_w, 15 years ago)

Patch for news files (images reside in data/news/ instead of news/ now).

  • news/20020214.xml

    Only in web/trunk/news/: .svn
    diff -uBb web/trunk/news/20020214.xml newweb/data/news/20020214.xml
    old new  
    11<NAME>Busier than a monkey with a rash</NAME>
    22<DATE>February 14, 2002</DATE>
    3 <IMG><img src="news/20020214.png" width="256" height="99" alt="Zak256" align=right></IMG>
     3<IMG><img src="data/news/20020214.png" width="256" height="99" alt="Zak256" align=right></IMG>
    44<AUTHOR>laxdragon</AUTHOR>
    55<BODY>
    66        The ScummVM team is busy scratching away getting more of your
  • news/20020308.xml

    diff -uBb web/trunk/news/20020308.xml newweb/data/news/20020308.xml
    old new  
    11<NAME>Some Fairly Major Updates</NAME>
    22<DATE>March 8, 2002</DATE>
    33<IMG><a href="http://www.scummvm.org/screenshots.php?cat1=0&amp;cat2=9&amp;view=-1"><img
    4 src="news/20020308.png" width="256" height="192" border="0"
     4src="data/news/20020308.png" width="256" height="192" border="0"
    55alt="Full Throttle" align=right></a></IMG>
    66<AUTHOR>laxdragon</AUTHOR>
    77<BODY>
  • news/20050511.xml

    diff -uBb web/trunk/news/20050511.xml newweb/data/news/20050511.xml
    old new  
    22<DATE>May. 11th, 2005</DATE>
    33<AUTHOR>fingolfin</AUTHOR>
    44<BODY>
    5 <p>On the downside, we really need to post news more regularly. On
    6 the upside, we have accumulated a lot to tell you about:
    7 </p>
    8 <b>New Ports</b>
    9 <ul><li>
    10 Ports are important for us -- that much we have in common with the good
    11 ol' pirates from Monkey Island. Of course in our case it's not the wet
    12 kind (with ships and stuff), but rather ports of ScummVM to different
    13 architectures. On that front, we have some pretty nice things coming up
    14 for the next ScummVM release, including an <span style="color:
    15 green">official PlayStation 2 port</span>, as well as the <span
    16 style="color: green">AmigaOS port</span> now being official, too. And
    17 with some luck maybe even the often requested EPOC/Symbian port will
    18 finally be a regular part of ScummVM (take a look at the relevant
    19 <a href="https://sourceforge.net/tracker/index.php?func=detail&amp;aid=1188433&amp;group_id=37116&amp;atid=418822">patch tracker item</a>
    20 if you are curious).
    21 </li></ul>
    22 <b>New games</b>
    23 <ul><li>
    24 We added a new game engine, this time for Coktel's Gobliiins series. So
    25 far, <span style="color: green">Gobliiins 1 is completable</span>. Work on the other parts (Gobliins 2,
    26 Goblins 3, and "The Bizarre Adventures of Woodruff and the Schnibble")
    27 has not yet begun, but at least Gobliins 2 seems to be similar to part 1, so we hope to have that in the foreseeable future, too.
    28 Regarding the other parts, we'll see...
    29 </li>
    30 <li>
    31 Thanks to the hard work of some dedicated people we also finally
    32 support the (in)famous <span style="color: green">NES version of Maniac Mansion</span>. Wow, that should
    33 be about the last LucasArts SCUMM game we were not supporting ... ;-)
    34 </li>
    35 <li>
    36 Support for <span style="color: green">Humongous Entertainment's
    37 kids games</span> is progressing well, the following titles can be
    38 completed with the current development version of ScummVM:
    39 <ul><li>Freddi Fish 1 - 4 <li>Pajama Sam  1 &amp; 2 <li>Putt-Putt (several titles) <li>Spy Fox 1 &amp; 2 <li>Several arcade titles</ul>
    40 </li></ul>
    41 <b>New thumbs</b>
    42 <ul><li>
    43 No, I didn't undergo plastic surgery (although another pair of thumbs sounds tempting...).
    44 Rather, we added support for <span style="color: green">thumbnails in SCUMM savegames</span>.
    45 Pretty cool stuff, click <a href="http://www.scummvm.org/news/20050511.png">here for a screenshot</a>.
    46 </li></ul>
    47 <p>
    48 Not too shabby, we think. And we actually have more really cool stuff in the works,
    49 stay tuned.
    50 </p>
     5        <p>On the downside, we really need to post news more regularly. On
     6        the upside, we have accumulated a lot to tell you about:
     7        </p>
     8        <b>New Ports</b>
     9        <ul><li>
     10        Ports are important for us -- that much we have in common with the good
     11        ol' pirates from Monkey Island. Of course in our case it's not the wet
     12        kind (with ships and stuff), but rather ports of ScummVM to different
     13        architectures. On that front, we have some pretty nice things coming up
     14        for the next ScummVM release, including an <span style="color:
     15        green">official PlayStation 2 port</span>, as well as the <span
     16        style="color: green">AmigaOS port</span> now being official, too. And
     17        with some luck maybe even the often requested EPOC/Symbian port will
     18        finally be a regular part of ScummVM (take a look at the relevant
     19        <a href="https://sourceforge.net/tracker/index.php?func=detail&amp;aid=1188433&amp;group_id=37116&amp;atid=418822">patch tracker item</a>
     20        if you are curious).
     21        </li></ul>
     22        <b>New games</b>
     23        <ul><li>
     24        We added a new game engine, this time for Coktel's Gobliiins series. So
     25        far, <span style="color: green">Gobliiins 1 is completable</span>. Work on the other parts (Gobliins 2,
     26        Goblins 3, and "The Bizarre Adventures of Woodruff and the Schnibble")
     27        has not yet begun, but at least Gobliins 2 seems to be similar to part 1, so we hope to have that in the foreseeable future, too.
     28        Regarding the other parts, we'll see...
     29        </li>
     30        <li>
     31        Thanks to the hard work of some dedicated people we also finally
     32        support the (in)famous <span style="color: green">NES version of Maniac Mansion</span>. Wow, that should
     33        be about the last LucasArts SCUMM game we were not supporting ... ;-)
     34        </li>
     35        <li>
     36        Support for <span style="color: green">Humongous Entertainment's
     37        kids games</span> is progressing well, the following titles can be
     38        completed with the current development version of ScummVM:
     39        <ul><li>Freddi Fish 1 - 4 </li><li>Pajama Sam  1 &amp; 2 </li><li>Putt-Putt (several titles) </li><li>Spy Fox 1 &amp; 2 </li><li>Several arcade titles</li></ul>
     40        </li></ul>
     41        <b>New thumbs</b>
     42        <ul><li>
     43        No, I didn't undergo plastic surgery (although another pair of thumbs sounds tempting...).
     44        Rather, we added support for <span style="color: green">thumbnails in SCUMM savegames</span>.
     45        Pretty cool stuff, click <a href="data/news/20050511.png">here for a screenshot</a>.
     46        </li></ul>
     47        <p>
     48        Not too shabby, we think. And we actually have more really cool stuff in the works,
     49        stay tuned.
     50        </p>
    5151</BODY>
  • news/20070401.xml

    diff -uBb web/trunk/news/20070401.xml newweb/data/news/20070401.xml
    old new  
    55        <p>You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots).</p>
    66        <p>Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM!</p>
    77        <p>As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working.</p>
    8         <p><a href="http://www.scummvm.org/news/20070401_1.png">Screenshot 1</a></p>
    9         <p><a href="http://www.scummvm.org/news/20070401_2.png">Screenshot 2</a></p>
    10         <p><a href="http://www.scummvm.org/news/20070401_3.png">Screenshot 3</a></p>
     8        <p><a href="data/news/20070401_1.png">Screenshot 1</a></p>
     9        <p><a href="data/news/20070401_2.png">Screenshot 2</a></p>
     10        <p><a href="data/news/20070401_3.png">Screenshot 3</a></p>
    1111        <p><b>Ok, so we all know this is an April Fool's joke. But, truthfully, Dune 2 does share several of the resources of the Kyrandia games. Furthermore, parts of the screenshots seen here were extracted using a Kyrandia tool (as LordHoto says). This still doesn't mean support will be added though.</b></p>
    1212</BODY>
  • news/20090318.xml

    diff -uBb web/trunk/news/20090318.xml newweb/data/news/20090318.xml
    old new  
    33<AUTHOR>DrMcCoy</AUTHOR>
    44<BODY>
    55        <p>
    6                 <img src="news/20090318.png" alt="GSoC 2009 Logo" align="right">
     6                <img src="data/news/20090318.png" alt="GSoC 2009 Logo">
    77                Yes, you're right: Summer! (In the northern hemisphere, at least ;))<br>
    88                And what did we do the last two years during the summertime?<br>
    99                Yeah, right again: Participate in the <a href="http://code.google.com/soc/">Google Summer of Code</a>!<br>
    1010                And do you know what we've just learned?<br>
    1111                Correct <i>again</i>: We've learned that we're accepted this year as well!
    12         </p><br>
     12        </p>
    1313        <p>
    1414                So, if you're a
    1515                <a href="http://code.google.com/opensource/gsoc/2008/faqs.html#0.1_student_eligibility">student</a>,
  • news/20090514.xml

    Only in web/trunk/news/: 20090421.xml
    diff -uBb web/trunk/news/20090514.xml newweb/data/news/20090514.xml
    old new  
    33<AUTHOR>sev</AUTHOR>
    44<BODY>
    55<p>
    6 <a href="https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&amp;project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F"><img src="news/20090514.png" border="0" alt="CCA 2009 Mascot" align="right"></a>
     6<a href="https://sourceforge.net/community/cca09/nominate/?project_name=ScummVM&amp;project_url=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fscummvm%2F"><img src="data/news/20090514.png" alt="CCA 2009 Mascot"></a>
    77The SourceForge.net Community Choice Awards 2009 have started.<br> We invite you to support our little project by casting your vote.
    88</p>
    99
     
    1616
    1717<p>We hope to see you in the finals!</p>
    1818
    19 <p>P.S. For the live photosession of the Scary Robot see <a href="http://blog.quendi.de/2009/05/07/sourceforgenet-community-choice-awards-2009/">Fingolfin's blog</a>.
    20 </p>
     19<p>P.S. For the live photosession of the Scary Robot see <a href="http://blog.quendi.de/2009/05/07/sourceforgenet-community-choice-awards-2009/">Fingolfin's blog</a>.</p>
    2120
    2221</BODY>
    2322
  • news/20090517.xml

    diff -uBb web/trunk/news/20090517.xml newweb/data/news/20090517.xml
    old new  
    1111</p>
    1212
    1313<p>
    14 You can grab the package from the <a href="/downloads.php#extras">downloads</a> page.
     14You can grab the package from the <a href="downloads/#extras">downloads</a> page.
    1515</p>
    1616
    1717<p>