Opened 4 years ago

#11846 new defect

GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)

Reported by: sev- Owned by:
Priority: normal Component: Engine: Grim
Version: Keywords:
Cc: Game: Grim Fandango

Description

While working on a fix for #282, I noticed that my solution didn't work precisely for this scene in TinyGL, so I went back to the original master, and tested there too, and the same issue happens.

The Iris will simply stop expanding, while the frame is stil showing, then skip to the first frame of the SMUSH-video. This seems largely to depend on how cached that video is in your filesystem, since I did get a better result the second time i loaded the save, it simply seems to stutter, and doesn't get updated while the video is loading.

save:
http://www.pvv.org/~somaen/moregrim2/grim36.gsv


This should be fixed with your work on iris, right?


I seem to remember that It didnt get fixed by the other Iris-stuff, the problem is really that it doesn't actually reach fully closed before the engine-mode changes.

https://github.com/residualvm/residualvm/issues/307

Attachments (1)

grim36.gsv (916.5 KB ) - added by sev- 4 years ago.

Download all attachments as: .zip

Change History (1)

by sev-, 4 years ago

Attachment: grim36.gsv added
Note: See TracTickets for help on using tickets.