Ticket #7080: alternate.2

File alternate.2, 3.2 KB (added by SF/miracleflame, 8 years ago)
Line 
1<div dir="ltr">Oh.. that could explain the high-pitched milisecond at the beginning of each file. Thanks for the info. I am going to figure out how to put the original header back after re-processing the audio data. Once all game Audio is rematered and working in whole game I&#39;ll get back to you. I believe this ticket may be considered closed.<br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-03-18 15:27 GMT+01:00 Johannes Schickel <span dir="ltr">&lt;<a href="mailto:lordhoto@users.sf.net" target="_blank">lordhoto@users.sf.net</a>&gt;</span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><p>Sadly they are not simple RAW data. There is a header at the start of these files which describe the samples included in the V## files (how many samples exists, their offset and size). Your processing step probably destroys that data.</p>
2<p>See engines/dreamweb/sound.cpp lines 244-273 which loads the V## files.</p><span class="">
3<hr>
4<p><strong> <a href="https://sourceforge.net/p/scummvm/bugs/7080/" target="_blank">[bugs:#7080]</a> Dreamweb not tolerating filtered sound files</strong></p>
5<p><strong>Status:</strong> open<br>
6<strong>Group:</strong> Dreamweb<br>
7<strong>Created:</strong> Fri Mar 18, 2016 01:19 PM UTC by Miracle Flame<br>
8<strong>Last Updated:</strong> Fri Mar 18, 2016 01:26 PM UTC<br>
9<strong>Owner:</strong> nobody</p>
10<p>Hi,</p>
11<p>I It is well known that Dreamweb audio is terribly hissy. I am aiming to re-process all audio files to create remastered audio of the game without so much hissing. The audio files are already re-processed but ScummVM won&#39;t launch it... All files Dreamweb.v need to stay unaltered otherwise I am getting errors similar to the next:</p>
12<p>WARNING: DreamWeb engine failed to instantiate engine: Game data not found (target &#39;dreamweb-cd-us&#39;, path &#39;D:!Games\dreamweb-cd-us-1.1\&#39;)!<br>
13User picked target &#39;dreamweb-cd-us&#39; (gameid &#39;dreamweb&#39;)...<br>
14 Looking for a plugin supporting this gameid... DreamWeb engine<br>
15 Starting &#39;DreamWeb&#39;<br>
16Common::Array: failure to allocate 1325416448 bytes!</p>
17<p>However all voiceover files located in \Speech\ subdirectory are accepted if I choose to replace those only. And they are playing nicely inside the game. The filter and processing methods used are identical as for dreamweb.v files containing sound effects and musical score which are not accepted by launcher. I believe those would play nicely as well and the tolerance is just a matter of the launcher. </p>
18<p>Would it be possible to make the launcher accept altered dreamweb.v files? If so I would gladly provide the Remastered Audio files to free download section of the game on your site... after my thorough testing of course...</p>
19<hr>
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