diff -ur ScummVM-cvs20020820/scummvm/gfx.cpp ScummVM-cvs20020820+hack/scummvm/gfx.cpp
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| 2627 | 2627 | |
| 2628 | 2628 | void Scumm::decompressDefaultCursor(int idx) |
| 2629 | 2629 | { |
| 2630 | | int i; |
| | 2630 | int i, j; |
| 2631 | 2631 | byte color; |
| 2632 | 2632 | |
| 2633 | 2633 | memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor)); |
| 2634 | | _cursorWidth = 16; |
| 2635 | | _cursorHeight = 16; |
| 2636 | | _cursorHotspotX = 8; |
| 2637 | | _cursorHotspotY = 8; |
| 2638 | | |
| 2639 | 2634 | color = default_cursor_colors[idx]; |
| 2640 | 2635 | |
| 2641 | | for (i = 0; i < 16; i++) { |
| 2642 | | if ((i < 7) || (i > 9)) { |
| 2643 | | _grabbedCursor[16 * 8 + i] = color; |
| 2644 | | _grabbedCursor[16 * i + 8] = color; |
| | 2636 | if (_gameId == GID_LOOM256) { |
| | 2637 | // FIXME - One of the first things that happens when playing |
| | 2638 | // Loom is that setCursor(1) will be called. That's currently |
| | 2639 | // a no-op, but it could mean that this cursor image is to be |
| | 2640 | // found somewhere in the game's resources. But Until someone |
| | 2641 | // manages to figure that out, use this one instead. |
| | 2642 | |
| | 2643 | _cursorWidth = 8; |
| | 2644 | _cursorHeight = 8; |
| | 2645 | _cursorHotspotX = 0; |
| | 2646 | _cursorHotspotY = 0; |
| | 2647 | |
| | 2648 | for (i = 0; i < 8; i++) { |
| | 2649 | int w; |
| | 2650 | |
| | 2651 | if (i == 6) |
| | 2652 | w = 4; |
| | 2653 | else if (i == 7) |
| | 2654 | w = 2; |
| | 2655 | else |
| | 2656 | w = i + 1; |
| | 2657 | |
| | 2658 | for (j = 0; j < w; j++) { |
| | 2659 | _grabbedCursor[i * 8 + j] = color; |
| | 2660 | } |
| | 2661 | } |
| | 2662 | } else { |
| | 2663 | // Standard cross-hair cursor |
| | 2664 | |
| | 2665 | _cursorWidth = 16; |
| | 2666 | _cursorHeight = 16; |
| | 2667 | _cursorHotspotX = 7; |
| | 2668 | _cursorHotspotY = 7; |
| | 2669 | |
| | 2670 | for (i = 0; i < 15; i++) { |
| | 2671 | if ((i < 6) || (i > 8)) { |
| | 2672 | _grabbedCursor[16 * 7 + i] = color; |
| | 2673 | _grabbedCursor[16 * i + 7] = color; |
| | 2674 | } |
| 2645 | 2675 | } |
| 2646 | 2676 | } |
| 2647 | 2677 | |