1 | Index: scumm/sound.cpp
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2 | ===================================================================
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3 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.cpp,v
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4 | retrieving revision 1.339
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5 | diff -u -r1.339 sound.cpp
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6 | --- scumm/sound.cpp 25 Jun 2004 12:11:34 -0000 1.339
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7 | +++ scumm/sound.cpp 28 Jun 2004 08:34:26 -0000
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8 | @@ -69,6 +69,7 @@
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9 | _endOfMouthSync(false),
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10 | _curSoundPos(0),
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11 | _overrideFreq(0),
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12 | + _sndMode(0),
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13 | _currentCDSound(0),
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14 | _soundsPaused(false),
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15 | _sfxMode(0) {
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16 | @@ -567,11 +568,9 @@
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17 | //
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18 | // Do any other games than these need this hack?
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19 | //
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20 | - // HACK: Checking for script 99 in Sam & Max is to keep Conroy's song
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21 | - // from being interrupted.
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22 |
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23 | if (mode == 1 && (_vm->_gameId == GID_TENTACLE
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24 | - || (_vm->_gameId == GID_SAMNMAX && !_vm->isScriptRunning(99)))) {
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25 | + || (_vm->_gameId == GID_SAMNMAX && _sndMode == 1))) {
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26 | id = 777777;
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27 | _vm->_mixer->stopID(id);
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28 | }
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29 | @@ -810,7 +809,7 @@
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30 | }
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31 | }
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32 |
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33 | -void Sound::talkSound(uint32 a, uint32 b, int mode, int frame) {
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34 | +void Sound::talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode) {
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35 | if (mode == 1) {
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36 | _talk_sound_a1 = a;
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37 | _talk_sound_b1 = b;
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38 | @@ -819,6 +818,7 @@
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39 | _talk_sound_b2 = b;
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40 | }
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41 |
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42 | + _sndMode = sndMode;
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43 | _talk_sound_frame = frame;
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44 | _talk_sound_mode |= mode;
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45 | }
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46 | Index: scumm/sound.h
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47 | ===================================================================
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48 | RCS file: /cvsroot/scummvm/scummvm/scumm/sound.h,v
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49 | retrieving revision 1.66
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50 | diff -u -r1.66 sound.h
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51 | --- scumm/sound.h 22 Jun 2004 10:39:46 -0000 1.66
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52 | +++ scumm/sound.h 28 Jun 2004 08:34:26 -0000
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53 | @@ -71,6 +71,7 @@
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54 | uint _curSoundPos;
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55 |
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56 | int _overrideFreq;
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57 | + int _sndMode;
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58 |
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59 | int _currentCDSound;
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60 | public:
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61 | @@ -94,7 +95,7 @@
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62 | void stopSound(int a);
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63 | void stopAllSounds();
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64 | void soundKludge(int *list, int num);
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65 | - void talkSound(uint32 a, uint32 b, int mode, int frame);
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66 | + void talkSound(uint32 a, uint32 b, int mode, int frame, int sndMode = 1);
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67 | void setupSound();
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68 | void pauseSounds(bool pause);
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69 |
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70 | Index: scumm/string.cpp
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71 | ===================================================================
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72 | RCS file: /cvsroot/scummvm/scummvm/scumm/string.cpp,v
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73 | retrieving revision 1.221
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74 | diff -u -r1.221 string.cpp
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75 | --- scumm/string.cpp 7 May 2004 07:33:10 -0000 1.221
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76 | +++ scumm/string.cpp 28 Jun 2004 08:34:28 -0000
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77 | @@ -54,8 +54,10 @@
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78 | // and setting VAR_V6_SOUNDMODE beforehand. See patch 609791.
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79 | // FIXME: There are other VAR_V6_SOUNDMODE states, as
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80 | // mentioned in the patch. FIXME after iMUSE is done.
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81 | - if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
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82 | - _sound->talkSound(a, b, 1, -1);
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83 | + if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2)) {
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84 | + int sndMode = VAR(VAR_V6_SOUNDMODE);
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85 | + _sound->talkSound(a, b, 1, -1, sndMode);
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86 | + }
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87 | }
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88 | }
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89 |
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