| 1 | Index: scumm/sound.cpp
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| 2 | ===================================================================
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| 3 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
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| 4 | retrieving revision 1.339
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| 5 | diff -u -r1.339 sound.cpp
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| 6 | --- scumm/sound.cpp 25 Jun 2004 12:11:34 -0000 1.339
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| 7 | +++ scumm/sound.cpp 28 Jun 2004 08:34:26 -0000
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| 8 | @@ -69,6 +69,7 @@
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| 9 | _endOfMouthSync(false),
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| 10 | _curSoundPos(0),
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| 11 | _overrideFreq(0),
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| 12 | + _sndMode(0),
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| 13 | _currentCDSound(0),
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| 14 | _soundsPaused(false),
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| 15 | _sfxMode(0) {
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| 16 | @@ -567,11 +568,9 @@
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| 17 | //
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| 18 | // Do any other games than these need this hack?
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| 19 | //
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| 20 | - // HACK: Checking for script 99 in Sam & Max is to keep Conroy's song
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| 21 | - // from being interrupted.
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| 22 |
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| 23 | if (mode == 1 && (_vm->_gameId == GID_TENTACLE
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| 24 | - || (_vm->_gameId == GID_SAMNMAX && !_vm->isScriptRunning(99)))) {
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| 25 | + || (_vm->_gameId == GID_SAMNMAX && _sndMode == 1))) {
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| 26 | id = 777777;
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| 27 | _vm->_mixer->stopID(id);
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| 28 | }
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| 29 | @@ -810,7 +809,7 @@
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| 30 | }
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| 31 | }
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| 32 |
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| 33 | -void Sound::talkSound(uint32 a, uint32 b, int mode, int frame) {
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| 34 | +void Sound::talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode) {
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| 35 | if (mode == 1) {
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| 36 | _talk_sound_a1 = a;
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| 37 | _talk_sound_b1 = b;
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| 38 | @@ -819,6 +818,7 @@
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| 39 | _talk_sound_b2 = b;
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| 40 | }
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| 41 |
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| 42 | + _sndMode = sndMode;
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| 43 | _talk_sound_frame = frame;
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| 44 | _talk_sound_mode |= mode;
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| 45 | }
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| 46 | Index: scumm/sound.h
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| 47 | ===================================================================
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| 48 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.h,v
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| 49 | retrieving revision 1.66
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| 50 | diff -u -r1.66 sound.h
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| 51 | --- scumm/sound.h 22 Jun 2004 10:39:46 -0000 1.66
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| 52 | +++ scumm/sound.h 28 Jun 2004 08:34:26 -0000
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| 53 | @@ -71,6 +71,7 @@
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| 54 | uint _curSoundPos;
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| 55 |
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| 56 | int _overrideFreq;
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| 57 | + int _sndMode;
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| 58 |
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| 59 | int _currentCDSound;
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| 60 | public:
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| 61 | @@ -94,7 +95,7 @@
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| 62 | void stopSound(int a);
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| 63 | void stopAllSounds();
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| 64 | void soundKludge(int *list, int num);
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| 65 | - void talkSound(uint32 a, uint32 b, int mode, int frame);
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| 66 | + void talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode = 1);
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| 67 | void setupSound();
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| 68 | void pauseSounds(bool pause);
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| 69 |
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| 70 | Index: scumm/string.cpp
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| 71 | ===================================================================
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| 72 | RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
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| 73 | retrieving revision 1.221
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| 74 | diff -u -r1.221 string.cpp
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| 75 | --- scumm/string.cpp 7 May 2004 07:33:10 -0000 1.221
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| 76 | +++ scumm/string.cpp 28 Jun 2004 08:34:28 -0000
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| 77 | @@ -54,8 +54,10 @@
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| 78 | // and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
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| 79 | // FIXME: There are other VAR_V6_SOUNDMODE states, as
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| 80 | // mentioned in the patch. FIXME after iMUSE is done.
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| 81 | - if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
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| 82 | - _sound->talkSound(a, b, 1, -1);
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| 83 | + if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2)) {
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| 84 | + int sndMode = VAR(VAR_V6_SOUNDMODE);
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| 85 | + _sound->talkSound(a, b, 1, -1, sndMode);
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| 86 | + }
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| 87 | }
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| 88 | }
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| 89 |
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