diff -u -r -w -N scummvm/scummvm/gameDetector.cpp myscummvm/scummvm/gameDetector.cpp
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267 | 267 | |
268 | 268 | /* Scumm version 5 */ |
269 | 269 | {"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16, |
270 | | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT | GF_NO_SCALLING}, |
| 270 | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT}, |
271 | 271 | {"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42, |
272 | 272 | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT}, |
273 | 273 | {"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2, |
diff -u -r -w -N scummvm/scummvm/sound.cpp myscummvm/scummvm/sound.cpp
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121 | 121 | if (_features & GF_OLD256) |
122 | 122 | return; /* FIXME */ |
123 | 123 | |
| 124 | if (_gameId & GID_MONKEY_VGA) |
| 125 | return; /* FIXME */ |
| 126 | |
124 | 127 | if (se) { |
125 | 128 | getResourceAddress(rtSound, sound); |
126 | 129 | se->start_sound(sound); |