Opened 2 months ago
Closed 2 weeks ago
#15027 closed defect (fixed)
SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany
Reported by: | ATMcashpoint | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | ATMcashpoint | Game: | Indiana Jones 3 |
Description
In the FM Towns version of Indiana Jones and the Last Crusade, in the original interpreter (both in DREAMM and the UNZ FM Towns interpreter), the red lines on the map screens draw an extra pixel downward and an extra pixel on the right as they go compared to the DOS versions. But ScummVM draws the red lines the same way as it does for DOS.
There are also additional errors with the map screen when leaving Germany. At this point, the game blacks out the Nazi swastika on the flag marking Berlin, and also turns the gray outer parts of the country borders solid black. In ScummVM, when the red line passes over the enlarged black borders, the new black areas disappear right where it passes, revealing sections of the original gray underneath. Also, if you pause the game on the map screen, the added black areas disappear entirely. Neither error is present in the original.
Attachments (8)
Change History (16)
by , 2 months ago
Attachment: | ij3fmtoriginaltravel.png added |
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by , 2 months ago
Attachment: | ij3fmtoriginaltravel1.png added |
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by , 2 months ago
Attachment: | ij3fmtoriginaltravel2.png added |
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by , 2 months ago
Attachment: | ij3fmtscummvmtravel.png added |
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by , 2 months ago
Attachment: | ij3fmtscummvmtravel1.png added |
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by , 2 months ago
Attachment: | ij3fmtscummvmtravel2.png added |
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by , 2 months ago
Attachment: | ij3fmtscummvmtravelblacklinespauseerror.png added |
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by , 2 months ago
Attachment: | ij3fmtscummvmtravelblacklinespauseerror1.png added |
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comment:1 by , 2 months ago
Summary: | Indy3 FM Towns map lines are drawn incorrectly, plus more issues when leaving Germany → SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany |
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comment:2 by , 2 months ago
comment:3 by , 2 months ago
We strive to replicate the original as closely as reasonably achievable, so we will not discard the thing as an original bug and move on. I don't understand your general judgment of what is "clearly" a bug or not, I have to be honest 😛 because this looks like a deliberate choice by the programmers to me, and not some kind of limitation.
comment:5 by , 3 weeks ago
There has been some progress on the ticket. The travel marker is now drawn with the correct width. And the black country borders don't disappear completely when unpausing. But they still get
broken by the travel marker and under the pause banner.
comment:6 by , 2 weeks ago
Owner: | set to |
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Resolution: | → pending |
Status: | new → pending |
I have now made a complete fix. Please check if it works for you and whether you notice any regressions.
comment:7 by , 2 weeks ago
Just tested it in the latest ScummVM daily build (May 5, 2024, 6:17:24). Everything seems to match the original behavior now. Thank you so much for fixing this! :D
comment:8 by , 2 weeks ago
Resolution: | pending → fixed |
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Status: | pending → closed |
That the borders and flag are overlaid with black is, as far as I know, an error in the FM-Towns version. Since pausing the game makes that go away temporarily, maybe this can be fixed to get rid of the black overlay fully? After all, I see no reason to replicate a behavior that clearly is a bug.