| 1 | 89a90,140
|
|---|
| 2 | > if ((_gameId == GID_DIG) && (data[0] == 12)){
|
|---|
| 3 | > uint32 size, rate, tag, chan;
|
|---|
| 4 | > uint8 * ptr = getResourceAddress(rtSound, data[1]);
|
|---|
| 5 | > if (ptr != NULL) {
|
|---|
| 6 | > ptr+=16; /* Skip header */
|
|---|
| 7 | > for (;;) {
|
|---|
| 8 | > tag = READ_BE_UINT32(ptr); ptr+=4;
|
|---|
| 9 | > switch(tag) {
|
|---|
| 10 | > case MKID_BE('FRMT'):
|
|---|
| 11 | > size = READ_BE_UINT32(ptr); ptr+=16;
|
|---|
| 12 | > rate = READ_BE_UINT32(ptr); ptr+=4;
|
|---|
| 13 | > chan = READ_BE_UINT32(ptr); ptr+=4;
|
|---|
| 14 | > break;
|
|---|
| 15 | > case MKID_BE('TEXT'):
|
|---|
| 16 | > case MKID_BE('REGN'):
|
|---|
| 17 | > case MKID_BE('STOP'):
|
|---|
| 18 | > size = READ_BE_UINT32(ptr); ptr+=size+4;
|
|---|
| 19 | > break;
|
|---|
| 20 | > case MKID_BE('DATA'):
|
|---|
| 21 | > size = READ_BE_UINT32(ptr); ptr+=4;
|
|---|
| 22 | > break;
|
|---|
| 23 | > default:
|
|---|
| 24 | > error("Unknown sfx header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag);
|
|---|
| 25 | > }
|
|---|
| 26 | > if (tag == MKID_BE('DATA')) break;
|
|---|
| 27 | > }
|
|---|
| 28 | > if (chan == 1)
|
|---|
| 29 | > {
|
|---|
| 30 | > uint32 s_size = (size * 2) / 3;
|
|---|
| 31 | > byte * buffer = (byte*)malloc (s_size);
|
|---|
| 32 | > uint32 l = 0, r = 0, tmp;
|
|---|
| 33 | > memset (buffer, 0, s_size);
|
|---|
| 34 | > for (; l < size - 1; l += 3)
|
|---|
| 35 | > {
|
|---|
| 36 | > tmp = (ptr[l + 1] & 0x0f) << 8;
|
|---|
| 37 | > tmp = (tmp | ptr[l + 0]) << 4;
|
|---|
| 38 | > tmp -= 0x8000;
|
|---|
| 39 | > // buffer[r++] = (uint8)(tmp & 0xff);
|
|---|
| 40 | > buffer[r++] = (uint8)((tmp >> 8) & 0xff);
|
|---|
| 41 | >
|
|---|
| 42 | > tmp = (ptr[l + 1] & 0xf0) << 4;
|
|---|
| 43 | > tmp = (tmp | ptr[l + 2]) << 4;
|
|---|
| 44 | > tmp -= 0x8000;
|
|---|
| 45 | > // buffer[r++] = (uint8)(tmp & 0xff);
|
|---|
| 46 | > buffer[r++] = (uint8)((tmp >> 8) & 0xff);
|
|---|
| 47 | > }
|
|---|
| 48 | > _mixer->play_raw(NULL, buffer, s_size, rate, SoundMixer::FLAG_AUTOFREE);
|
|---|
| 49 | > }
|
|---|
| 50 | > }
|
|---|
| 51 | > }
|
|---|
| 52 | >
|
|---|