1 | 57a58,59
|
---|
2 | > SDL_Surface *glEnd; // Black rectangle at end of the GL screen
|
---|
3 | > SDL_Rect blackrect2; // Needed for blitting the above surface
|
---|
4 | 257a260,272
|
---|
5 | > glEnd = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth,
|
---|
6 | > // 320x256 texture (black end)
|
---|
7 | > 256-_screenHeight-_screenStart,
|
---|
8 | > 16,
|
---|
9 | > fb2gl.screen->format->Rmask,
|
---|
10 | > fb2gl.screen->format->Gmask,
|
---|
11 | > fb2gl.screen->format->Bmask,
|
---|
12 | > fb2gl.screen->format->Amask);
|
---|
13 | >
|
---|
14 | > blackrect2.x = 0;
|
---|
15 | > blackrect2.y = 0;
|
---|
16 | > blackrect2.w = _screenWidth;
|
---|
17 | > blackrect2.h = 256-_screenHeight-_screenStart;
|
---|
18 | 289d303
|
---|
19 | < SDL_Rect blackrect2 = {0, _screenStart, _screenWidth, 15};
|
---|
20 | 350,352c364,366
|
---|
21 | <
|
---|
22 | < SDL_FillRect(sdl_tmpscreen, &blackrect2, 0);
|
---|
23 | < fb2gl.blit16(sdl_tmpscreen,1,&blackrect2,0,_screenHeight);
|
---|
24 | ---
|
---|
25 | >
|
---|
26 | > SDL_FillRect(glEnd, &blackrect2, 0);
|
---|
27 | > fb2gl.blit16(glEnd,1,&blackrect2,0,_screenHeight+_screenStart);
|
---|