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Results (701 - 800 of 962)

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Ticket Summary Status Owner Priority Component Version
#14704 IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14735 GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched. pending BJNFNE normal Engine: Gob
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new normal Engine: SCUMM
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14756 DIRECTOR: Two cursors in The Dark Eye new normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14758 Unknown game variant for director new normal Engine: Director
#14764 SCI: SQ1: Many Acid Drops Don't Affect Roger new normal Engine: SCI
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new normal Engine: SCUMM
#14766 DIRECTOR: The Dark Eye - audio issues new normal Engine: Director
#14772 M4: Orion Burger - Gfx mesh and crash on BE target new normal Engine: M4
#14774 GUI: Full Title + version requires at least 748px wide window new normal GUI
#14778 TWINE: Some in-game options are being translated to ??? new normal Engine: TwinE
#14782 Freescape games need a specific iOS control config as default new normal Port: iOS
#14789 Win64 - ini file got reset shortly after using v2.8.0 new normal Port: Win64
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new normal Audio
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new normal Engine: SCI
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new normal Engine: Sword2
#14805 TWINE: black screen after snow lift cutscene new normal Engine: TwinE
#14807 TWINE: TV screen in Principal Island house plays a second wrong video new normal Engine: TwinE
#14813 PINK: Broken cyrillic symbols in both pink panther games new normal Engine: Pink
#14818 WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini new normal Port: Win64
#14819 DIRECTOR: Backpacker (Swedish) (D4) crashes in main menu new lotharsm normal Engine: Director
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new normal Engine: Stark
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new normal Engine: SCI
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new normal Port: Android
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14836 FREESCAPE: Amiga/AtariST releases of Dark Side are not supported yet new neuromancer normal Engine: Freescape
#14843 MacResManager: don't look for files outside game folder new normal Common
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new normal Engine: SCI
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new normal Engine: SCUMM
#14853 COMMON: Rework path handling causes performance regression new normal Common
#14854 MD5: DIRECTOR: New application "Magician's Secrets" new normal Engine: Director
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new normal Engine: SCI
#14859 GLK: Glulxe - Crash when saving in Counterfeit Monkey new dreammaster normal Engine: GLK: Glulxe
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new normal Engine: Sword1
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new normal Port: Android
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore new normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#14907 SCI: KQ7: Crash on reaching chapter 4 new normal Engine: SCI
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new normal Engine: SCI
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota normal Engine: V-Cruise
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#14963 TeenAgent Czech Language support not working new normal Engine: TeenAgent
#14981 Unknown game variant for tinsel pending dreammaster normal Engine: Tinsel
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14992 Application window GUI not resized on Linux new normal Port: Linux
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15013 COMMON: Invalid save path leads to crash/debugger coming up new normal Common
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new normal Audio: MT32
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new normal --Unset--
#15019 GUI: Extra path gets deleted from settings new normal GUI
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15021 Macintosh sound only available on MAC OS X with SCI engine new normal Engine: SCI
#15023 ANDROID: PLUMBERS: Plumbers Don't Wear Ties! (3DO) "Could not initialize color format" error new normal Engine: Plumbers
#15024 MD5: MOHAWK: Unknown game (Noah's Ark) new normal Engine: Mohawk
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new normal Engine: SCUMM
#15029 MD5: DIRECTOR: Unknown game (pyatachok1 polish) new normal Engine: Director
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15042 MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books) new normal Engine: Mohawk
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new normal Engine: SCUMM
#15049 FREESCAPE: DOS/CGA render mode need work new neuromancer normal Engine: Freescape
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15051 Win64 - 2.8.1 zipfile build has version number appended to the exe filename new normal Port: Win64
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#15055 Flatpak version keeps setting preferred device to FluidSynth new normal Audio
#15058 BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura new normal Port: Mac OS X
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new normal Engine: SCUMM
#15076 DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes new normal Engine: Director
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#15078 Unknown game variant for director new normal Engine: Director
#15079 MM: XEEN: Can't start World of Xeen from commandline new normal Engine: MM: Xeen
#15081 AGS: The Legend of Skye missing steam detection new normal Engine: AGS
#15086 GROOVIE: Clandestiny final cutscene crashes new normal Engine: Groovie
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp normal Engine: SCUMM
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new normal Engine: mTropolis
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new normal Common
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